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m (controls table formatting, footer nav link)
(added controls that correspond to all playable characters)
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{{Header Nav|game=Donkey Kong 64}}
{{Header Nav|game=Donkey Kong 64}}


==All Kongs==
{|{{prettytable}}
{|{{prettytable}}
!Control!!Usage
!Control!!Usage
|-
|-
!{{n64|neutral|control}}
!{{n64|neutral|control}}
|Move around, aim perspectives and crosshairs.
|Move; aim perspectives and cross-hairs.
|-
|-
!{{n64|A}}
!{{n64|A}}
|Jump.
|Jump; swim.
|-
!{{n64|Z}}+{{n64|A}}
|Backflip.
|-
!{{n64|neutral|control}}+{{n64|z}}+{{n64|A}}
|Long jump.
|-
|-
!{{n64|B}}
!{{n64|B}}
|Attack.
|Attack (''on ground''); air attack (''in air''); pick up barrel/TNT; special charge attack (''press and hold, then release''); shoot shooter.
|-
!{{n64|neutral|control}}+{{n64|B}}
|Running attack.
|-
!{{n64|neutral|control}}+{{n64|z}}+{{n64|B}}
|Slide attack.
|-
|-
!{{n64|Start}}
!{{n64|Start}}
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|-
|-
!{{n64|Z}}
!{{n64|Z}}
|Duck (on the ground), or stomp the ground (while in the air).  Can be combined with other buttons to perform additional actions (see below).
|Crouch (''on the ground''); Simian-Slam (''in the air''); use Bananaporter; use Kong Pad; use Battle Arena Pad; dive (''in water'').
|-
!{{n64|Z}}+{{n64|Left|C}}
|Take out the currently controlled Kong's shooter.
|-
!{{n64|Z}}+{{n64|Right|C}}
|Throw an Orange Grenade.
|-
!{{n64|Z}}+{{n64|Up|C}}
|Play the currently controlled Kong's musical instrument.
|-
!{{n64|Z}}+{{n64|Down|C}}
|Take out camera.
|-
|-
!{{n64|Left|C}}
!{{n64|Left|C}}
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|-
|-
!{{n64|Up|C}}
!{{n64|Up|C}}
|Switch to first person perspective; you cannot move while in this mode.
|Switch to first person perspective (''you cannot move while in this mode'').
|-
|-
!{{n64|Down|C}}
!{{n64|Down|C}}
|
|Adjust the position of the camera to the currently controlled Kong.
|-
|-
!{{n64|R}}
!{{n64|R}}
|Move the camera behind the currently controlled Kong.  Can be held.
|Move the camera behind the currently controlled Kong (''can be held'').
|}
|}


{{Footer Nav|game=Donkey Kong 64|prevpage=Getting Started|nextpage=Characters}}
{{Footer Nav|game=Donkey Kong 64|prevpage=Getting Started|nextpage=Characters}}

Revision as of 03:04, 25 March 2011

All Kongs

Control Usage
Neutral control Move; aim perspectives and cross-hairs.
A button Jump; swim.
Z button+A button Backflip.
Neutral control+Z button+A button Long jump.
B button Attack (on ground); air attack (in air); pick up barrel/TNT; special charge attack (press and hold, then release); shoot shooter.
Neutral control+B button Running attack.
Neutral control+Z button+B button Slide attack.
Start button Pause the game and display the progress menu.
Z button Crouch (on the ground); Simian-Slam (in the air); use Bananaporter; use Kong Pad; use Battle Arena Pad; dive (in water).
Z button+Left c Take out the currently controlled Kong's shooter.
Z button+Right c Throw an Orange Grenade.
Z button+Up c Play the currently controlled Kong's musical instrument.
Z button+Down c Take out camera.
Left c Pan the camera counter-clockwise around the currently controlled Kong.
Right c Pan the camera clock-wise around the currently controlled Kong.
Up c Switch to first person perspective (you cannot move while in this mode).
Down c Adjust the position of the camera to the currently controlled Kong.
R button Move the camera behind the currently controlled Kong (can be held).