MapleStory/Magician/Builds: Difference between revisions
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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Magician}}}} | {{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Magician}}}} | ||
<!--THIS IS NOT A TALK PAGE! Do not speak in the first person, and certainly don't sign your name at the end of your comments.--> | <!--THIS IS NOT A TALK PAGE! Do not speak in the first person, and certainly don't sign your name at the end of your comments.--> | ||
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== Statistic Builds == | == Statistic Builds == | ||
=== LUK Build (Normal) === | === LUK Build (Normal) === | ||
LUK is only used for the Mage as a requirement to wear most Mage-specific equipment, with the usual requirement of LUK being 3 points above the equipment's level. When you level, put | LUK is only used for the Mage as a requirement to wear most Mage-specific equipment, with the usual requirement of LUK being 3 points above the equipment's level (elemental staffs). When you level, put all points into INT. If you are not sure, press Auto Assign as this will take advantage of equipment stats as well. Even if you need LUK yo wear elemental staffs, at level 140, Hyper Luck is available and increases 50 LUK. | ||
INT is the Mage's main damage stat, as it adds to the character's Magic Attack. All points not spent on LUK should be put in INT, as the other stats do not help Magicians AT ALL! Some people cap their LUK at 4 or so and put all AP on INT after that. | |||
INT is the Mage's main damage stat, as it adds to the character's Magic Attack. All points not spent on LUK should be put in INT, as the other stats do not help Magicians AT ALL! Some people cap their LUK at | |||
=== LUKless Build === | === LUKless Build === | ||
LUKless mages keep their base LUK at 4 and add all their AP to INT. At level 197 a LUKless mage will be unable to add more int past 999 base INT. At that point they add their points to LUK. with a ending stat distribution of 999 INT and | LUKless mages keep their base LUK at 4 and add all their AP to INT. At level 197 a LUKless mage will be unable to add more int past 999 base INT. At that point they add their points to LUK. with a ending stat distribution of 999 INT and 23 LUK at level 200. | ||
If carefully built, a LUKless Mage has far more potential than a LUK mage, and costs less (unlike most other statless classes). The magic attack in a weapon is divided several times, and then added to determine your minimum and maximum damage with a given spell, rather than multiplied like the weapon attack in most other weapons. This renders LUK obsolete. Their max MP is also vastly greater at higher levels because INT is what determines how much MP a character gains at level up. Magic attack from weapons does not. But be warned: | If carefully built, a LUKless Mage has far more potential than a LUK mage, and costs less (unlike most other statless classes). The magic attack in a weapon is divided several times, and then added to determine your minimum and maximum damage with a given spell, rather than multiplied like the weapon attack in most other weapons. This renders LUK obsolete. Their max MP is also vastly greater at higher levels because INT is what determines how much MP a character gains at level up. Magic attack from weapons does not. But be warned: Elemental staffs require LUK to wear. | ||
=== Maker LUKless === | === Maker LUKless === | ||
