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{{Header Nav|game=Aaargh! | {{Header Nav|game=Aaargh!}} | ||
{{ | {{Game | ||
|completion=0 | |||
|image=Aaargh Box Art.jpg | |||
|title=Aaargh! | |title=Aaargh! | ||
| | |developer={{colist|Binary Design|Sculptured Software}} | ||
| | |publisher={{colist|Arcadia Systems|Melbourne House}} | ||
|publisher= | |year=1988 | ||
|systems={{syslist|amiga|cpc|apple2gs|atarist|c64|dos|msx|zx}} | |||
|designer=Steve Coleman | |designer=Steve Coleman | ||
|genre=[[Action-adventure]] | |genre=[[Action-adventure]] | ||
| | |players=1 | ||
|modes=[[Single player]] | |||
}} | }} | ||
{{game disambig||the [[Games Machine Ltd.]] game|[[Aaargh! Condor]]|the Nickelodeon game|[[Aaahh!!! Real Monsters]]}} | {{game disambig||the [[Games Machine Ltd.]] game|[[Aaargh! Condor]]|the Nickelodeon game|[[Aaahh!!! Real Monsters]]}} | ||
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It was programmed by Steve Coleman, with artwork by Joe Hitchens. | It was programmed by Steve Coleman, with artwork by Joe Hitchens. | ||
{{ToC}} | {{ToC}} | ||
[[Category:Action-adventure]] | [[Category:Action-adventure]] | ||
[[Category: | [[Category:Single player]] | ||
Latest revision as of 05:54, 27 April 2023
Aaargh! | |
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Developer(s) | Binary Design, Sculptured Software |
Publisher(s) | Arcadia Systems, Melbourne House |
Year released | 1988 |
System(s) | Commodore Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64/128, DOS, MSX, Sinclair ZX Spectrum |
Designer(s) | Steve Coleman |
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Genre(s) | Action-adventure |
Players | 1 |
Modes | Single player |
- For the Games Machine Ltd. game, see Aaargh! Condor. For the Nickelodeon game, see Aaahh!!! Real Monsters.
Aaargh! is a computer game in which the player controls a giant monster, either an Ogre or a Lizard, with the goal of crushing and destroying everything in its path, across different lands and periods of history.
It was programmed by Steve Coleman, with artwork by Joe Hitchens.