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Mega Buster (P)[edit]

Mega Man 1 weapon Mega Buster.png

This is Mega Man's basic weapon. It fires a single bullet, although Mega Man can fire up to three of these bullets on the screen at one time. Mega Man starts his adventure with this weapon and no other. It cannot be charged in this game as it can later in the series.

Special weapons[edit]

Mega Man acquires a special weapon from every Robot Master he defeats. Each special weapon is especially effective against another Robot Master. See the #Damage charts (full of spoilers!) at the bottom of the page.

Summary of weapons
Robot Master
acquired from
Weapon Trajectory Special attribute Buttons
Air Man Air Shooter Arc upwards N/A N/A
Crash Man Crash Bomber (Straight) Destroys some walls N/A
Flash Man Time Stopper Full screen Stuns all enemies N/A
Quick Man Quick Boomerang Boomerang Rapid fire Hold B button
Metal Man Metal Blade Multi-directional N/A Neutral dpad+B button
Bubble Man Bubble Lead Along floor N/A N/A
Heat Man Atomic Fire (Straight) Charge up Hold B button
Wood Man Leaf Shield Barrier & multi-directional N/A B button then Neutral dpad

Air Shooter (A)[edit]

Mega Man 2 weapon sprite Air Shooter.png
Mega Man 2 weapon artwork Air Shooter.jpg

The Air Shooter is acquired upon the defeat of Air Man. When fired, it releases blasts of compressed air which turns into three small tornadoes. These tornadoes travel out from Mega Man's position and arc upward, eventually disappearing off the top of the screen. It is an effective weapon against airborne enemies.

Crash Bomber (C)[edit]

Mega Man 2 weapon sprite Crash Bomb.png
Mega Man 2 weapon artwork Crash Bomb.jpg

The Crash Bomber fires a small bomb in a straight line from Mega Man's position. In addition to damaging enemies on contact, it will also attach itself to almost any surface and then explode a few seconds later. This weapon also makes a useful tool for reaching items and shortcuts which are blocked by special barriers in Flash Man's stage, Heat Man's stage and in Dr. Wily's Fortress.

Time Stopper (F)[edit]

Mega Man 2 weapon sprite Time Stopper.png
Mega Man 2 weapon artwork Time Stopper.jpg

Acquired after defeating Flash Man, this is more of a tool than a weapon, as it effectively damages very few of Mega Man's enemies. Rather, Mega Man uses the Time Stopper to freeze all enemies on the screen, allowing him to simply avoid battling with them. Once the Time Stopper is activated, its time-freezing effect cannot be cancelled until the weapon's energy is completely exhausted.

Quick Boomerang (Q)[edit]

Mega Man 2 weapon sprite Quick Boomerang.png
Mega Man 2 weapon artwork Quick Boomerang.jpg

Quick Boomerang rapidly fires boomerangs in a tight arc in front of Mega Man's position. The weapon effectively creates a wave of boomerangs in front of Mega Man. The boomerangs don't travel very far, but they can be effective for attacking enemies which are just above or below Mega Man's position.

Metal Blade (M)[edit]

Mega Man 2 weapon sprite Metal Blade.png
Mega Man 2 weapon artwork Metal Blade.jpg

The Metal Blade is gained after defeating Metal Man. Using this, Mega Man can fire a circular saw blade in any of eight directions, simply by holding the desired direction of the D-Pad while firing. Firing the Metal Blade uses relatively little weapon energy. Because of its multidirectional capability and since it is effective against almost all of the game's enemies, the Metal Blade is a very useful, and over powered, weapon in Mega Man's arsenal.

Bubble Lead (B)[edit]

Mega Man 2 weapon sprite Bubble Lead.png
Mega Man 2 weapon artwork Bubble Lead.jpg

Bubble Lead is affected by gravity and rolls along the ground until it contacts an enemy or an immovable barrier, or else falls off the screen. It is effective for attacking enemies which are below Mega Man, or which are too close to the ground to be easily targeted by other weapons.

Atomic Fire (H)[edit]

Mega Man 2 weapon sprite Atomic Fire.png
Mega Man 2 weapon artwork Atomic Fire.jpg

This weapon is gained after Heat Man's defeat. The weapon can be charged by holding B button before releasing, which can result in three different-sized fireballs. The larger the fireball, the more weapon energy is used. Atomic fire has three forms: the first and weakest form is created by tapping the button that does little damage and uses little energy. The next form does moderate damage and uses a little more energy than the first form. The final form does the most damage and uses the most energy and it is also the largest form.

Leaf Shield (W)[edit]

Mega Man 2 weapon sprite Leaf Shield.png
Mega Man 2 weapon artwork Leaf Shield.jpg

The Leaf Shield is gained from Wood Man and can be used for defense or offense. When activated, it creates a circle of indestructible leaves which surround Mega Man. Enemies contacting the shield will sustain damage, but Mega Man must stand motionless or else the shield will fly away from his body. Once the shield is activated, simply pressing a direction on the D-Pad will cause the shield to fly in that direction, still damaging enemies as it goes. If Mega Man jumps, the Leaf Shield will travel directly upwards.

Damage charts[edit]

spoilers

Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.

The chart below lists the damage dealt by every weapon (on the top) to every Robot Master (on the left). The weapon obtained by each Robot Master is highlighted in red; the weapon(s) that deal the most damage are higlighted in green.

In the NES Western "normal" mode the damage is doubled.

Robot
Master
Mega
Buster
Air
Shooter
Crash
Bomber
Time
Stopper
Quick
Boomerang
Metal
Blade
Bubble
Lead
Atomic
Fire
Leaf
Shield
Air Man 2 0 0 0 2 0 0 2;6 10
Crash Man 1 7 0 0 1 0 1 1;6 0
Flash Man 2 0 3 0 0 4 2 2;6 0
Quick Man 2 2 4 14 0 0 0 2;10 0
Metal Man 1 0 0 0 4 14 0 1;4 0
Bubble Man 1 0 2 0 2 4 0 0 0
Heat Man 2 2 0 0 2 1 5 0 0
Wood Man 1 4 2 0 0 2 0 1;14 0
Skull
Fortress
Mega
Buster
Air
Shooter
Crash
Bomber
Time
Stopper
Quick
Boomerang
Metal
Blade
Bubble
Lead
Atomic
Fire
Leaf
Shield
Mecha Dragon 1 0 1 0 1 0 0 1;7 0
Picopico-Kun 1 0 0 0 1 1 3 1;3 0
Guts Dozer 1 0 1 0 2 0 1 1;7 0
Boobeam Trap 0 0 3 0 0 0 0 0 0
Wily Machine 1 0 4 0 0 1 0 1;14 0
Dr. Wily 1 1 4 0 1 1 0 0 0
Alien Wily 0 0 0 0 0 0 2 0 0