Battlestar Galactica: Deadlock/Cylon Ships: Difference between revisions

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Added Revenant and Arachne info
(Added information on Talon)
(Added Revenant and Arachne info)
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Cylon vessels are generally lighter with fewer hard-hitting ships. Relying more on finesse, hacking, and subterfuge, Cylons can nonetheless be powerful if used properly.
Cylon vessels are generally lighter with fewer hard-hitting ships. Relying more on finesse, hacking, and subterfuge, Cylons can nonetheless be powerful if used properly.
 
Most Cylon vessels have an 80% subsystem repair rate instead of the Colonial's standard 100%. They rely much more on additional power to Engineering in order to recover from subsystem damage. They also have weaker firewall regen ability than Colonial ships.  


{{Sidebar|float=right|width=400px|height=150px|title=Munitions Reload Times|contents=The reload times for munitions include the turn the weapon is fired. For example, if a munitions slot has a four turn reload:
{{Sidebar|float=right|width=400px|height=150px|title=Munitions Reload Times|contents=The reload times for munitions include the turn the weapon is fired. For example, if a munitions slot has a four turn reload:
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'''Multiplayer:''' With its large size and the guarantee of facing Colonial battlestars, Talons are support ships. Either keep them back and use their squadron slot, or have them act as light fire support for Raiders against Vipers.
'''Multiplayer:''' With its large size and the guarantee of facing Colonial battlestars, Talons are support ships. Either keep them back and use their squadron slot, or have them act as light fire support for Raiders against Vipers.


'''Official Description:'''
'''Official Description:''' ''Talon mini-carriers bear a striking resemblance to obsolete Canceron frigates discarded before the rebellion. The single-bay fore hangar has become a regular sight of the Cylon War, regularly bearing squadrons of prototype radar crafts and electronic warfare fighters.''


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===Revenant Class===
===Revenant Class===
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{{BSG unit 1
|image=
|image=[[File:BSG-RevenantClass.png|250px|Revenant Class Gunship]]
|fleetpts=
|fleetpts=850
|buildcost=XXXX (XXXX rushed)
|ftlcooldown=3 turns
|ftlcooldown=XXXX turns
|sizeclass=3
|buildtime=XXXX turns
|dradis=3.875 km
|sizeclass=
|firewall=4.7/sec
|dradis=XXXX km
|centurions=131
|firewall=XXXX/
|speed=145 m/s
|hangarslots=
|turnrate=42
|squadevasion=
|squadrepair=
|marines=
|speed=XXXX m/s
|turnrate=
|vet1=
|vet2=
|vet3=
}}
}}
The Revenant is a pure gunship, similar to the Colonial Minotaur class. With a multitude of light and heavy guns, the Revenant can heavily damage anything it can reach. With several heavy guns underneath, Revenants can even deal with targets below them. It is a good blend of mediocre armour and speed coupled with excellent weapons.


'''Campaign:''' A Revenant's excellent firepower is a particular danger to Manticores. Adamants, with their light guns, will have trouble damaging them. The ideal combination is Berzerks to deal damage, and Adamants to soak it up. If you do not have the Reinforcements DLC and the Berzerk, use Adamants equipped with torpedoes to sink them. Once you unlock them, Minotaurs are capable of outgunning Revenants, provided all other factors are equal. The Artemis battlestar can deal with these ships handily, especially once targeted with focus fire.
'''Multiplayer:''' As pure gunships, Revenants need to be close to their targets to be able to deal damage. They can stand up to some fire, but will fall apart if not supported by Basestars and the core of your fleet. Revenants will operate on the flanks or in the front supported by missile fire from Basestars.
'''Official Description:''' ''The core hull of the Revenant is stolen from the design of Scorpian gunship captured early in the war. The Revenant uses aggressive  turret placements to suppress and dominate opponents with constant barrages of gunfire.''
{{BSG unit 2
{{BSG unit 2
|hull=
|hull=90
|leftarm=
|leftarm=45
|leftsub=
|leftsub=Arm.
|rightarm=
|rightarm=45
|rightsub=
|rightsub=Arm.
|frontarm=
|frontarm=75
|frontsub=
|frontsub=Engr.
|reararm=
|reararm=45
|rearsub=
|rearsub=Nav.
|dorsalarm=
|dorsalarm=60
|dorsalsub=
|dorsalsub=Tech Bay
|ventralarm=
|ventralarm=45
|ventralsub=
|ventralsub=Fire Ctrl
|damagered=
|damagered=15
|munitions=
|munitions=
|salvo=
|gun1=Light Turret x6
|reload=
|gun1note=Left side, arcs up
|gun1=
|gun2=Light Turret x6
|gun1note=
|gun2note=Right side, arcs up
|gun3=Heavy Turret x1
|gun3note=Forward, arcs down
|gun4=Heavy Turret x4
|gun4note=Top, arcs up
|gun5=Heavy Turret x4
|gun5note=Bottom, arcs down
}}
}}
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===Arachne Class===
===Arachne Class===
{{BSG unit 1
{{BSG unit 1
|image=
|image=[[File:BSG-ArachneClass.png|250px|Arachne Class Cruiser]]
|fleetpts=
|fleetpts=950
|buildcost=XXXX (XXXX rushed)
|ftlcooldown=3 turns
|ftlcooldown=XXXX turns
|sizeclass=3
|buildtime=XXXX turns
|dradis=3.875 km
|sizeclass=
|firewall=4.7/sec
|dradis=XXXX km
|hangarslots=1
|firewall=XXXX/
|squadevasion=8
|hangarslots=
|squadrepair=75
|squadevasion=
|centurions=131
|squadrepair=
|speed=125 m/s
|marines=
|turnrate=60
|speed=XXXX m/s
|turnrate=
|vet1=
|vet2=
|vet3=
}}
}}
Despite its official description, the Arachne behaves more like an improved version of the Adamant class than a frontline battlestar. With a solid suite of


'''Campaign:'''
'''Multiplayer:'''
'''Official Description:'''
{{BSG unit 2
{{BSG unit 2
|hull=
|hull=110
|leftarm=
|leftarm=45
|leftsub=
|leftsub=Hangar
|rightarm=
|rightarm=45
|rightsub=
|rightsub=Hangar
|frontarm=
|frontarm=60
|frontsub=
|frontsub=Arm.
|reararm=
|reararm=45
|rearsub=
|rearsub=Nav.
|dorsalarm=
|dorsalarm=60
|dorsalsub=
|dorsalsub=Fire Ctrl
|ventralarm=
|ventralarm=45
|ventralsub=
|ventralsub=Engr.
|damagered=
|damagered=15
|munitions=
|munitions=1
|salvo=
|salvo=80
|reload=
|reload=2
|gun1=
|gun1=Medium Turret x2
|gun1note=
|gun1note=Front, arcs down
|gun2=Medium Turret x3
|gun2note=Top, arcs up
}}
}}
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