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m (Thought I'd try to clarify another distinction?) |
(Can we think of any more silly controls that exist?) |
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Line 6: | Line 6: | ||
|{{gb|Neutral|Dpad}}||Move Lolo around.<br>Navigate menus. | |{{gb|Neutral|Dpad}}||Move Lolo around.<br>Navigate menus. | ||
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|{{gb|A}}||Fire a magic Egger Shot forward, if Lolo has any.<br>Use a Power item, if Lolo has one and is facing an applicable tile.<br>Confirm menu selections.<br>Advance text boxes. | |{{gb|A}}||Fire a magic Egger Shot forward, if Lolo has any.<br>Use a Power item, if Lolo has one and is facing an applicable tile.<br>Confirm menu selections.<br>Advance text boxes.<br>Add more fireworks to the ending credits. | ||
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|{{gb|B}}||Kill Lolo on the spot, to reset a puzzle that has become unsolvable.<br>Cancel out of some menus | |{{gb|B}}||Kill Lolo on the spot, to reset a puzzle that has become unsolvable.<br>Cancel out of some menus and password character choices.<br>Skip the Entry level tutorial when Lolo offers it in the European version.<br>Remove fireworks from the ending credits.<br>Re-center Lolo on the title screen (Japanese version only). | ||
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|{{gb|Select}}||Open a menu with the option to receive a vague hint (and in the European version, the latest password again) or to reset the puzzle. | |{{gb|Select}}||Open a menu with the option to receive a vague hint (and in the European version, the latest password again) or to reset the puzzle. |
Revision as of 09:24, 19 April 2019
has no unique function, but like all other buttons, it will advance through story scenes that have finished displaying text and start the action in puzzles, and like , it will confirm some main menu choices and advance some story scenes that other buttons cannot. Also like using without a power during play, mashing can make Lolo animate in place for brief moments.