StarCraft/Protoss strategies: Difference between revisions
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Clearing out Starcraft II mechanics. Also, include the Zealot rush first, since that's common.
(→DTR) |
(Clearing out Starcraft II mechanics. Also, include the Zealot rush first, since that's common.) |
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==Rushing== | ==Rushing== | ||
=== Zealot Rush === | |||
The zealot rush is one of the earliest attacks performed by the Protoss. It is also performed by the computer in skirmish matches, either by sending three zealots, or by constructing the full army of 12. | |||
===DTR=== | ===DTR=== | ||
The Dark Templar rush | The Dark Templar rush is a mid-to-late game tactic involving an army dark templars. While they can inflict damage, they are vulnerable if your opponent has any form of detection units or aircraft. As such, they will need to be paired with anti-aircraft (such as corsairs). This only applies to the [[StarCraft: Brood War|Brood War]] expansion, where the unit is introduced, and requires constructing the Citadel of Adun, followed by the Templar Archives. | ||
When used alone, they are good for taking out distracted players, since economic units are killed in one hit by Dark Templars and do not announce that the forces are under attack. However, detector units that can uncloak Dark Templars will cause them to be less effective than a Zealot rush. | |||
==Reaver dropping== | ==Reaver dropping== |