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Raimais: Difference between revisions
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This game is often described through an analogy: ''Raimais'' is to ''[[Head On]]'' as ''[[Arkanoid]]'' is to ''[[Breakout]]''. That is, Raimais takes the basic gameplay of ''Head On'' and augments it in extremely similar fashion to how Taito enhanced the gameplay of ''Breakout'' when creating ''Arkanoid''. These enhancements include, but are not limited to, a variety of stage arrangements, differently colored power ups signified by a single letter, differently colored targets (in this case dots, compared to bricks in Arkanoid) as well as metallic targets that need to be collected multiple times. | This game is often described through an analogy: ''Raimais'' is to ''[[Head On]]'' as ''[[Arkanoid]]'' is to ''[[Breakout]]''. That is, Raimais takes the basic gameplay of ''Head On'' and augments it in extremely similar fashion to how Taito enhanced the gameplay of ''Breakout'' when creating ''Arkanoid''. These enhancements include, but are not limited to, a variety of stage arrangements, differently colored power ups signified by a single letter, differently colored targets (in this case dots, compared to bricks in Arkanoid) as well as metallic targets that need to be collected multiple times. | ||
Raimais was never actually ported to any contemporary console under the same title. However, an extremely similar but simplified variation of the game was released for the [[Famicom Disk System]] under the title [[ | Raimais was never actually ported to any contemporary console under the same title. However, an extremely similar but simplified variation of the game was released for the [[Famicom Disk System]] under the title [[Yuu Maze]]. In 2006, it was included in the compilations title [[Taito Legends 2]] for the [[Xbox]] and [[PlayStation 2]], as well as [[Taito Legends Power-Up]] for [[PSP]]. | ||
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