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{{Header Nav|game=Aaargh!|num=0}}
{{Header Nav|game=Aaargh!}}
{{Infobox
{{Game
|completion=0
|image=Aaargh Box Art.jpg
|title=Aaargh!
|title=Aaargh!
|image=Aargh! cover artwork.png
|developer={{colist|Binary Design|Sculptured Software}}
|developer=[[Binary Design]], [[Sculptured Software]]
|publisher={{colist|Arcadia Systems|Melbourne House}}
|publisher=[[Arcadia Systems]], [[Melbourne House]]
|year=1988
|systems={{syslist|amiga|cpc|apple2gs|atarist|c64|dos|msx|zx}}
|designer=Steve Coleman
|designer=Steve Coleman
|released={{rd|1988}}{{rd|1989}}
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|systems=[[Amiga]], [[Amstrad CPC]], [[Apple IIGS]], [[Atari ST]], [[Commodore 64]], [[DOS]], [[MSX]], [[ZX Spectrum]]
|players=1
|modes=[[Single player]]
}}
}}
{{game disambig||the [[Games Machine Ltd.]] game|[[Aaargh! Condor]]|the Nickelodeon game|[[Aaahh!!! Real Monsters]]}}
{{game disambig||the [[Games Machine Ltd.]] game|[[Aaargh! Condor]]|the Nickelodeon game|[[Aaahh!!! Real Monsters]]}}
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It was programmed by Steve Coleman, with artwork by Joe Hitchens.
It was programmed by Steve Coleman, with artwork by Joe Hitchens.
{{Continue Nav}}


{{ToC}}
{{ToC}}


[[Category:Action-adventure]]
[[Category:Action-adventure]]
[[Category:Amiga]]
[[Category:Single player]]
[[Category:Amstrad CPC]]
[[Category:Apple IIGS]]
[[Category:Atari ST]]
[[Category:Commodore 64]]
[[Category:DOS]]
[[Category:Mac OS]]
[[Category:MSX]]
[[Category:ZX Spectrum]]
[[Category:1988]]

Latest revision as of 05:54, 27 April 2023

Box artwork for Aaargh!.
Box artwork for Aaargh!.
Aaargh!
Developer(s)Binary Design, Sculptured Software
Publisher(s)Arcadia Systems, Melbourne House
Year released1988
System(s)Commodore Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64/128, DOS, MSX, Sinclair ZX Spectrum
Designer(s)Steve Coleman
Genre(s)Action-adventure
Players1
ModesSingle player
LinksAaargh! ChannelSearchSearch
For the Games Machine Ltd. game, see Aaargh! Condor. For the Nickelodeon game, see Aaahh!!! Real Monsters.

Aaargh! is a computer game in which the player controls a giant monster, either an Ogre or a Lizard, with the goal of crushing and destroying everything in its path, across different lands and periods of history.

It was programmed by Steve Coleman, with artwork by Joe Hitchens.

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