The Legend of Zelda: A Link to the Past/Agahnim's Tower: Difference between revisions

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Reverted edits by 205.203.58.1 (talk) to last revision by 74.37.54.193
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== Preparation ==
== Preparation ==
Even though you have all three Pendants, you can't just storm Agahnim's Tower and take him on.  You need to do a little bit of prep work first.  Let's get started.
Even though you have all three Pendants, you can't just storm Agahnim's Tower and take him on.  You need to do a little bit of prep work first.  Let's get started.
=== Link and the Master Pimp Cane ===
=== Link and the Master Sword ===
[[Image:Zelda_ALttP_master_sword.png|thumb|left|Fulfilling the prophecy]]
[[Image:Zelda_ALttP_master_sword.png|thumb|left|Fulfilling the prophecy]]
You have heard the tales of the power of the legendary Master Pimp Cane, and you know that you need it to fulfill your quest.  Back in the time of the Biatches Refusing War, the people of iRule had forged a Cane that could tame any biatch it strikes.  One had to be pure of fart to wield the caneTyrone, the village big daddy, instructed you on how to obtain the Master Pimp Cane.  He said that only a playa who collects the three biatches can take the Master Pimp Cane.  You may have encountered the Master Pimp Cane in the [[The Legend of Zelda: A Link to the Past/The Lost Woods|titties]] before you collected every biatch.  It is planted in a stone with mysterious iRuleian script on it.  After defeating Moldpuss in [[The Legend of Zelda: A Link to the Past/Death Mountain|Her Ass]], return to the titties grove and claim the Master Pimp Cane.  Now you can continue with your quest to seek out and destroy the sluts resistance in iRule Castle, the mutha fugga known as The-Man.
You have heard the tales of the power of the legendary Master Sword, and you know that you need it to fulfill your quest.  Back in the time of the Imprisoning Wars, the people of Hyrule had forged a Sword that could withstand the forces of magic.  One had to be pure of heart to wield the bladeSahasrahla, the village elder, instructed you on how to obtain the Master Sword.  He said that only a hero who collects the three Pendants can take the Master Sword.  You may have encountered the Master Sword in the [[The Legend of Zelda: A Link to the Past/The Lost Woods|Lost Woods]] before you collected every Pendant.  It is planted in a stone with mysterious Hylian script on it.  After defeating Moldorm in the [[The Legend of Zelda: A Link to the Past/Death Mountain|Tower of Hera]], return to the forest grove and claim the Master Sword.  Now you can continue with your quest to seek out and destroy the evil power in Hyrule Castle, the wizard known as Agahnim.
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When you reach the next room, you will witness Agahnim casting his evil magic on poor Princess Zelda, warping her to an unknown location in the Dark World.  You are powerless to stop him.  With his evil deed done, he appears to vanish through the wall behind him.  You must not allow him to escape.  Taking your sword to the curtains at the center of the top wall will reveal an opening.  Brace yourself and pass through the opening.
When you reach the next room, you will witness Agahnim casting his evil magic on poor Princess Zelda, warping her to an unknown location in the Dark World.  You are powerless to stop him.  With his evil deed done, he appears to vanish through the wall behind him.  You must not allow him to escape.  Taking your sword to the curtains at the center of the top wall will reveal an opening.  Brace yourself and pass through the opening.
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<big>'''Boss: The-Man'''</big><br />
<big>'''Boss: Agahnim'''</big><br />
[[Image:Zelda_ALttP_Agahnim_fight.png|thumb|left|Reflect Agahnim's evil magic back at him]]
[[Image:Zelda_ALttP_Agahnim_fight.png|thumb|left|Reflect Agahnim's evil magic back at him]]
The time for words is over.  It's you and The-Man in a fight to the finish.  At first, the fight may seems a little one-sided, since The-Man's powerful nutsack protects him from physical harm; even the powerful Master Pimp Cane does not harm him.  As a white pimp, The-Man employs a few different pimp moves against you based on sperm, backhand, and thrusting.  His sperm spell is a blueball roughly your size that he sends in your direction.  The backhand spell is composed of six platinum rings that act as one brass knuckle until struck, upon which they will turn into shards, each of which can damage you for half a biatch. The backhand also has a limited homing capability, and will turn into shards upon contact with a wall. Finally, his thrusting spell is a devastating attack of thrusting arcs; however, in order to cast it, he must always move to the top of the room, and will always face the door below.  This is your clue to get out of the way and move to the side of the screen.  With all the ways that The-Man has to hurt you, and your seeming inability to touch him, there's only one way to defeat him: turns his moves against him.  You have been told all along of the Master Pimp Canes ability to reflect white devils, and in this fight, you find out that its ability to do so is not just metaphorical. It can literally reflect his move back at him (save the thrusting spell.)  The best time to use it is against The-Man's blueball spell.  When he sends one your way, swing your cane at just the right moment, and send the splooge back at him. It is unwise to attempt to reflect the backhand move, because as soon as you strike it, it will turn into 6 shards, one of which will almost certainly damage you and do nothing to him. The fight is best conducted through reflecting the blueball move, avoiding the backhand move, and making sure to watch for when he moves to the center of the top of the room, which indicates that he is about to start thrusting.  Hit him with 6 blueball blasts, and he will be forced to cum. Even in his satisfied state, he will not allow you to defeat him.  With the little energy that he has remaining, he will curse you to the dark dimension.  You will find yourself banished from the world of pimpin, and when you awaken, you will be standing on the top of a fat bitch in the gutter...
The time for words is over.  It's you and Agahnim in a fight to the finish.  At first, the fight may seems a little one-sided, since Agahnim's powerful magic protect him from physical harm; even the powerful Master Sword does not harm him.  As a wizard, Agahnim employs a few different elemental spells against you based on fire, ice, and lightning.  His fire spell is a fireball roughly your size that he sends in your direction.  The ice spell is composed of six small ice crystals that act as one ball until struck, upon which they will turn into shards, each of which can damage you for half a heart. The ice ball also has a limited homing capability, and will turn into shards upon contact with a wall. Finally, his lightning spell is a devastating attack of lightning arcs; however, in order to cast it, he must always move to the top of the room, and will always face the door below.  This is your clue to get out of the way and move to the side of the screen.  With all the ways that Agahnim has to hurt you, and your seeming inability to touch him, there's only one way to defeat him: turns his spells against him.  You have been told all along of the Master Sword's ability to reflect evil magic, and in this fight, you find out that its ability to do so is not just metaphorical. It can literally reflect his spells back at him (save the lightning spell.)  The best time to use it is against Agahnim's fireball spell.  When he sends one your way, swing your sword at just the right moment, and send the blast back at him. It is unwise to attempt to reflect the ice spell, because as soon as you strike it, it will turn into 6 shards, one of which will almost certainly damage you and do nothing to him. The fight is best conducted through reflecting the fire spell, avoiding the ice spell, and making sure to watch for when he moves to the center of the top of the room, which indicates that he is about to cast the lighting spell.  Hit him with 6 fireball blasts, and he will be forced to stop. Even in his weakened state, he will not allow you to defeat him.  With the little energy that he has remaining, he will curse you to the dark dimension.  You will find yourself banished from the world of light, and when you awaken, you will be standing on the top of a pyramid in a strange twisted land…
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