StarCraft/Protoss strategies: Difference between revisions

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Clearing out Starcraft II mechanics. Also, include the Zealot rush first, since that's common.
(Clearing out Starcraft II mechanics. Also, include the Zealot rush first, since that's common.)
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==Rushing==
==Rushing==
=== Zealot Rush ===
The zealot rush is one of the earliest attacks performed by the Protoss.  It is also performed by the computer in skirmish matches, either by sending three zealots, or by constructing the full army of 12. 
===DTR===
===DTR===
The Dark Templar rush involves getting 8 dark templars out near the enemy base as soon as possible.
The Dark Templar rush is a mid-to-late game tactic involving an army dark templars. While they can inflict damage, they are vulnerable if your opponent has any form of detection units or aircraft. As such, they will need to be paired with anti-aircraft (such as corsairs). This only applies to the [[StarCraft: Brood War|Brood War]] expansion, where the unit is introduced, and requires constructing the Citadel of Adun, followed by the Templar Archives.  
*First you get 2 pylons and 2 gateways. Then when you get 300 minerals again get 2 more gateways. As soon as the first finishes get a cybernetics core and get the warp gate upgrade. Then get the dark shrine. Change all 4 of the gateways into warp gates as while they're turn in train a probe with the boost and get a pylon near the enemy base. warp in 4 dark templars and then right after the CD ends warp in 4 more and micromanage them in the base and harass the command center/hatchery/nexus and once it is dead destroy the workers while the enemy gets his army over to you. Cause as much damage while they're getting over to you but while your killing the main base get 8 more dark templars and send them in also. If you do it correctly you'll have enough by the time hes making his first starport.


  -This rush build can work with zelots and stalkers.Than he will be strong but will take gas so you can use only zelot rush.
When used alone, they are good for taking out distracted players, since economic units are killed in one hit by Dark Templars and do not announce that the forces are under attack. However, detector units that can uncloak Dark Templars will cause them to be less effective than a Zealot rush.


==Reaver dropping==
==Reaver dropping==