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[[Category:A Tale in the Desert]]
[[Category:A Tale in the Desert]]
===Attributes===
====Strength====
* Permanent boost: You gain 1 STR for every 4 animals you add to the logbook of The Test of The Safari. Maximum permanent Strength is 7.<BR>
* Controls how much weight you may carry. If you have positive or 0 strength, you can carry 500 + (500 * str) weight. If you have negative or 0 strength, you can carry 500 / (1 - str) weight.<BR>
* Increases the effect of each wind of a deep well (by 1+str). (T1 info)<BR>
* Governs the timer used when seperating Coconut Meat and Coconut Water.<BR>
* Mixing cement triggers a strength timer in addition to the endurance timer.
====Dexterity====
* Permanent boost: You gain 1 DEX for every four Acrobat moves you learn. Maximum permanent Dexterity is 7.<BR>
* Controls how much bulk you may carry. Formulas are the same as for Strength and Weight.<BR>
* Higher dexterity seems to increase the chances of producing a rabbit pelt when slaughtering rabbits. (T1 info)<BR>
* Increases your off-road running speed by 3% per Dexterity point. Bonus dissipates if carrying more than 1000 bulk.
====Endurance====
* Permanent boost: (not available yet)<BR>
* Temporary boost: Eating Grilled Fish raises END to +2 for roughly 2.5 minutes. You can also cook meals to gain stronger or longer (but still temporary) effects<BR>
* Governs your endurance timer, which is triggered by many activities, including the use of a loom, mine, barrel grinder, stirring cement, or digging. High endurance is greatly desired for these activities.<BR>
* Gained from progressing in Takeskot in Tale 1.
====Speed====
* Permanent boost: You gain 1 SPD every time you're in the top 21 at The Test Of The Singing Cicada. Maximum permanent Speed is 21.<BR>
* Increases your on-road running speed.<BR>
* Increases the size of fish catches, gives you a chance of not losing bees when harvesting from an apiary, and reduces the time you need to wait when bottling wines. <BR>
====Constitution====
* Permanent boost: Gained from progressing in The Test of Darkest Night. Maximum permanent Constitution is 7.<BR>
* Governs a timer used in the operation of a Toxin Kitchen.<BR>
* Governs the timer used when smoking the Hookah pipe.<BR>
* Governs the timer used in making Gunpowder.
====Focus====
* Permanent boost: Gained from judging Thought puzzles. Maximum permanent Focus is 7.<BR>
* Governs the timer used when tapping bore rods.<BR>
* Governs the timer used when inspecting installed blades in a carpentry shop.
====Perception====
* Permanent boost: Gained from Food, Wine, Beer and Herb Smoking. Maximum permanent Perception is 7.<BR>
* Required for quarrying various marbles - see Rock of the Ages.<BR>
* Random boost to harvesting from trees.
===Citizenship===
By popular demand I am posting the contents of the new Citizenship Challenge.<BR>
When you join Egypt for the first time you are now given a tab in the lower left hand corner of your screen called, simply, "Citizenship". This works much :like any of the other challenges released as part of the new mission system.<BR>
They are presented in a logical order in an effort to aid newcomers on their journey to Egypt.<BR>
The tasks are:<BR>
Gather Slate near a shoreline<BR>
Learn Stone Blade Fabrication<BR>
Make a Stone Blade (Special Menu)<BR>
Gather Wood from a Tree<BR>
Learn Carpentry (School of Architecture)<BR>
Build a Wood Plane (Projects Menu)<BR>
Make Boards using a Wood Plane<BR>
Learn Brick Rack Construction (School of Architecture)<BR>
Build a Brick Rack (Projects Menu)<BR>
Gather Sand<BR>
Gather Mud near a Shoreline<BR>
Gather Grass<BR>
Dry Grass into Straw (Drop Menu)<BR>
Make Bricks using a Brick Rack<BR>
Get Flax Seeds from a School of Art and Music<BR>
Let the Flax Bed go wild, and harvest Seeds<BR>
Weed a flax bed several times and harvest the Flax<BR>
Learn Flax Processing<BR>
Rot Flax in the water<BR>
Take rotten flax from the water<BR>
Gather Thorns (click on plants to find a species that has thorns)<BR>
Build a Flax Comb<BR>
Process flax on the flax comb until you get Tow<BR>
Learn the Clothwork skill (School of Art and Music)<BR>
Build a Small Distaff<BR>
Spin Tow into Twine<BR>
Gather Tar from a Tar Pit<BR>
Learn Ferry Construction (School of Art and Music)<BR>
Clean up by picking up your Brick Rack<BR>
Clean up by tearing down your Wood Plane<BR>
Build a Ferry Boat and use it to travel to Egypt!<BR>
I hope this helps all you mentors out there. Remember that your students can see which of these items they have completed, and which ones they have not. :(Incomplete items say "No" next to them while complete items say "Done")<BR>
Thanks to all of you that have given me feedback on the various texts for the island signs. I believe we are very close to having one of the best new :player experiences that ATITD has ever seen.<BR>

