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This is a continuation of the walkthrough for CCLP2. Levels 61 (Icy Moat) through 80 (Frost Swirl) will be discussed on this page.

Level 61:Icy Moat

The route is simple, but the boosting is not. Spiral all the way to the center. Go left for 3 chips. Hit the button twice and go down for 3 chips. Repeat and go up. Hit the button twice again and go on the force floors. Get off and go down, up, and right for 3 chips each. You don't need, and can't get to, the rest. Go back to the button and hit it once. Spiral outwards to the exit. A cold 421 seconds.

Level 62:Chips on the Blocks

Level 63:Jungle

Step up and wait. (The teeth should move immediately.) As the teeth passes SE of you, run right. Get the chip. Wait one move for it to drown, and turn right. Pick up this chip and the one above you. Go below the chip on the right and past the two waters. Wait for the teeth to go three below, then go get the chip. The teeth will drown. Get the chip where it was. Circle around to the right and get the chip. Run up and get the top chip, then the bottom. Beat the teeth to the left. Go down past the teeth and get the chip to the left. Continue with the two above. Get the two chips in the niches to the right, and then in the upper right corner. Run left through the blobs. (This is a speed route with a low chance of success. You can run around the blobs, but you will only get 126.) Either way, pick up the two chips below the blob mass, and run down. Get the two chips to the left and run up. A teeth is coming, so get the chip and stay one away from hugging the water. The teeth will drown, and you can run right for 1 chip and left for 4 chips. Circle to the far left and get a chip. Get the chip left behind near the exit, and the chip below it. Run counterclockwise to get the remaining 4 chips. Walk right to the start. Pass the chip socket to get the green key. Now bulldoze the trees and enter the exit at the center. You should have about 128 trees down.

Level 64:Loop Holes

Level 65:Beware of the Teeth!

Take the far right fork to get the yellow key. Go to the far left and beat the teeth past the teleport to get the green key. Then take the next fork to the right. Get the keys, but only open the RED door. Let the paramecium out, and hit the toggle button. Pass the wall and take the west path below you. Follow the ice corridor out to the middle of the ice. Go down and left to the red key. Go one down and right from there to get three chips. Step left and back to the fork. Step to the top square and go left. Beat the balls to the red door. Get all 12 of the remaining chips. Backtrack and hug the top wall to slide to the flippers. Go back to the original fork. Go back through the ice corridor to the water. Swim to the exit. 38 seconds.

Level 66:Hobgoblins and Chimera

Simple level. Open up the top dirt squares around you and go down. Get the chip. Then go left, up, and right, delaying when necessary. Follow the tank to the chip socket and skate to the exit. 231 easy seconds.

Level 67:The One Sensible Chip

Level 68:Madness II

Level 69:So Many Chips!

There are so many as to be extra, although you cannot get them all. Run up and turn right immediately. Hug the right wall up and down. At the first going-down intersection, turn right. Continue to hug the right wall to the bottom. Now follow the left wall until you are next to a trap. This time, turn left. Continue to hug the left wall over to the chip sockets. Turn left and up. Pass the traps and turn left and down. Avoid the traps again and U-turn back around. Go to the top and get more chips as needed. When you are finished, run right to score so many seconds: 238.

Level 70:Killer Spiral

Step right and pass two more gravel. Wait for the glider. Spiral to the center and go left. On the fourth gravel (not counting the entrance to the left side), wait. Spiral to the chip and then all the way back out. Turn right. You can just fit through the two gliders. Continue to the other chip. Return to the center and spiral down. At the last turn before the exit, one glider will ricochet back to the exit. Wait for him, then rush to the exit. You score 220 seconds.

Level 71:Mads' Rush II

Open the toggle wall and get the green key to the right. Go through the door and pick up the flippers. Go to the top and get the fire boots. (When you hit the toggle button on the left, the teeth should also move.) Go back down to the bottom. Get all seven chips from the teeth. Pass the socket and go: 5R3U4R2DL2D and right to the yellow key. Beat the ball to the door and run onto the random force floors. Hope to hit the button as soon as possible, and get out. Flip the tank backwards to the right, and beat the balls to the (hidden) ice skates above you. Skate past the bombs. Get the fire boots and walk to the exit. More profitable than the first Mads' Rush; you score 25 here, provided you had good luck. (26 is possible with perfect luck.)

