Metal Gear/Gameplay: Difference between revisions

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If the life meter becomes empty, Snake will die and the game will be over.  At this point, the player may choose to continue.  The game will continue from the last scene change (e.g. entering an elevator, exiting a building to the outside).  Any progress made since the last time Snake reached that point is lost.
If the life meter becomes empty, Snake will die and the game will be over.  At this point, the player may choose to continue.  The game will continue from the last scene change (e.g. entering an elevator, exiting a building to the outside).  Any progress made since the last time Snake reached that point is lost.


Snake's class rank is displayed below his life meter.  Snake's class will rise when he successfully rescues a number of captives, up to a maximum of four stars.  When Snake's class increases, he is able to hold more weapons, ammunition, and rations.  See the chart below for more information.  Snake will lose a class rank if any captive comes to harm.
Snake's class rank is displayed below his life meter.  Snake's class will rise when he successfully rescues five prisoners, up to a maximum of four stars.  When Snake's class increases, he is able to hold more weapons, ammunition, and rations.  See the chart below for more information.  Snake will lose a class rank if any captive comes to harm.


In addition to his life meter and class, the current weapon and item that Snake is utilizing is shown in the lower portion of the screen.  To change Snake's weapon, press the F2 key.  To change the item that Snake is currently using, press the F3 key.  Snake can only use one item and weapon at a time.
In addition to his life meter and class, the current weapon and item that Snake is utilizing is shown in the lower portion of the screen.  To change Snake's weapon, press the F2 key.  To change the item that Snake is currently using, press the F3 key.  Snake can only use one item and weapon at a time.
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