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Default sorting is by defence, then by health points.

Each enemy type leaves a chest containing a specific loot. If you beat all enemies in a group with melee attacks only, the last one will leave a red chest, that is different from the regular one. An equal mark "=" in the table means the red chest has the same loot as the blue ones; such enemies are fit to be fought with magic.

Floor 1 enemies[edit]

Image Enemy HP Def Exp Loot Melee loot
Bee giant 100 32 10 Gold =
Bat 100 48 10 Gold Lamp
Skeleton 300 55 10 Gold Spectacle/red potion/pendant
Boalisk 200 64 10 Food =
Goblin 400 64 10 Gold Candle/gold
Ochre jelly 100 90 10 Gold Key/gold
Fire element 100 100 10 Gold Lamp
Ares 300 118 20 Gold Red potion/gold

Floor 2 enemies[edit]

Image Enemy Def Exp Loot HP & red loot Notes
Hood 41 20 500 HP: food
700-1000 HP: gold
500: food
700: lamp
1000: candle
Hood Master 70 Gold 700: black onyx Casts Needle
Cave Fisher 45 60 Gold 300: lamp
400: candle
700: B-potion
1000: lamp
Assassin Bug 50 60 Gold 300: mirror, lamp
Kraken 50 60 Gold 500: balance
1000: red potion
1400: gold
Immune to Deluge
Scopion-G 50 50 Gold 600: poison
1100: red potion
Raven 68 50 Gold 700: candle, balance, spectacle
800: B-potion
Garbug 71 40 600 HP: gold
1200 HP: food
600: gold
1200: food
Immune to Deluge
Sir Gawaine 80 70 Gold 300: ruby
1100: gold

Floor 3 enemies[edit]

Floor 4 enemies[edit]

Floor 5 enemies[edit]

Floor 6 enemies[edit]

Floor 7 enemies[edit]

Floor 8 enemies[edit]

Floor 9 enemies[edit]

Floor 10 enemies[edit]