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;Regular Build | ;Regular Build | ||
*'''Level 8''': +1 Energy Bolt (1) | *'''Level 8''': +1 Energy Bolt (1), +3 Magic Claw (3) | ||
*'''Level 9''': +3 Magic Claw (6) | |||
*'''Level | *'''Level 10''': +3 Magic Claw (9) | ||
*'''Level | *'''Level 11''': +3 Magic Claw (12) | ||
*'''Level | *'''Level 12''': +3 Magic Claw (15) | ||
*'''Level | *'''Level 13''': +3 Magic Claw (18) | ||
*'''Level | *'''Level 14''': +2 '''Magic Claw''' (20), +1 MP Boost (1) | ||
*'''Level | *'''Level 15''': +3 MP Boost (4) | ||
*'''Level | *'''Level 16''': +3 MP Boost (7) | ||
*'''Level | *'''Level 17''': +3 '''MP Boost''' (10) | ||
*'''Level | *'''Level 18''': +3 Magic Guard (3) | ||
*'''Level | *'''Level 19''': +3 Magic Guard (6) | ||
*'''Level | *'''Level 20''': +3 Magic Guard (9) | ||
*'''Level | *'''Level 21''': +3 Magic Guard (12) | ||
*'''Level | *'''Level 22''': +3 '''Magic Guard''' (15) | ||
*'''Level | *'''Level 23''': +3 Magic Armor (3) | ||
*'''Level | *'''Level 24''': +3 Magic Armor (6) | ||
*'''Level | *'''Level 25''': +3 Magic Armor (9) | ||
*'''Level | *'''Level 26''': +3 Magic Armor (12) | ||
*'''Level | *'''Level 27''': +3 '''Magic Armor''' (15) | ||
*'''Level | *'''Level 28''': +3 Energy Bolt (4) | ||
*'''Level 29''': +3 Energy Bolt ( | *'''Level 29''': +3 Energy Bolt (7) | ||
*'''Level 30''': +3 Energy Bolt ( | *'''Level 30''': +3 Energy Bolt (10) | ||
;End Result | ;End Result | ||
*'''Magic Claw''': Level 20 | *'''Magic Claw''': Level 20 (MAX) | ||
*'''MP Boost''': Level 10 | *'''MP Boost''': Level 10 (MAX) | ||
*'''Magic Guard''': Level 15 | *'''Magic Guard''': Level 15 (MAX) | ||
*'''Magic Armor''': Level 15 | *'''Magic Armor''': Level 15 (MAX) | ||
*'''Energy Bolt''': Level | *'''Energy Bolt''': Level 10 | ||
===Common Myths=== | ===Common Myths=== | ||
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== Second Job Skill Builds== | == Second Job Skill Builds== | ||
===Cleric=== | ===Cleric=== | ||
;Regular Build | ;Regular Build | ||
*'''Level 30''': +1 Teleport (1) | *'''Level 30''': +1 Teleport (1), +2 Heal (2), +1 Holy Arrow (1) | ||
*'''Level 31''': +3 Heal (5) | |||
*'''Level | *'''Level 32''': +3 Heal (8) | ||
*'''Level | *'''Level 33''': +3 Heal (11) | ||
*'''Level | *'''Level 34''': +3 Heal (14) | ||
*'''Level | *'''Level 35''': +3 Heal (17) | ||
*'''Level | *'''Level 36''': +3 '''Heal''' (20) | ||
*'''Level | *'''Level 37''': +3 Spell Mastery (3) | ||
*'''Level | *'''Level 38''': +3 Spell Mastery (6) | ||
*'''Level | *'''Level 39''': +3 Spell Mastery (9) | ||
*'''Level | *'''Level 40''': +1 '''Spell Mastery''' (10), +2 High Wisdom (2) | ||
*'''Level | *'''Level 41''': +3 '''High Wisdom''' (5) | ||
*'''Level 42''': +3 Teleport (4) | |||
*'''Level 43''': +1 '''Teleport''' (5), +2 Invincible (2) | |||
*'''Level 44''': +3 Invincible (5) | |||
*'''Level | *'''Level 45''': +3 Bless (3) | ||
*'''Level 46''': +3 Bless (6) | |||
*'''Level 47''': +3 Bless (9) | |||
*'''Level | *'''Level 48''': +3 Bless (12) | ||
*'''Level | *'''Level 49''': +3 '''Bless''' (15) | ||
*'''Level 50''': +3 MP Eater (3) | |||
*'''Level 51''': +3 MP Eater (6) | |||
*'''Level 52''': +3 MP Eater (9) | |||
*'''Level 53''': +3 MP Eater (12) | |||
*'''Level 54''': +3 MP Eater (15) | |||
*'''Level | *'''Level 55''': +3 MP Eater (18) | ||
*'''Level | *'''Level 56''': +2 '''MP Eater''' (20), +1 Invincible (6) | ||
*'''Level | *'''Level 57''': +3 Invincible (9) | ||
*'''Level | *'''Level 58''': +3 Invincible (12) | ||