Level 72:Checkerboard I

Level 73:Bumble Boy

The bug chases you around the ring; exit to the left. Go into the big ring of bugs and get the two keys and chip. Return to the start and go up. Run all the way to the right and into the central sanctum. Open the blue door, then the yellow. Bring the block through all the bugs back to the start. Push it into the original bug's path. It will now hit the toggle button; exit past the toggle wall. 232 bumble bumble.

Level 74:Chip Search

Get the chip to the right, and slide onto the thief. Get the central chip of the west "leg", and run down. Go over to the lower left corner and get all the chips EXCEPT the far western one. It is mined with a trap. Go back to the windmill and take the whole south leg of chips and the suction boots. Get the central chip of the east leg and run up. Run around the thief and get the other chip by the start ball. Run up to get the flippers. Go to the top left and swim to the chips and fire boots. Go down through the teleport below and get the blue and red keys. Go left through the teleport and open the green door. Get the green key and the chip. Go to the top and get the chips under the red and green doors. Go past the teleport to the tank area. Follow the tanks to the lower right. Pick up the chips from the top and exit from the center. Go back to the teleport and go up through it. Get the yellow key. Return to the start and get the final chip under the yellow door. Blast down through the teleport to the exit. You found 253 seconds.

Level 75:BuggyWall

Circle all the way around the level, picking up each chip. Continue circling to the THIRD alcove you went to. Pass the chip socket and enter the center. Pick up the blue key. Run down to the bottom right and get the green key. Now run left to the red key. Go up one room and right one room. A "bug" in this level put a green door where there was a yellow door, so that you don't need the yellow door. Pass the doors and exit. You score 113.

Level 76:Fire Bugs

Follow the bugs to get the first four chips. Go right to get the fifth. Beat the bugs and return to the start. Get another chip and go right through the port. Step up and run right. CLone the blocks and get the flippers. Run back to the teleport and step right. Swim to the last chip. You are blocked at the exit above you; try a different way. Go back through the teleport, and go up through it again. You have all the chips, so you pass the chip socket. Get the fire boots and go back through. Walk to the very edge of the fire at the lower right. The lone floor space hides the exit. Only a firebug could have found that! But you found 241 seconds......

Level 77:Madd Maze

Level 78:The Search for the Exit

Kind of a difficult route to execute, but seems so simple otherwise. Run down to the bug area and get the fire boots. Go down through the port to get the flippers. Go back up through, and then right. Get the two chips behind the fire and water, and go to the force area. Each time you are about to be smashed against the wall, step down. At the bottom, step right twice in this situation. You must push the *left* block. Go left to the clone button, but don't hit it. Instead, get all the chips in a clockwise manner (and the green key under one of them). Go left and up to where the glider is circling. Approach the chip from above - all others are mined. Go back to the gliders going around an exit. Pass the chip socket and green door. Wait for the paramecium, then enter the spiral to exit. You found 295 seconds.

Level 79:Cra-zy

Very short, but fiendish route. Step up and go through the left teleport. Get the fire boots. Step up through and wait. As the first fireball blows up, step DU. You get the flippers and go back to the fireball room. Circle clockwise and go right. Pick up the chip and slide to the exit. Crazy 114 seconds.

Level 80:Frost Swirl

Get the red key and unlock the blue key. Swap your blue keys and jump past the ball to the right. Swap for a red key and backtrack. Wait for the ball on the left and jump past it. Swap red keys and wait for the ball above you. Jump past it and swap for a yellow key. Backtrack and swap yellow keys. Wait for the ball and go back to the start. Swap for a blue key and follow the ball back to the left side. Swap blue keys and wait for the ball on the top. Swap for a yellow key and then swap yellow keys. Wait for the next ball and go to the right. Swap for a red key and swap red keys (you don't need the key, but you need the last chip). Go back to the start and exit. 316 swirl.

Level 81 and beyond

For the next 20 levels, go to CCLP2 Levels 81-100

For the 20 levels after that, go to CCLP2 Levels 101-120

For the 20 levels after that, go to CCLP2 Levels 121-140

For the 9 levels after that, go to CCLP2 Levels 141-149