Category:Gradius: Difference between revisions

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{{Series
{{Series
|name=Gradius
|name=Gradius
|image=
|developer=[[Konami]]
|developer=[[Konami]]
|publisher=[[Konami]]
|publisher=[[Konami]]
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|genre=[[Shooter]]
|genre=[[Shooter]]
}}
}}
{{nihongo|'''Gradius'''|グラディウス}} is a series of [[shooter]] games developed and published by [[Konami]].
{{nihongo|'''Gradius'''|グラディウス}} is a series of [[shooter]] games developed and published by [[Konami]].


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;''[[Gradius II: Gofer no Yabou]]'' (1988):Bearing no relation to the MSX game titled ''Gradius 2'', ''Gradius II'' is the sequel to ''Gradius'' in terms of chronology. The game was never released in North America in any form, until recently with its inclusion in the [[PlayStation Portable]] title ''[[Gradius Collection]]''. It was known as ''Vulcan Venture'' in Europe.
;''[[Gradius II: Gofer no Yabou]]'' (1988):Bearing no relation to the MSX game titled ''Gradius 2'', ''Gradius II'' is the sequel to ''Gradius'' in terms of chronology. The game was never released in North America in any form, until recently with its inclusion in the [[PlayStation Portable]] title ''[[Gradius Collection]]''. It was known as ''Vulcan Venture'' in Europe.


;''[[Nemesis 3: The Eve of Destruction|Gofer no Yabou Episode II]]'' (1988):The fourth game of the series to be released for the MSX platform. "Gofer no Yabō" (GOFERの野望) is the subtitle of ''Gradius II'' (the arcade game).
;''[[Nemesis 3: The Eve of Destruction|Gofer no Yabou Episode II]]'' (1988):The fourth game of the series to be released for the MSX platform. "Gofer no Yabō" (GOFERの野望) is the subtitle of ''Gradius II'' (the arcade game).


;''[[Gradius III]]'' (1989):This title introduced the Weapon Edit method of selecting weapons, which allowed players to create their own weapon array by choosing power-ups from a limited pool of available weapon types (some weapons in the preset weapon types are not selectable in Weapon Edit mode, although it includes weapons not in any presets). The SNES/SFC version is not a very accurate port; levels, enemies, and weapons were altered. For example, two entire stages were cut out in the [[Super Nintendo Entertainment System|Super NES]] version: a 3D stage which involved avoiding hitting cave walls from a unique first-person perspective behind the Vic Viper, and a crystal stage in which the Vic Viper was challenged by crystal blocks blocking off areas like a maze. Also, the order of stages was changed. The final stage in the SNES version was based on an early stage in the arcade version. The original arcade version's ending had the main boss in a mechanical setting, then going through a speed-up zone to escape the enemy base, where the SNES version had the player simply avoiding the final enemy's simple and slow-moving attack patterns with no challenge afterward. However, the SNES version introduced the Rotate and Formation Option types, both of which were reused in ''Gradius V''. The difficulty and major boss tactics were toned down to make it easier. The original arcade version is available for PlayStation 2 bundled with ''Gradius IV'' (''Gradius III and IV''), although the port has some slight differences from the original.
;''[[Gradius III]]'' (1989):This title introduced the Weapon Edit method of selecting weapons, which allowed players to create their own weapon array by choosing power-ups from a limited pool of available weapon types (some weapons in the preset weapon types are not selectable in Weapon Edit mode, although it includes weapons not in any presets). The SNES/SFC version is not a very accurate port; levels, enemies, and weapons were altered. For example, two entire stages were cut out in the [[Super Nintendo Entertainment System|Super NES]] version: a 3D stage which involved avoiding hitting cave walls from a unique first-person perspective behind the Vic Viper, and a crystal stage in which the Vic Viper was challenged by crystal blocks blocking off areas like a maze. Also, the order of stages was changed. The final stage in the SNES version was based on an early stage in the arcade version. The original arcade version's ending had the main boss in a mechanical setting, then going through a speed-up zone to escape the enemy base, where the SNES version had the player simply avoiding the final enemy's simple and slow-moving attack patterns with no challenge afterward. However, the SNES version introduced the Rotate and Formation Option types, both of which were reused in ''Gradius V''. The difficulty and major boss tactics were toned down to make it easier. The original arcade version is available for PlayStation 2 bundled with ''Gradius IV'' (''Gradius III and IV''), although the port has some slight differences from the original.