*'''Level | *'''Level 59''': +3 '''Invincible''' (15) | ||
*'''Level | *'''Level 60''': +3 Holy Arrow (4) | ||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
;End Result | ;End Result | ||
*'''Heal''': Level 20 | *'''Heal''': Level 20 (MAX) | ||
*'''Spell Mastery''': Level | *'''Spell Mastery''': Level 10 (MAX) | ||
*'''High Wisdom''': Level | *'''High Wisdom''': Level 5 (MAX) | ||
*'''Teleport''': Level | *'''Teleport''': Level 5 (MAX) | ||
*'''Bless''': Level 15 | *'''Bless''': Level 15 (MAX) | ||
*'''MP Eater''': Level 20 | *'''MP Eater''': Level 20 (MAX) | ||
*'''Invincible''': Level 15 | *'''Invincible''': Level 15 (MAX) | ||
*'''Holy Arrow''': Level | *'''Holy Arrow''': Level 4 | ||
Holy Arrow is replaced by 3rd job Shining Ray so it does not need to be maxed, and those | Holy Arrow is replaced by 3rd job Shining Ray so it does not need to be maxed, and those 16 SP are better used elsewhere. Heal should be maxed early to enjoy the benefits of being a Cleric (which is to support others by healing). | ||
===Ice/Lightning Wizard=== | ===Ice/Lightning Wizard=== | ||
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*9 Extra | *9 Extra | ||
The Reason you Max Meditation before Thunder bolt is because you will be traing in Helois Tower on the Hamsters. This is so that you take no damage, exluding when you go and get your loot. Because of this you do not need to have as much damage, rather increase damage by | The Reason you Max Meditation before Thunder bolt is because you will be traing in Helois Tower on the Hamsters. This is so that you take no damage, exluding when you go and get your loot. Because of this you do not need to have as much damage, rather increase damage by using Meditation as Thunder bolt doubles MP cost at level 16. You add 1 in MP eater and Cold beam because when traing in the Mushking empire this will allow you to constantly freeze the yetis and MP eater will always fully restore your mp when activated. Teleport and MP eater are Maxed before Thunder Bolt because the goal of this build is to train fast and get rich, not train fast and get poor. | ||
;Both Attacks First | ;Both Attacks First | ||
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===Fire/Poison Wizard=== | ===Fire/Poison Wizard=== | ||
Post Ascension DoT on Poison Breath is more valuable than | Post Ascension DoT on Poison Breath is more valuable than Blazing Arrow which is replaced with 3rd job Fire Demon anyway, so it does not need to be maxed. | ||
;Regular Build | ;Regular Build | ||
*'''Level 30''': +1 Teleport (1) | *'''Level 30''': +1 Teleport (1), +1 Spell Mastery (1), +1 Blazing Arrow (1), +1 Poison Breath (1) | ||
*'''Level 31''': +3 Spell Mastery (4) | |||
*'''Level | *'''Level 32''': +3 Spell Mastery (7) | ||
*'''Level | *'''Level 33''': +3 '''Spell Mastery''' (10) | ||
*'''Level | *'''Level 34''': +3 High Wisdom (3) | ||
*'''Level 35''': +2 '''High Wisdom''' (5), +1 Poison Breath (2) | |||
*'''Level 36''': +3 Poison Breath (5) | |||
*'''Level | *'''Level 37''': +3 Poison Breath (8) | ||
*'''Level 38''': +3 Poison Breath (11) | |||
*'''Level 39''': +3 Poison Breath (14) | |||
*'''Level | *'''Level 40''': +3 Poison Breath (17) | ||
*'''Level 41''': +3 '''Poison Breath''' (20) | |||
*'''Level | *'''Level 42''': +3 Teleport (4) | ||
*'''Level | *'''Level 43''': +1 Teleport (5), +2 MP Eater (2) | ||
*'''Level | *'''Level 44''': +2 Meditation (2), +1 MP Eater (3) | ||
*'''Level | *'''Level 45''': +3 Meditation (5) | ||
