Disgaea 3: Absence of Justice/Humans
Of the common units in the game, there are humans and monsters. Unlike monsters, humans have the ability to equip seven different varied weapons, which allow them to learn weapon-based skills. They have the ability to lift and throw (and when in the right club, Dual Throw) other units, where as monsters automatically "pass" units already thrown towards them, lacking the ability to lift or throw themselves. Humans can temporarily equip a monster as a weapon if the monster undergoes a magichange transformation.
Several human classes can be used from the beginning of the game, but most need to be unlocked. This is typically done by raising different classes to a certain level (for example, the Archer class is unlocked by having both a Valkyrie and Cleric of Lv15 or higher). Higher tiers of the same class are unlocked by leveling up lower tiers (example; a tier 2 Warrior is unlocked by raising a tier 1 Warrior to Lv15; a tier 3 Warrior is unlocked by raising a tier 2 to Lv40; etc).
Despite having the properties of human units, story-bound humans such as Mao and Almaz are not included in this list, as they are thought to be separate, special units.
Fighter
- Gender: Male
- Move: 4
- Jump: 20
- Counter: 2
- Throw: 5 Panels, 32 dm
- Fire: 0%
- Wind: 0%
- Ice: -50%
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Fighter | Warrior | Destroyer | Gladiator | Warlord | Battle Master |
Unlock | From start | Lv15 Fighter | Lv40 Warrior | Lv80 Destroyer | Lv160 Gladiator | Lv360 Warlord |
Aptitude | ||||||
HP | 110% | 115% | 120% | 125% | 130% | 135% |
SP | 70% | 70% | 75% | 75% | 80% | 80% |
ATK | 120% | 125% | 130% | 135% | 140% | 145% |
DEF | 120% | 125% | 130% | 135% | 140% | 145% |
INT | 70% | 70% | 75% | 75% | 80% | 80% |
RES | 70% | 70% | 75% | 75% | 80% | 80% |
HIT | 100% | 105% | 110% | 115% | 120% | 125% |
SPD | 90% | 90% | 90% | 95% | 100% | 105% |
Base Stats | ||||||
HP | 28 | 30 | 32 | 34 | 36 | 38 |
SP | 6 | 7 | 8 | 9 | 10 | 11 |
ATK | 16 | 18 | 20 | 22 | 24 | 26 |
DEF | 16 | 18 | 20 | 22 | 24 | 26 |
INT | 6 | 7 | 8 | 9 | 10 | 11 |
RES | 6 | 7 | 8 | 9 | 10 | 11 |
HIT | 12 | 13 | 14 | 15 | 16 | 17 |
SPD | 10 | 11 | 12 | 13 | 14 | 15 |
Weapon Affinity | ||||||
Fist | - | - | - | - | - | - |
Sword | 3 | 4 | 5 | 5 | 5 | 5 |
Spear | 3 | 4 | 5 | 5 | 5 | 5 |
Bow | - | - | - | - | - | - |
Gun | - | - | - | - | - | - |
Axe | 3 | 4 | 5 | 6 | 6 | 6 |
Staff | - | - | - | - | - | - |
Evilities | ||||||
Name | Type | Tier | Level | Mana cost | Effect | |
Wild Cry | Innate | 1-6 | Lv1 | - | Increase stats by 20% per adjacent enemy unit. | |
Heal Gain | Common | 1-6 | Lv1 | 100 | Heal amount increased by 50% when receiving health magic. | |
Mind Mastery | Common | 1-6 | Lv1 | 100 | SP aptitude increases 10%. | |
Resist Mastery | Common | 1-6 | Lv1 | 100 | RES aptitude increases 10%. | |
Armor Mastery | Exclusive | 2-5 | Lv20 | 1000 | Equipment aptitude for HP and DEF increased by 30%. | |
Energy Slash | Exclusive | 4-6 | Lv100 | 5000 | 10% of current SP added to ATK when sword is equipped. | |
Heavy Smash | Exclusive | 6 | Lv500 | 30000 | 30% of base DEF added to ATK when axe is equipped. |
Valkyrie
- Gender: Female
- Move: 4
- Jump: 20
- Counter: 2
- Throw: 5 Panels, 32 dm
- Fire: 0%
- Wind: -50%
- Ice: 0%
Tier | T1 | T2 | T3 | T4 | T5 | T6 |
---|---|---|---|---|---|---|
Name | Lady Fighter | Lady Warrior | Valkyrie | Minerva Lass | Freya | Iron Maiden |
Unlock | From start | Lv15 Lady Fighter | Lv40 Warrior | Lv80 Valkyrie | Lv160 Minerva Lass | Lv360 Freya |
Aptitude | ||||||
HP | 110% | 115% | 120% | 125% | 130% | 135% |
SP | 70% | 70% | 75% | 75% | 80% | 80% |
ATK | 120% | 125% | 130% | 135% | 140% | 145% |
DEF | 120% | 125% | 130% | 135% | 140% | 145% |
INT | 70% | 70% | 75% | 75% | 80% | 80% |
RES | 80% | 80% | 85% | 85% | 90% | 90% |
HIT | 100% | 105% | 110% | 115% | 120% | 125% |
SPD | 80% | 80% | 85% | 85% | 90% | 90% |
Base Stats | ||||||
HP | 28 | 30 | 32 | 34 | 36 | 38 |
SP | 6 | 7 | 8 | 9 | 10 | 11 |
ATK | 16 | 18 | 20 | 22 | 24 | 26 |
DEF | 16 | 18 | 20 | 22 | 24 | 26 |
INT | 6 | 7 | 8 | 9 | 10 | 11 |
RES | 8 | 9 | 10 | 11 | 12 | 13 |
HIT | 12 | 13 | 14 | 15 | 16 | 17 |
SPD | 8 | 9 | 10 | 11 | 12 | 13 |
Weapon Affinity | ||||||
Fist | - | - | - | - | - | - |
Sword | 3 | 4 | 5 | 5 | 5 | 5 |
Spear | 3 | 4 | 5 | 6 | 6 | 6 |
Bow | 3 | 4 | 5 | 5 | 5 | 5 |
Gun | - | - | - | - | - | - |
Axe | - | - | - | - | - | - |
Staff | - | - | - | - | - | - |
Evilities | ||||||
Name | Type | Tier | Level | Mana cost | Effect | |
Assault Attack | Innate | 1-6 | Lv1 | - | Damage increased by number of moved panels within turn x 10%. | |
Heal Gain | Common | 1-6 | Lv1 | 100 | Heal amount increased by 50% when receiving health magic. | |
Mind Mastery | Common | 1-6 | Lv1 | 100 | SP aptitude increases 10%. | |
Resist Mastery | Common | 1-6 | Lv1 | 100 | RES aptitude increases 10%. | |
Shield Mastery | Exclusive | 2-5 | Lv20 | 1000 | Decrease damage taken from normal attacks by 50%. | |
Power Shot | Exclusive | 4-6 | Lv100 | 5000 | 30% of base ATK added to HIT when bow is equipped. | |
Spear Sting | Exclusive | 6 | Lv500 | 30000 | 30% of base HIT added to ATK when spear is equipped. |