Advance Wars: Dual Strike/Strategy: Difference between revisions

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===Cannon fodder===
===Cannon fodder===
If you've no interest in (or hope of!) destroying attacking units but need to contain them then deploy some cannon fodder to surround your indirect units, bases or just to slow an enemy down at a choke point. The idea is that she has to use a turn to destroy them buying you time to do more indirect attacks, create the right attacking units etc. Infantry and recon are ideal as they are so cheap but you can also use almost destroyed units or anything you no longer have a use for eg anti-air missiles once all enemy air is destroyed. Remember, no matter how tempting, don't attack the enemy as this gives them chance to retaliate. The aim is to hold up the enemy, not damage it. Of course if she has superior numbers then you'll need lots of cannon fodder units to succeed with this strategy.
If you've can't yet destroy attacking units but need to contain them, then deploy some cannon fodder to surround your indirect units, bases or at a choke point. This causes the enemy to spend time to destroy these ineffective units to buy additional time for construction of replacement units, or for some other tactic that requires additional time to perform. Infantry and recon are ideal because of a low cost, but you can also use almost destroyed units or any other unusable unit (e.g anti-air missiles once all enemy air is destroyed). Remember, no matter how tempting, don't attack the enemy with cannon fodder, as this gives them chance to retaliate (destroying the units you are trying to use as a buffer). The aim is to hold up the enemy, not damage it. If the enemy is attacking in superior numbers, you may need to suppliment with another strategy or otherwise devote a lot of resources to this tactic.  


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