*'''Level | *'''Level 46''': +3 Meditation (8) | ||
*'''Level | *'''Level 47''': +3 Meditation (11) | ||
*'''Level | *'''Level 48''': +3 Meditation (14) | ||
*'''Level | *'''Level 49''': +3 Meditation (17) | ||
*'''Level 50''': +3 '''Meditation''' (20) | |||
*'''Level 51''': +3 MP Eater (6) | |||
*'''Level 52''': +3 MP Eater (9) | |||
*'''Level 53''': +3 MP Eater (12) | |||
*'''Level 54''': +3 MP Eater (15) | |||
*'''Level | *'''Level 55''': +3 MP Eater (18) | ||
*'''Level | *'''Level 56''': +2 '''MP Eater''' (20), +1 Slow (1) | ||
*'''Level | *'''Level 57''': +3 Slow (4) | ||
*'''Level | *'''Level 58''': +3 Slow (7) | ||
*'''Level | *'''Level 59''': +3 '''Slow''' (10) | ||
*'''Level | *'''Level 60''': +3 Blazing Arrow (4) | ||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
;End Result | ;End Result | ||
*'''Spell Mastery''': Level | *'''Spell Mastery''': Level 10 | ||
*'''High Wisdom''': Level | *'''High Wisdom''': Level 5 | ||
*'''Poison Breath''': Level 20 (or | *'''Poison Breath''': Level 20 (or 4) | ||
*'''Teleport''': Level | *'''Teleport''': Level 5 | ||
*'''Meditation''': Level 20 | *'''Meditation''': Level 20 | ||
*'''MP Eater''': Level 20 | *'''MP Eater''': Level 20 | ||
*'''Slow''': Level 10 | *'''Slow''': Level 10 | ||
*''' | *'''Blazing Arrow''': Level 4 (or 20) | ||
Blazing Arrow is replaced by 3rd job Fire Demon so it does not need to be maxed, and those 16 SP are better used elsewhere. | |||
==Third Job Skill Builds== | ==Third Job Skill Builds== | ||
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;Regular Build | ;Regular Build | ||
*'''Level | *'''Level 60''': +1 Shining Ray (1), +1 Teleport Mastery (1), +2 Dispel (2) | ||
*'''Level 61''': +1 Dispel (3), +2 Holy Symbol (2) | |||
*'''Level | *'''Level 62''': +3 Holy Symbol (5) | ||
*'''Level | *'''Level 63''': +3 Holy Symbol (8) | ||
*'''Level | *'''Level 64''': +3 Holy Symbol (11) | ||
*'''Level | *'''Level 65''': +3 Holy Symbol (14) | ||
*'''Level | *'''Level 66''': +3 Holy Symbol (17) | ||
*'''Level | *'''Level 67''': +3 '''Holy Symbol''' (20) | ||
*'''Level | *'''Level 68''': +1 Mystic Door (1), +2 Holy Focus (2) | ||
*'''Level 69''': +3 Holy Focus (5) | |||
*'''Level 70''': +3 Holy Focus (8) | |||
*'''Level 71''': +2 '''Holy Focus''' (10), +1 Shining Ray (2) | |||
*'''Level | *'''Level 72''': +3 Shining Ray (5) | ||
*'''Level | *'''Level 73''': +3 Shining Ray (8) | ||
*'''Level | *'''Level 74''': +3 Shining Ray (11) | ||
*'''Level | *'''Level 75''': +3 Shining Ray (14) | ||
*'''Level 76''': +3 Dispel (6) | |||
*'''Level 77''': +3 Dispel (9) | |||
*'''Level 78''': +1 '''Dispel''' (10), +2 Holy Magic Shell (2) | |||
*'''Level 79''': +3 Holy Magic Shell (5) | |||
*'''Level | *'''Level 80''': +3 Holy Magic Shell (8) | ||
*'''Level | *'''Level 81''': +3 Holy Magic Shell (11) | ||
*'''Level | *'''Level 82''': +3 Holy Magic Shell (14) | ||
*'''Level | *'''Level 83''': +3 Holy Magic Shell (17) | ||
*'''Level | *'''Level 84''': +3 '''Holy Magic Shell''' (20) | ||
*'''Level 85''': +3 Teleport Mastery (4) | |||
*'''Level 86''': +3 Teleport Mastery (7) | |||
*'''Level | *'''Level 87''': +3 '''Teleport Mastery''' (10) | ||
*'''Level | *'''Level 88''': +3 Magic Booster (3) | ||
*'''Level | *'''Level 89''': +3 Magic Booster (6) | ||
*'''Level | *'''Level 90''': +3 Magic Booster (9) | ||
*'''Level | *'''Level 91''': +1 '''Magic Booster''' (10), +2 Arcane Overdrive (2) | ||
*'''Level | *'''Level 92''': +3 Arcane Overdrive (5) | ||
