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''Although the information contained on this page is covered in the game's manual, if you don't want part of the plot revealed please skip this section of the guide.''
''Although the information contained on this page is covered in the game's manual, if you don't want part of the plot revealed please skip this section of the guide.''


==Captain Moves==
Once Vyse gets command of The Delphinus, you'll get the option to use '''Captain Moves''' during Melee Battles.
Once Vyse gets command of The Delphinus, you'll get the option to use '''Captain Moves''' during Melee Battles.


==Captain Moves==
While Captain Moves are extremely powerful and useful, they require your party's entire reservoir of Spirit Points to execute. However, they are extremely useful against bosses, most of whom won't stand up to repeated use of the Captain Moves.
While Captain Moves are extremely powerful and useful, they require your party's entire reservoir of Spirit Points to execute. However, they are extremely useful against bosses, most of whom won't stand up to repeated use of the Captain Moves.



Revision as of 13:06, 24 August 2006

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spoilers
spoilers

Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.

Although the information contained on this page is covered in the game's manual, if you don't want part of the plot revealed please skip this section of the guide.

Captain Moves

Once Vyse gets command of The Delphinus, you'll get the option to use Captain Moves during Melee Battles.

While Captain Moves are extremely powerful and useful, they require your party's entire reservoir of Spirit Points to execute. However, they are extremely useful against bosses, most of whom won't stand up to repeated use of the Captain Moves.

Prophecy

Vyse's party join together and crash a Moon into the battle arena, causing massive damage to all enemies. This move requires that all four members of your party are able to act; status effects like Sleep or Stone will prevent you choosing this action.

Blue Rogues

All active crew members of The Delphinus perform an action to either damage the enemy or heal your party. While Prophecy is more powerful, the benefits of Blue Rogues can be more useful in a prolonged battle if your ship is well-crewed, and can be executed even if a party member is temporarily out of commission due to a status ailment like Sleep or Stone.