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[[Category:A Tale in the Desert]] | [[Category:A Tale in the Desert]] | ||
===Attributes=== | |||
====Strength==== | |||
* Permanent boost: You gain 1 STR for every 4 animals you add to the logbook of The Test of The Safari. Maximum permanent Strength is 7.<BR> | |||
* Controls how much weight you may carry. If you have positive or 0 strength, you can carry 500 + (500 * str) weight. If you have negative or 0 strength, you can carry 500 / (1 - str) weight.<BR> | |||
* Increases the effect of each wind of a deep well (by 1+str). (T1 info)<BR> | |||
* Governs the timer used when seperating Coconut Meat and Coconut Water.<BR> | |||
* Mixing cement triggers a strength timer in addition to the endurance timer. | |||
====Dexterity==== | |||
* Permanent boost: You gain 1 DEX for every four Acrobat moves you learn. Maximum permanent Dexterity is 7.<BR> | |||
* Controls how much bulk you may carry. Formulas are the same as for Strength and Weight.<BR> | |||
* Higher dexterity seems to increase the chances of producing a rabbit pelt when slaughtering rabbits. (T1 info)<BR> | |||
* Increases your off-road running speed by 3% per Dexterity point. Bonus dissipates if carrying more than 1000 bulk. | |||
====Endurance==== | |||
* Permanent boost: (not available yet)<BR> | |||
* Temporary boost: Eating Grilled Fish raises END to +2 for roughly 2.5 minutes. You can also cook meals to gain stronger or longer (but still temporary) effects<BR> | |||
* Governs your endurance timer, which is triggered by many activities, including the use of a loom, mine, barrel grinder, stirring cement, or digging. High endurance is greatly desired for these activities.<BR> | |||
* Gained from progressing in Takeskot in Tale 1. | |||
====Speed==== | |||
* Permanent boost: You gain 1 SPD every time you're in the top 21 at The Test Of The Singing Cicada. Maximum permanent Speed is 21.<BR> | |||
* Increases your on-road running speed.<BR> | |||
* Increases the size of fish catches, gives you a chance of not losing bees when harvesting from an apiary, and reduces the time you need to wait when bottling wines. <BR> | |||
====Constitution==== | |||
* Permanent boost: Gained from progressing in The Test of Darkest Night. Maximum permanent Constitution is 7.<BR> | |||
* Governs a timer used in the operation of a Toxin Kitchen.<BR> | |||
* Governs the timer used when smoking the Hookah pipe.<BR> | |||
* Governs the timer used in making Gunpowder. | |||
====Focus==== | |||
* Permanent boost: Gained from judging Thought puzzles. Maximum permanent Focus is 7.<BR> | |||
* Governs the timer used when tapping bore rods.<BR> | |||
* Governs the timer used when inspecting installed blades in a carpentry shop. | |||
====Perception==== | |||
* Permanent boost: Gained from Food, Wine, Beer and Herb Smoking. Maximum permanent Perception is 7.<BR> | |||
* Required for quarrying various marbles - see Rock of the Ages.<BR> | |||
* Random boost to harvesting from trees. | |||
===Citizenship=== | |||
By popular demand I am posting the contents of the new Citizenship Challenge.<BR> | |||
When you join Egypt for the first time you are now given a tab in the lower left hand corner of your screen called, simply, "Citizenship". This works much :like any of the other challenges released as part of the new mission system.<BR> | |||
They are presented in a logical order in an effort to aid newcomers on their journey to Egypt.<BR> | |||
The tasks are:<BR> | |||
Gather Slate near a shoreline<BR> | |||
Learn Stone Blade Fabrication<BR> | |||
Make a Stone Blade (Special Menu)<BR> | |||
Gather Wood from a Tree<BR> | |||
Learn Carpentry (School of Architecture)<BR> | |||
Build a Wood Plane (Projects Menu)<BR> | |||
Make Boards using a Wood Plane<BR> | |||
Learn Brick Rack Construction (School of Architecture)<BR> | |||
Build a Brick Rack (Projects Menu)<BR> | |||
Gather Sand<BR> | |||
Gather Mud near a Shoreline<BR> | |||
Gather Grass<BR> | |||
Dry Grass into Straw (Drop Menu)<BR> | |||
Make Bricks using a Brick Rack<BR> | |||
Get Flax Seeds from a School of Art and Music<BR> | |||
Let the Flax Bed go wild, and harvest Seeds<BR> | |||
Weed a flax bed several times and harvest the Flax<BR> | |||
Learn Flax Processing<BR> | |||
Rot Flax in the water<BR> | |||
Take rotten flax from the water<BR> | |||
Gather Thorns (click on plants to find a species that has thorns)<BR> | |||
Build a Flax Comb<BR> | |||
Process flax on the flax comb until you get Tow<BR> | |||
Learn the Clothwork skill (School of Art and Music)<BR> | |||
Build a Small Distaff<BR> | |||
Spin Tow into Twine<BR> | |||
Gather Tar from a Tar Pit<BR> | |||
Learn Ferry Construction (School of Art and Music)<BR> | |||
Clean up by picking up your Brick Rack<BR> | |||
Clean up by tearing down your Wood Plane<BR> | |||
Build a Ferry Boat and use it to travel to Egypt!<BR> | |||
I hope this helps all you mentors out there. Remember that your students can see which of these items they have completed, and which ones they have not. :(Incomplete items say "No" next to them while complete items say "Done")<BR> | |||
Thanks to all of you that have given me feedback on the various texts for the island signs. I believe we are very close to having one of the best new :player experiences that ATITD has ever seen.<BR> |
Revision as of 19:54, 22 June 2005
Attributes
Strength
- Permanent boost: You gain 1 STR for every 4 animals you add to the logbook of The Test of The Safari. Maximum permanent Strength is 7.