*'''Level | *'''Level 93''': +3 Arcane Overdrive (8) | ||
*'''Level | *'''Level 94''': +2 '''Arcane Overdrive''' (10), +1 Doom (1) | ||
*'''Level | *'''Level 95''': +3 Doom (4) | ||
*'''Level | *'''Level 96''': +3 Doom (7) | ||
*'''Level | *'''Level 97''': +3 '''Doom''' (10) | ||
*'''Level | *'''Level 98''': +3 Mystic Door (4) | ||
*'''Level | *'''Level 99''': +3 Mystic Door (7) | ||
*'''Level | *'''Level 100''': +3 '''Mystic Door''' (10) | ||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
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;End Result | ;End Result | ||
*'''Holy Symbol''': Level | *'''Holy Symbol''': Level 20 | ||
*'''Holy Focus''': Level | *'''Holy Focus''': Level 10 | ||
*'''Shining Ray''': Level | *'''Shining Ray''': Level 14 (or 20) | ||
*'''Dispel''': Level 10 | *'''Dispel''': Level 10 | ||
*'''Holy Magic Shell''': Level 20 | *'''Holy Magic Shell''': Level 20 | ||
*'''Teleport Mastery''': Level 10 | *'''Teleport Mastery''': Level 10 | ||
*'''Magic Booster''': Level | *'''Magic Booster''': Level 10 | ||
*'''Doom''': Level 10 (or | *'''Doom''': Level 10 (or 4) | ||
*'''Mystic Door''': Level 10 | *'''Mystic Door''': Level 10 | ||
*'''Arcane Overdrive''': Level 10 | |||
Shining Ray and Heal will be your training skills. Shining Ray does not need to be maxed because it's replaced by 4th job Angel Ray, but AR requires a mastery book that's dropped by Zakum. Heal training can allow you to train without the use of Magic Guard on some maps which will maximize MP Eater and minimize pot burn. 1 SP on Door early for parties. Holy Magic Shell will heal and protect you and your party up to 20 seconds. Doom can turn mobs into snails for a little while. It's a non essential, but fun skill. Alternatively, you could leave it at | Shining Ray and Heal will be your training skills. Shining Ray does not need to be maxed because it's replaced by 4th job Angel Ray, but AR requires a mastery book that's dropped by Zakum. Heal training can allow you to train without the use of Magic Guard on some maps which will maximize MP Eater and minimize pot burn. 1 SP on Door early for parties. Holy Magic Shell will heal and protect you and your party up to 20 seconds. Doom can turn mobs into snails for a little while. It's a non essential, but fun skill. Alternatively, you could leave it at 3 and max Shining Ray. | ||
===Ice/Lightning Mage=== | ===Ice/Lightning Mage=== | ||
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===Fire/Poison Mage=== | ===Fire/Poison Mage=== | ||
Explosion and Fire Demon hit 6, their fast, and have good range. (Now you know why you didn't get | Explosion and Fire Demon hit 6, their fast, and have good range. (Now you know why you didn't get Blazing Arrow in second job) 1 SP on Poison Mist early just because it's cool, but it's really not very useful till you get more points on it later. Don't raise Element Amplification too early, or it will cost you too much MP. You could swap Amp with Arcane Overdrive if you want. | ||
;Regular Build | ;Regular Build | ||
*'''Level | *'''Level 60''': +1 Teleport Mastery (1), +1 Explosion (1), +1 Poison Mist (1), +1 Fire Demon (1) | ||
*'''Level 61''': +3 Explosion (4) | |||
*'''Level | *'''Level 62''': +3 Explosion (7) | ||
*'''Level | *'''Level 63''': +3 Explosion (10) | ||
*'''Level | *'''Level 64''': +3 Explosion (13) | ||
*'''Level | *'''Level 65''': +3 Explosion (16) | ||
*'''Level | *'''Level 66''': +3 Explosion (19) | ||
*'''Level | *'''Level 67''': +1 '''Explosion''' (20), +2 Element Amplification (2) | ||