;''[[Nemesis (Game Boy)|Nemesis]]'' (1990):The first ''Gradius'' for a portable system, in this case Nintendo's [[Game Boy]]. The name ''Nemesis'' was kept for the game's worldwide release. It combined elements from ''Gradius'' and ''Gradius 2'' (the MSX versions), as well as some all-new features. It was later remade as one of the four games in  the [[Konami GB Collection]] Vol. 1 for [[Game Boy Color]] entitled "Gradius".
;''[[Nemesis (Game Boy)|Nemesis]]'' (1990):The first ''Gradius'' for a portable system, in this case Nintendo's [[Game Boy]]. The name ''Nemesis'' was kept for the game's worldwide release. It combined elements from ''Gradius'' and ''Gradius 2'' (the MSX versions), as well as some all-new features. It was later remade as one of the four games in  the [[Konami GB Collection]] Vol. 1 for [[Game Boy Color]] entitled "Gradius".
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;''[[Salamander 2]]'' (1996):The follow-up to ''Salamander''. Had several interesting features, such as the Option Shot, the ability to launch the Options as homing projectiles. After firing, an Option would revert to a smaller, less powerful unit called an Option Seed, which revolves around the ship firing the default shot. Weaponry includes Twin Laser, Ripple Laser, and standard Laser. Like its predecessor, ''Salamander 2'' uses a conventional power-up system, rather than the ''Gradius'' power meter. Upon acquiring a second power-up of the same type, your weapons are twice as powerful for a short duration (10 seconds). The game features variations of previous ''Salamander'' bosses, such as the Golem and Tetran.
;''[[Salamander 2]]'' (1996):The follow-up to ''Salamander''. Had several interesting features, such as the Option Shot, the ability to launch the Options as homing projectiles. After firing, an Option would revert to a smaller, less powerful unit called an Option Seed, which revolves around the ship firing the default shot. Weaponry includes Twin Laser, Ripple Laser, and standard Laser. Like its predecessor, ''Salamander 2'' uses a conventional power-up system, rather than the ''Gradius'' power meter. Upon acquiring a second power-up of the same type, your weapons are twice as powerful for a short duration (10 seconds). The game features variations of previous ''Salamander'' bosses, such as the Golem and Tetran.


;''[[Gradius Gaiden]]'' (1997):The first ''Gradius'' produced exclusively for a home console. This is also the only ''Gradius'' game (other than ''Gofer no Yabō Episode II'' on the MSX) where players can select which ship they wish to use. ''Gradius Gaiden'' includes the Lord British Space Destroyer from ''Salamander'' and two (relative) newcomers: the Jade Knight and the Falchion β (a variation of the ship from the [[Family Computer Disk System|Famicom Disk System]] game ''Falsion''). It was originally released for the PlayStation console and ported in 2006 as part of ''Gradius Collection'' for the [[PlayStation Portable]].
;''[[Gradius Gaiden]]'' (1997):The first ''Gradius'' produced exclusively for a home console. This is also the only ''Gradius'' game (other than ''Gofer no Yabō Episode II'' on the MSX) where players can select which ship they wish to use. ''Gradius Gaiden'' includes the Lord British Space Destroyer from ''Salamander'' and two (relative) newcomers: the Jade Knight and the Falchion β (a variation of the ship from the [[Family Computer Disk System|Famicom Disk System]] game ''Falsion''). It was originally released for the PlayStation console and ported in 2006 as part of ''Gradius Collection'' for the [[PlayStation Portable]].


