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{{Header Nav|game=Guitar Hero 5|num=0}}
{{Header Nav|game=Guitar Hero 5}}
{{Infobox
{{Game
|completion=0
|image=Guitar Hero 5 cover.jpg
|title=Guitar Hero 5
|title=Guitar Hero 5
|image=Guitar Hero 5 cover.jpg
|developer=[[Neversoft]]
|developer={{sys|360|ps3}}[[Neversoft]]{{sys|wii}}[[Vicarious Visions]]{{sys|ps2}}[[Budcat Creations]]
|publisher=[[Activision]]
|publisher=[[Activision]], [[RedOctane]]
|year=2009
|released={{us|2009|September 1}}{{eu|2009|September 11}}{{au|2009|September 16}}
|systems={{syslist|ps3|360}}
|title1=Guitar Hero 5
|developer1=[[Budcat Creations]]
|publisher1=[[Activision]]
|year1=2009
|systems1={{syslist|ps2}}
|title2=Guitar Hero 5
|developer2=[[Vicarious Visions]]
|publisher2=[[Activision]]
|year2=2009
|systems2={{syslist|wii}}
|ratings={{BBFC|PG}}{{ESRB|T}}{{USK|none}}
|genre=[[Music]]
|genre=[[Music]]
|systems=[[PlayStation 2]], [[PlayStation 3]], [[Wii]], [[Xbox 360]]
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
|ratings={{BBFC|PG}}{{ESRB|T}}{{USK|none}}
|preceded by=[[Guitar Hero World Tour|World Tour]]
|preceded by=[[Guitar Hero World Tour|World Tour]]
|series=Guitar Hero
|series=Guitar Hero
}}
}}
'''Guitar Hero 5''' is the fifth main entry in the {{c|Guitar Hero}} series. The game was developed by [[Neversoft]] and published by [[RedOctane]] and [[Activision]]. It was released in North America on [[September 1]], [[2009]] and internationally during the same month. Similar to the preceding title, [[Guitar Hero World Tour]], Guitar Hero 5 is geared towards playing in a four-person band experience, including lead and bass guitar, drums, and vocals. The game is available as a standalone title, allowing players to use existing compatible instrument controllers, and as a bundle that provides these controllers.
'''Guitar Hero 5''' is the fifth main entry in the {{c|Guitar Hero}} series. The game was developed by [[Neversoft]] and published by [[RedOctane]] and [[Activision]]. It was released in North America on [[September 1]], [[2009]] and internationally during the same month. Similar to the preceding title, [[Guitar Hero World Tour]], Guitar Hero 5 is geared towards playing in a four-person band experience, including lead and bass guitar, drums, and vocals. The game is available as a standalone title, allowing players to use existing compatible instrument controllers, and as a bundle that provides these controllers.
{{Continue Nav}}
 
==Gameplay==
Gameplay in Guitar Hero 5 is similar to previous games in the series. Using a special game controller, players attempt to match scrolling notes as they appear on screen along a note track to mimic the playing of rock music and other songs. Hitting correct notes in time with the music increases the player's score and builds their performance meter, while missing notes will cause the meter to drop. Should the meter fall below a certain threshold, the song will end prematurely with the player booed off the stage by a virtual audience. Correctly hitting ten consecutive notes will add to the player's score multiplier by one, to a maximum of four times the original multiplier. Specially marked sections of the song, if completed correctly, help to build up Star Power, which can then be activated through an action with the controller to further double the current multiplier (up to 8x).
Gameplay in Guitar Hero 5 is similar to previous games in the series. Using a special game controller, players attempt to match scrolling notes as they appear on screen along a note track to mimic the playing of rock music and other songs. Hitting correct notes in time with the music increases the player's score and builds their performance meter, while missing notes will cause the meter to drop. Should the meter fall below a certain threshold, the song will end prematurely with the player booed off the stage by a virtual audience. Correctly hitting ten consecutive notes will add to the player's score multiplier by one, to a maximum of four times the original multiplier. Specially marked sections of the song, if completed correctly, help to build up Star Power, which can then be activated through an action with the controller to further double the current multiplier (up to 8x).
{{ToC}}
{{ToC}}
{{Guitar Hero}}
{{Guitar Hero}}
[[Category:Neversoft Entertainment]]
 
[[Category:Neversoft]]
[[Category:Budcat Creations]]
[[Category:Vicarious Visions]]
[[Category:Vicarious Visions]]
[[Category:Budcat Creations]]
[[Category:Activision]]
[[Category:RedOctane]]
[[Category:Music]]
[[Category:Music]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Revision as of 15:19, 3 November 2022

Box artwork for Guitar Hero 5.
Box artwork for Guitar Hero 5.
Guitar Hero 5
Developer(s)Neversoft
Publisher(s)Activision
Year released2009
System(s)PlayStation 3, Xbox 360
Preceded byWorld Tour
SeriesGuitar Hero
Genre(s)Music
ModesSingle player, Multiplayer
Rating(s)BBFC Parental GuidanceESRB TeenUSK All ages
Guitar Hero 5
Developer(s)Budcat Creations
Publisher(s)Activision
Year released2009
System(s)PlayStation 2
Guitar Hero 5
Developer(s)Vicarious Visions
Publisher(s)Activision
Year released2009
System(s)Wii
LinksGuitar Hero 5 ChannelSearchSearch

Guitar Hero 5 is the fifth main entry in the Guitar Hero series. The game was developed by Neversoft and published by RedOctane and Activision. It was released in North America on September 1, 2009 and internationally during the same month. Similar to the preceding title, Guitar Hero World Tour, Guitar Hero 5 is geared towards playing in a four-person band experience, including lead and bass guitar, drums, and vocals. The game is available as a standalone title, allowing players to use existing compatible instrument controllers, and as a bundle that provides these controllers.

Gameplay

Gameplay in Guitar Hero 5 is similar to previous games in the series. Using a special game controller, players attempt to match scrolling notes as they appear on screen along a note track to mimic the playing of rock music and other songs. Hitting correct notes in time with the music increases the player's score and builds their performance meter, while missing notes will cause the meter to drop. Should the meter fall below a certain threshold, the song will end prematurely with the player booed off the stage by a virtual audience. Correctly hitting ten consecutive notes will add to the player's score multiplier by one, to a maximum of four times the original multiplier. Specially marked sections of the song, if completed correctly, help to build up Star Power, which can then be activated through an action with the controller to further double the current multiplier (up to 8x).

Table of Contents

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