Dragon Warrior/Spells: Difference between revisions

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At preselected levels you will learn a new spell.  The first spell, '''Heal''', is learned as you rise from level two to level three.  Each time you cast a spell your Magic Points (MP) will be reduced by a set amount.  The charts below show both how many MP a spell costs and at which level you learn it.
At preselected levels you will learn a new spell.  The first spell, '''Heal''', is learned as you rise from level two to level three.  Each time you cast a spell your Magic Points (MP) will be reduced by a set amount.  The charts below show both how many MP a spell costs and at which level you learn it.
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=== Heal ===
=== Heal ===
[[Image:DW1 Spell Heal.png|left]]
[[Image:DW1 Spell Heal.png|left]]
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=== Hurt===
=== Sleep===
[[Image:DW1 Spell Hurt.png|left]]
[[Image:DW1 Spell Sleep.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|- align="center" width="100px"
|<big>'''Level<br />4'''</big>
|<big>'''Level<br />7'''</big>
|rowspan="2" style="background:#c0ffc0;" width="200px"|Hurl magic fire balls at the enemy with HurtYou can go far with this spell, damaging enemies by up to 15 HP.
|rowspan="2" style="background:#c0c0ff;" width="200px"|Sleep is used during a battle to put the enemy to sleepIt doesn't always work.
|- align="center"
|- align="center"
|<big>'''MP Cost<br />2'''</big>
|<big>'''MP Cost<br />2'''</big>
|}
|}
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=== Sleep===
=== Stopspell ===
[[Image:DW1 Spell Sleep.png|left]]
[[Image:DW1 Spell Stopspell.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|- align="center" width="100px"
|<big>'''Level<br />7'''</big>
|<big>'''Level<br />10'''</big>
|rowspan="2" style="background:#c0c0ff;" width="200px"|Sleep is used during a battle to put the enemy to sleep.  It doesn't always work.
|rowspan="2" style="background:#c0c0ff;" width="200px"|When you encounter an enemy who uses magic, cast this spell to protect yourself.
|- align="center"
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|<big>'''MP Cost<br />2'''</big>
|<big>'''MP Cost<br />2'''</big>
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=== Radiant ===
=== Return ===
[[Image:DW1 Spell Light.png|left]]
[[Image:DW1 Spell Return.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|<big>'''Level<br />13'''</big>
|rowspan="2" style="background:#c0c0ff;" width="200px"|Return whisks you back to Tantegel Castle from anywhere in the overworld of Alefgard.
|- align="center"
|<big>'''MP Cost<br />8'''</big>
|}
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=== Healmore ===
[[Image:DW1 Spell Healmore.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|- align="center" width="100px"
|<big>'''Level<br />9'''</big>
|<big>'''Level<br />17'''</big>
|rowspan="2" style="background:#c0ffc0;" width="200px"|Did you forget to bring a torch into the cave?  If you have Radiant, it doesn't matter.
|rowspan="2" style="background:#c0c0ff;" width="200px"|More potent than Heal, Healmore restores up to 100 HP each time you chant it.
|- align="center"
|- align="center"
|<big>'''MP Cost<br />3'''</big>
|<big>'''MP Cost<br />10'''</big>
|}
|}
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=== Stopspell ===
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[[Image:DW1 Spell Stopspell.png|left]]
=== Hurt===
[[Image:DW1 Spell Hurt.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|- align="center" width="100px"
|<big>'''Level<br />10'''</big>
|<big>'''Level<br />4'''</big>
|rowspan="2" style="background:#c0c0ff;" width="200px"|When you encounter an enemy who uses magic, cast this spell to protect yourself.
|rowspan="2" style="background:#c0ffc0;" width="200px"|Hurl magic fire balls at the enemy with Hurt.  You can go far with this spell, damaging enemies by up to 15 HP.
|- align="center"
|- align="center"
|<big>'''MP Cost<br />2'''</big>
|<big>'''MP Cost<br />2'''</big>
|}
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=== Radiant ===
[[Image:DW1 Spell Light.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|<big>'''Level<br />9'''</big>
|rowspan="2" style="background:#c0ffc0;" width="200px"|Did you forget to bring a torch into the cave?  If you have Radiant, it doesn't matter.
|- align="center"
|<big>'''MP Cost<br />3'''</big>
|}
|}
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|<big>'''MP Cost<br />6'''</big>
|<big>'''MP Cost<br />6'''</big>
|}
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=== Return ===
[[Image:DW1 Spell Return.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|<big>'''Level<br />13'''</big>
|rowspan="2" style="background:#c0c0ff;" width="200px"|Return whisks you back to Tantegel Castle from anywhere in the overworld of Alefgard.
|- align="center"
|<big>'''MP Cost<br />8'''</big>
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|}
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|<big>'''MP Cost<br />2'''</big>
|<big>'''MP Cost<br />2'''</big>
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=== Healmore ===
[[Image:DW1 Spell Healmore.png|left]]
{| border="1" cellspacing="0" cellpadding="2" style="background:#ffff00;"
|- align="center" width="100px"
|<big>'''Level<br />17'''</big>
|rowspan="2" style="background:#c0c0ff;" width="200px"|More potent than Heal, Healmore restores up to 100 HP each time you chant it.
|- align="center"
|<big>'''MP Cost<br />10'''</big>
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|}
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|<big>'''MP Cost<br />5'''</big>
|<big>'''MP Cost<br />5'''</big>
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|}
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