Revision as of 19:54, 22 June 2005

Attributes

Strength

  • Permanent boost: You gain 1 STR for every 4 animals you add to the logbook of The Test of The Safari. Maximum permanent Strength is 7.
  • Controls how much weight you may carry. If you have positive or 0 strength, you can carry 500 + (500 * str) weight. If you have negative or 0 strength, you can carry 500 / (1 - str) weight.
  • Increases the effect of each wind of a deep well (by 1+str). (T1 info)
  • Governs the timer used when seperating Coconut Meat and Coconut Water.
  • Mixing cement triggers a strength timer in addition to the endurance timer.

Dexterity

  • Permanent boost: You gain 1 DEX for every four Acrobat moves you learn. Maximum permanent Dexterity is 7.
  • Controls how much bulk you may carry. Formulas are the same as for Strength and Weight.
  • Higher dexterity seems to increase the chances of producing a rabbit pelt when slaughtering rabbits. (T1 info)
  • Increases your off-road running speed by 3% per Dexterity point. Bonus dissipates if carrying more than 1000 bulk.

Endurance

  • Permanent boost: (not available yet)
  • Temporary boost: Eating Grilled Fish raises END to +2 for roughly 2.5 minutes. You can also cook meals to gain stronger or longer (but still temporary) effects
  • Governs your endurance timer, which is triggered by many activities, including the use of a loom, mine, barrel grinder, stirring cement, or digging. High endurance is greatly desired for these activities.
  • Gained from progressing in Takeskot in Tale 1.

Speed

  • Permanent boost: You gain 1 SPD every time you're in the top 21 at The Test Of The Singing Cicada. Maximum permanent Speed is 21.
  • Increases your on-road running speed.
  • Increases the size of fish catches, gives you a chance of not losing bees when harvesting from an apiary, and reduces the time you need to wait when bottling wines.

Constitution

  • Permanent boost: Gained from progressing in The Test of Darkest Night. Maximum permanent Constitution is 7.
  • Governs a timer used in the operation of a Toxin Kitchen.
  • Governs the timer used when smoking the Hookah pipe.
  • Governs the timer used in making Gunpowder.

Focus

  • Permanent boost: Gained from judging Thought puzzles. Maximum permanent Focus is 7.
  • Governs the timer used when tapping bore rods.
  • Governs the timer used when inspecting installed blades in a carpentry shop.

Perception

  • Permanent boost: Gained from Food, Wine, Beer and Herb Smoking. Maximum permanent Perception is 7.
  • Required for quarrying various marbles - see Rock of the Ages.
  • Random boost to harvesting from trees.

Citizenship

By popular demand I am posting the contents of the new Citizenship Challenge.

When you join Egypt for the first time you are now given a tab in the lower left hand corner of your screen called, simply, "Citizenship". This works much :like any of the other challenges released as part of the new mission system.

They are presented in a logical order in an effort to aid newcomers on their journey to Egypt.

The tasks are:

Gather Slate near a shoreline
Learn Stone Blade Fabrication
Make a Stone Blade (Special Menu)
Gather Wood from a Tree
Learn Carpentry (School of Architecture)
Build a Wood Plane (Projects Menu)
Make Boards using a Wood Plane
Learn Brick Rack Construction (School of Architecture)
Build a Brick Rack (Projects Menu)
Gather Sand
Gather Mud near a Shoreline
Gather Grass
Dry Grass into Straw (Drop Menu)
Make Bricks using a Brick Rack
Get Flax Seeds from a School of Art and Music
Let the Flax Bed go wild, and harvest Seeds
Weed a flax bed several times and harvest the Flax
Learn Flax Processing
Rot Flax in the water
Take rotten flax from the water
Gather Thorns (click on plants to find a species that has thorns)
Build a Flax Comb
Process flax on the flax comb until you get Tow
Learn the Clothwork skill (School of Art and Music)
Build a Small Distaff
Spin Tow into Twine
Gather Tar from a Tar Pit
Learn Ferry Construction (School of Art and Music)
Clean up by picking up your Brick Rack
Clean up by tearing down your Wood Plane
Build a Ferry Boat and use it to travel to Egypt!

I hope this helps all you mentors out there. Remember that your students can see which of these items they have completed, and which ones they have not. :(Incomplete items say "No" next to them while complete items say "Done")

Thanks to all of you that have given me feedback on the various texts for the island signs. I believe we are very close to having one of the best new :player experiences that ATITD has ever seen.