*'''Level | *'''Level 68''': +2 Spell Booster (2), +1 Element Amplification (3) | ||
*'''Level | *'''Level 69''': +3 Spell Booster (5) | ||
*'''Level | *'''Level 70''': +3 Spell Booster (8) | ||
*'''Level | *'''Level 71''': +2 '''Spell Booster''' (10), +1 Arcane Overdrive (1) | ||
*'''Level | *'''Level 72''': +3 Arcane Overdrive (4) | ||
*'''Level 73''': +3 Arcane Overdrive (7) | |||
*'''Level | *'''Level 74''': +3 '''Arcane Overdrive''' (10) | ||
*'''Level | *'''Level 75''': +1 Seal (1), +2 Element Amplification (5) | ||
*'''Level | *'''Level 76''': +3 Element Amplification (8) | ||
*'''Level 77''': +2 '''Element Amplification''' (10), +1 Poison Mist (2) | |||
*'''Level 78''': +3 Poison Mist (5) | |||
*'''Level 79''': +3 Poison Mist (8) | |||
*'''Level 80''': +3 Poison Mist (11) | |||
*'''Level 81''': +3 Poison Mist (14) | |||
*'''Level | *'''Level 82''': +3 Poison Mist (17) | ||
*'''Level 83''': +3 '''Poison Mist''' (20) | |||
*'''Level | *'''Level 84''': +3 Burning Magic (3) | ||
*'''Level | *'''Level 85''': +3 Burning Magic (6) | ||
*'''Level | *'''Level 86''': +3 Burning Magic (9) | ||
*'''Level | *'''Level 87''': +1 '''Burning Magic''' (10), +2 Fire Demon (3) | ||
*'''Level | *'''Level 88''': +3 Fire Demon (6) | ||
*'''Level | *'''Level 89''': +3 Fire Demon (9) | ||
*'''Level | *'''Level 90''': +1 '''Fire Demon''' (10), +2 Teleport Mastery (3) | ||
*'''Level | *'''Level 91''': +3 Teleport Mastery (6) | ||
*'''Level 92''': +3 Teleport Mastery (9) | |||
*'''Level 93''': +1 '''Teleport Mastery''' (10), +2 Elemental Decrease (2) | |||
*'''Level | *'''Level 94''': +3 Elemental Decrease (5) | ||
*'''Level 95''': +3 Elemental Decrease (8) | |||
*'''Level | *'''Level 96''': +2 '''Elemental Decrease''' (10), +1 Seal (2) | ||
*'''Level | *'''Level 97''': +3 Seal (5) | ||
*'''Level | *'''Level 98''': +3 Seal (8) | ||
*'''Level | *'''Level 99''': +3 Seal (11) | ||
*'''Level | *'''Level 100''': +3 Seal (14) | ||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
;End Result | ;End Result | ||
*'''Explosion''': Level 20 | *'''Explosion''': Level 20 | ||
*''' | *'''Arcane Overdrive''': Level 10 | ||
*''' | *'''Elemental Amplification''': Level 10 | ||
*'''Poison Mist''': Level 20 | *'''Poison Mist''': Level 20 | ||
*'''Burning Magic''': Level 10 | |||
*'''Fire Demon''': Level 10 | |||
*'''Teleport Mastery''': Level 10 | *'''Teleport Mastery''': Level 10 | ||
*'''Spell Booster''': Level | *'''Spell Booster''': Level 10 | ||
*'''Elemental Decrease''': Level 10 | *'''Elemental Decrease''': Level 10 | ||
*'''Seal''': Level | *'''Seal''': Level 14 | ||
Explosion will be your fastest training skill. | Explosion will be your fastest training skill. Spell Booster, Arcane Overdrive, and Elemental Amplification are next to support Explosion. Poison Mist comes next to take advantage of the DoT, than Burning Magic to increase it. Finish Fire Demon and Teleport Mastery for more damage. Finish Spell Booster for more time. Max Elemental Decrease for those mobs that are strong to both Fire and Poison. Seal cast fast and is useful with only one point, so it does not need to be maxed early, or at all. | ||
==Fourth Job Skill Builds== | ==Fourth Job Skill Builds== | ||
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===Bishop=== | ===Bishop=== | ||
When you reach | When you reach 100, go to Leafre, Forest of the Priest (Hidden Portal at the top of Valley of the Antelope) and talk to Gritto the 4th Job Instructor. Bring back a Heroic Star and Heroic Pentagon, obtained by killing Manon & Griffey. | ||
