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m (→‎Controls: missed another punch)
(→‎Controls: changed directional inputs)
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* [[File:Arcade Button VF Guard.png]] - Guard
* [[File:Arcade Button VF Guard.png]] - Guard
* [[File:Arcade Button VF Punch.png]]{{plus}}[[File:Arcade Button VF Guard.png]] - Grab
* [[File:Arcade Button VF Punch.png]]{{plus}}[[File:Arcade Button VF Guard.png]] - Grab
* {{cade|DR}}[[File:Arcade Button VF Kick.png]] - Middle Kick
* [[File:Arcade Button VF Dir 3.png]][[File:Arcade Button VF Kick.png]] - Middle Kick
* {{cade|Left}}[[File:Arcade Button VF Punch.png]] or {{cade|Left}}[[File:Arcade Button VF Kick.png]] - Armor Breaker
* [[File:Arcade Button VF Dir 4.png]][[File:Arcade Button VF Punch.png]] or [[File:Arcade Button VF Dir 4.png]][[File:Arcade Button VF Kick.png]] - Armor Breaker
* {{cade|Up}}[[File:Arcade Button VF Punch.png]] - Pounce
* [[File:Arcade Button VF Dir 8.png]][[File:Arcade Button VF Punch.png]] - Pounce
* {{cade|Right}}{{cade|Right}} - Dash forward
* [[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Dir 6.png]] - Dash forward
* {{cade|Right}}[[File:Arcade-Stick-CF.png]] - Run
* [[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Hold 6.png]] - Run
* [[File:Arcade-Stick-CDf.png]] - Move forward while ducking
* [[File:Arcade Button VF Hold 3.png]] - Move forward while ducking
* {{cade|Left}}{{cade|Left}} - Dash backward
* [[File:Arcade Button VF Dir 4.png]][[File:Arcade Button VF Dir 4.png]] - Dash backward
* [[File:Arcade-Stick-CDb.png]] - Move back while ducking
*[[File:Arcade Button VF Hold 1.png]] - Move back while ducking
* {{cade|Up}} - Jump (Hold to jump higher)
* [[File:Arcade Button VF Dir 8.png]] - Jump (Hold to jump higher)
* {{cade|UR}} - Jump Forward (Hold to jump higher)
* [[File:Arcade Button VF Dir 9.png]] - Jump Forward (Hold to jump higher)
* {{cade|UL}} - Jump Backward (Hold to jump higher)
* [[File:Arcade Button VF Dir 7.png]] - Jump Backward (Hold to jump higher)
* [[File:Arcade Button VF Punch.png]] - Press while on the ground to kick back up
* [[File:Arcade Button VF Punch.png]] - Press while on the ground to kick back up
* [[File:Arcade-Stick-LoR.png]] - Press while on the ground to roll left or right
* [[File:Arcade Button VF Dir 4.png]] or [[File:Arcade Button VF Dir 6.png]] - Press while on the ground to roll left or right
* [[File:Arcade-Stick-UoD.png]] - Press while on the ground to roll sideways
* [[File:Arcade Button VF Dir 8.png]] or [[File:Arcade Button VF Dir 2.png]] - Press while on the ground to roll sideways
* {{cade|Air}}[[File:Arcade Button VF Punch.png]]{{plus}}[[File:Arcade Button VF Kick.png]]{{plus}}[[File:Arcade Button VF Guard.png]] - Air Recovery
* {{cade|Air}}[[File:Arcade Button VF Punch.png]]{{plus}}[[File:Arcade Button VF Kick.png]]{{plus}}[[File:Arcade Button VF Guard.png]] - Air Recovery
* {{cade|Right}}{{cade|Left}}{{cade|Right}}{{cade|Left}}{{plus}}[[File:Arcade Button VF Punch.png]]{{plus}}[[File:Arcade Button VF Kick.png]]{{plus}}[[File:Arcade Button VF Guard.png]] - Armor Breaker
* [[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Dir 4.png]][[File:Arcade Button VF Dir 6.png]][[File:Arcade Button VF Dir 4.png]]{{plus}}[[File:Arcade Button VF Punch.png]]{{plus}}[[File:Arcade Button VF Kick.png]]{{plus}}[[File:Arcade Button VF Guard.png]] - Armor Breaker

Revision as of 19:04, 12 July 2021

The gameplay shares many similarities to its sister-series, Virtua Fighter, in terms of basic gameplay. As Virtua Fighter focuses more on realism, Fighting Vipers is more over-the-top in terms of character designs and the way combos are performed in comparison.

Just like Virtua Fighter, your main buttons are Guard , Punch and Kick . Although, despite being a 3d fighting game, there are no sidesteps. Grabs can be performed with + alone which pushes the opponent in another direction toward a wall.

Unlike Virtua Fighter at the time, Fighting Vipers includes walls via cages for every stage which can be used to throw opponents towards and create devastating combos with.

Next to the health is the Armor gauge displayed as a green body. Armor is split from the top half to the bottom half. With enough hits, the armor will break making the character weaker to attacks (blocking attacks gives you chip damage). When the armor gets weaker, the green body flashes. As it breaks, the body flashes red. However, having your armor broken gives you a small burst of speed and power. All characters are able to break their entire armor with a shared quick special input. Warning: The armor stays broken for the rest of the match.

Special attacks can break armor more easily. Inputs vary per character but once performed, your character flashes then does an armor breaking move. Some moves are able to guard attacks at the same time indicated by some extra flashes.

While floating in the air from an opponent's attack, pressing the Punch, Kick and Guard button simultaneously performs an air recovery.


Controls

  • - Punch
  • - Kick
  • - Guard
  • + - Grab
  • - Middle Kick
  • or - Armor Breaker
  • - Pounce
  • - Dash forward
  • - Run
  • - Move forward while ducking
  • - Dash backward
  • - Move back while ducking
  • - Jump (Hold to jump higher)
  • - Jump Forward (Hold to jump higher)
  • - Jump Backward (Hold to jump higher)
  • - Press while on the ground to kick back up
  • or - Press while on the ground to roll left or right
  • or - Press while on the ground to roll sideways
  • ++ - Air Recovery
  • +++ - Armor Breaker