;''[[Solar Assault]]'' (1997):''Solar Assault'' is an arcade 3D [[Shoot 'em up#Tube and rail shooters|rail shooter]] in the lines of ''[[Star Fox (video game)|Star Fox]]'' or ''[[Panzer Dragoon]]'', with ''Gradius'''s settings. As usual, Vic Viper makes an appearance here, with two other ship choices available: Lord British and Alpina. This game was very obscure and was never ported to any console system.
;''[[Solar Assault]]'' (1997):''Solar Assault'' is an arcade 3D [[Shoot 'em up#Tube and rail shooters|rail shooter]] in the lines of ''[[Star Fox (video game)|Star Fox]]'' or ''[[Panzer Dragoon]]'', with ''Gradius'''s settings. As usual, Vic Viper makes an appearance here, with two other ship choices available: Lord British and Alpina. This game was very obscure and was never ported to any console system.


;''[[Gradius IV Fukkatsu]]'' (1999):Released in Japanese arcades as ''Gradius IV Fukkatsu'' ("fukkatsu" (復活) being Japanese for "revival", since it was the first arcade ''Gradius'' game in 10 years, following 1989's ''Gradius III''). IV lacked the Weapon Edit function of its predecessor, but it had a bigger array of weaponry than the original ''Gradius'' games. Weapons exclusive to this game included the Vertical Mine missile (which detonates in a vertical line shortly after deployment) and the Armor Piercing laser (a shorter-ranged, more powerful laser). Released on the PS2 in a compilation pack together with the arcade version of ''Gradius III'' (''Gradius III and IV'').
;''[[Gradius IV Fukkatsu]]'' (1999):Released in Japanese arcades as ''Gradius IV Fukkatsu'' ("fukkatsu" (復活) being Japanese for "revival", since it was the first arcade ''Gradius'' game in 10 years, following 1989's ''Gradius III''). IV lacked the Weapon Edit function of its predecessor, but it had a bigger array of weaponry than the original ''Gradius'' games. Weapons exclusive to this game included the Vertical Mine missile (which detonates in a vertical line shortly after deployment) and the Armor Piercing laser (a shorter-ranged, more powerful laser). Released on the PS2 in a compilation pack together with the arcade version of ''Gradius III'' (''Gradius III and IV'').


;''[[Gradius Galaxies]]'' (2001):The first ''Gradius'' to be created by a development team other than Konami's own internal teams (by [[Mobile21]], to be exact). A [[Game Boy Advance]] title, it is known as ''Gradius Advance'' in Europe and as ''Gradius Generation'' in Japan. The Japanese version, being the last to be released, has a number of exclusive challenge modes added and includes an additional invisible 5000 point bonus in one of the levels.
;''[[Gradius Galaxies]]'' (2001):The first ''Gradius'' to be created by a development team other than Konami's own internal teams (by [[Mobile21]], to be exact). A [[Game Boy Advance]] title, it is known as ''Gradius Advance'' in Europe and as ''Gradius Generation'' in Japan. The Japanese version, being the last to be released, has a number of exclusive challenge modes added and includes an additional invisible 5000 point bonus in one of the levels.
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;''[[Gradius NEO]]'' (2004):Released only to mobile phones, it features another storyline, taking place roughly 2000 years after the last Nemesis.  
;''[[Gradius NEO]]'' (2004):Released only to mobile phones, it features another storyline, taking place roughly 2000 years after the last Nemesis.  


;''[[Gradius Collection]]'' (2006):A ''Gradius'' compilation for [[PlayStation Portable]]. This compilation contains the classic versions of Gradius I-IV with a few bonus features thrown in as well as the first North American release of ''Gradius Gaiden''.
;''[[Gradius Collection]]'' (2006):A ''Gradius'' compilation for [[PlayStation Portable]]. This compilation contains the classic versions of Gradius I-IV with a few bonus features thrown in as well as the first North American release of ''Gradius Gaiden''.


;''[[Gradius ReBirth]]'' (2008):A ''Gradius'' title for [[WiiWare]]. It draws many elements from the MSX games and could be considered a heavy remake of those games.
;''[[Gradius ReBirth]]'' (2008):A ''Gradius'' title for [[WiiWare]]. It draws many elements from the MSX games and could be considered a heavy remake of those games.
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==References==
==References==
{{Reflist}}
{{Reflist}}
{{Gradius}}
{{Gradius}}
[[Category:Konami]]