Mega Man 2/Weapons: Difference between revisions

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(undo. these belong on boss pages)
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In the NES Western "normal" mode the damage is doubled.
In the NES Western "normal" mode the damage is doubled.
Notes:
* For Atomic Fire: the first value is the damage dealt with a standard shot; the second value is the damage dealt with a fully charged shot.
* For Time Stopper: Quick Man is the only boss who is vulnerable to it. He will take 1-14 damage depending on how many weapon energy is left.


{|{{prettytable|notwide=1|sortable=1|text center=1}}
{|{{prettytable|notwide=1|sortable=1|text center=1}}
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| '''Flash Man || 2 || 0 || {{yes|3}} || {{no|0}} || 0 || 4 || 2 || 2;6 || 0
| '''Flash Man || 2 || 0 || {{yes|3}} || {{no|0}} || 0 || 4 || 2 || 2;6 || 0
|-
|-
| '''Quick Man || 2 || 2 || {{yes|4}} || {{yes|14}} || {{no|0}} || 0 || 0 || 2;10 || 0
| '''Quick Man || 2 || 2 || {{yes|4}} || {{yes|1-14}} || {{no|0}} || 0 || 0 || 2;10 || 0
|-
|-
| '''Metal Man || 1 || 0 || 0 || 0 || {{yes|4}} || {{no|14}} || 0 || 1;4 || 0
| '''Metal Man || 1 || 0 || 0 || 0 || {{yes|4}} || {{no|14}} || 0 || 1;4 || 0
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