Most people say Griffey is more difficult, so do that last. | Most people say Griffey is more difficult, so do that last. The strategy is the same for both. Don't use Teleport Mastery or Bless/HS, as they will get debuffed anyway and take too long to put back. Do use Magic Guard, and if/when you have time, a macro with Invincible/Magic Armor/Magic Booster. Of course MG is the priority. You don't really need the other, but it saves MP. Put Holy Magic Shell on a Quick Slot so you can see when the cooldown is finished and you can use it again. Putting potions on Quick Slot is also helpful so you can see how many you have left. Minimize last minute changes to your keyboard layout so you don't get confused. A split second delay in thinking could mean you die. You can open the keyboard layout and move the keys you need to the Quick Slot area if needed so you don't need to change what keys you are used to using just to be able to see them. | ||
Go in and immediately use Holy Magic Shell and start attacking. | Go in and immediately use Holy Magic Shell and start attacking. When it runs out, teleport away and hide. Don't worry about attacking the Kents, just hide from Manon/Griffey by teleporting to the left and right side of the map away from them and be ready with the MG and Power Elixer when you teleport past as they will 1/1 and/or debuff you. Don't attack again till you are able to use Holy Magic Shell again first. This will take lots of patience, but it will work. Good Luck. | ||
A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started. | A level by level build is not realistic as there is no way to predict when you will find, or be able to buy, the required mastery books, but here are some tips to get you started. The Maple Warrior skill book will be given when you finish the job advancement. Angel Ray requires the Angel Ray skill book which drops from Zakum. Most people will agree Angel Ray is the most important skill to max first, but since you probably won't have the book... Post Ascension build, there are several 1 pointers you should get first such as Bahamut because it adds Elemental Resistance. Next max Buff Mastery for the added attack and longer buffs. | ||
;Party Build | ;Party Build | ||
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*'''Level 127''': +3 Angel Ray (8) | *'''Level 127''': +3 Angel Ray (8) | ||
If you don't have Angel Ray yet, Buff Mastery is a good choice as it is only 10 SP to max and will improve your other attacks and buffs. | If you don't have Angel Ray yet, Buff Mastery is a good choice as it is only 10 SP to max and will improve your other attacks and buffs. Max Angel Ray or Advanced Blessing next depending on if you are able to get the skill book. | ||
;End Result | ;End Result (This shows max all, but you could leave points off Bahamut or Big Bang) | ||
*'''Buff Mastery''': Level 10 | *'''Buff Mastery''': Level 10 | ||
*'''Angel Ray''': Level 30 | *'''Angel Ray''': Level 30 | ||
Line 592: | Line 541: | ||
;Regular Build | ;Regular Build | ||
*'''Level 120''': +1 Paralyze (1), +1 | *'''Level 120''': +1 Paralyze (1), +1 Mist Eruption (1), +1 Arcane Aim (1) | ||
*'''Level 121''': +1 | *'''Level 121''': +1 Big Bang (1), +1 Meteor Shower (1), +1 Ifrit (1) | ||
*'''Level 122''': +3 Buff Mastery (3) | *'''Level 122''': +3 Buff Mastery (3) | ||
*'''Level 123''': +3 Buff Mastery (6) | *'''Level 123''': +3 Buff Mastery (6) |