- Controls how much weight you may carry. If you have positive or 0 strength, you can carry 500 + (500 * str) weight. If you have negative or 0 strength, you can carry 500 / (1 - str) weight.
- Increases the effect of each wind of a deep well (by 1+str). (T1 info)
- Governs the timer used when seperating Coconut Meat and Coconut Water.
- Mixing cement triggers a strength timer in addition to the endurance timer.
Dexterity
- Permanent boost: You gain 1 DEX for every four Acrobat moves you learn. Maximum permanent Dexterity is 7.
- Controls how much bulk you may carry. Formulas are the same as for Strength and Weight.
- Higher dexterity seems to increase the chances of producing a rabbit pelt when slaughtering rabbits. (T1 info)
- Increases your off-road running speed by 3% per Dexterity point. Bonus dissipates if carrying more than 1000 bulk.
Endurance
- Permanent boost: (not available yet)
- Temporary boost: Eating Grilled Fish raises END to +2 for roughly 2.5 minutes. You can also cook meals to gain stronger or longer (but still temporary) effects
- Governs your endurance timer, which is triggered by many activities, including the use of a loom, mine, barrel grinder, stirring cement, or digging. High endurance is greatly desired for these activities.
- Gained from progressing in Takeskot in Tale 1.
Speed
- Permanent boost: You gain 1 SPD every time you're in the top 21 at The Test Of The Singing Cicada. Maximum permanent Speed is 21.
- Increases your on-road running speed.
- Increases the size of fish catches, gives you a chance of not losing bees when harvesting from an apiary, and reduces the time you need to wait when bottling wines.
Constitution
- Permanent boost: Gained from progressing in The Test of Darkest Night. Maximum permanent Constitution is 7.
- Governs a timer used in the operation of a Toxin Kitchen.
- Governs the timer used when smoking the Hookah pipe.
- Governs the timer used in making Gunpowder.
Focus
- Permanent boost: Gained from judging Thought puzzles. Maximum permanent Focus is 7.
- Governs the timer used when tapping bore rods.
- Governs the timer used when inspecting installed blades in a carpentry shop.
Perception
- Permanent boost: Gained from Food, Wine, Beer and Herb Smoking. Maximum permanent Perception is 7.
- Required for quarrying various marbles - see Rock of the Ages.
- Random boost to harvesting from trees.
Citizenship
By popular demand I am posting the contents of the new Citizenship Challenge.
When you join Egypt for the first time you are now given a tab in the lower left hand corner of your screen called, simply, "Citizenship". This works much :like any of the other challenges released as part of the new mission system.
They are presented in a logical order in an effort to aid newcomers on their journey to Egypt.
The tasks are:
Gather Slate near a shoreline
Learn Stone Blade Fabrication
Make a Stone Blade (Special Menu)
Gather Wood from a Tree
Learn Carpentry (School of Architecture)
Build a Wood Plane (Projects Menu)
Make Boards using a Wood Plane
Learn Brick Rack Construction (School of Architecture)
Build a Brick Rack (Projects Menu)
Gather Sand
Gather Mud near a Shoreline
Gather Grass
Dry Grass into Straw (Drop Menu)
Make Bricks using a Brick Rack
Get Flax Seeds from a School of Art and Music
Let the Flax Bed go wild, and harvest Seeds
Weed a flax bed several times and harvest the Flax
Learn Flax Processing
Rot Flax in the water
Take rotten flax from the water
Gather Thorns (click on plants to find a species that has thorns)
Build a Flax Comb
Process flax on the flax comb until you get Tow
Learn the Clothwork skill (School of Art and Music)
Build a Small Distaff
Spin Tow into Twine
Gather Tar from a Tar Pit
Learn Ferry Construction (School of Art and Music)
Clean up by picking up your Brick Rack
Clean up by tearing down your Wood Plane
Build a Ferry Boat and use it to travel to Egypt!
I hope this helps all you mentors out there. Remember that your students can see which of these items they have completed, and which ones they have not. :(Incomplete items say "No" next to them while complete items say "Done")
Thanks to all of you that have given me feedback on the various texts for the island signs. I believe we are very close to having one of the best new :player experiences that ATITD has ever seen.