ActRaiser/Death Heim: Difference between revisions

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[[image:ActRaiser Death Heim.jpg|frame|right|Your final challenge]]
[[image:ActRaiser Death Heim.jpg|frame|right|Your final challenge]]
Welcome to the final act.  You must defeat all the ACT II bosses again before facing Tanzra himself.
Welcome to the final act.  You must defeat all the ACT II bosses again before facing Tanzra himself.
All the returning bosses are quicker, and you need to fight them all within succession.  There is no regeneration between boss fights. It is not recommended to use more than one magic attempt per boss during the rush, and to save the magic for the Ice Dragon. {{-}}
All the returning bosses are quicker, and you need to fight them all within succession.  There is no regeneration between boss fights. It is not recommended to use more than one magic attempt per boss during the rush, and to save the magic for the Ice Dragon.  
 
The best magic spell to use at Death Heim is Stardust.
{{-}}


== Minotaurus ==
== Minotaurus ==
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In the werewolf form, he lumbers across the ground until he decides to jump off the walls quickly, and then lands in the center of the room and calls forth three wolf heads. The heads travel in a straight line across the room. His attacks can be hard to avoid, but the werewolf can be quickly dispatched by striking it mercilessly while it's moving slowly on the ground.  
In the werewolf form, he lumbers across the ground until he decides to jump off the walls quickly, and then lands in the center of the room and calls forth three wolf heads. The heads travel in a straight line across the room. His attacks can be hard to avoid, but the werewolf can be quickly dispatched by striking it mercilessly while it's moving slowly on the ground.  
Use of Stardust is not necessary for this battle. 


== Pharaoh ==
== Pharaoh ==
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The boss behaves in the same pattern.  It will first tumble towards you, and if you remain on the same side as it, it will jump up and roll towards the center.  If you are on the ground or on the opposite side, it will roll across.
The boss behaves in the same pattern.  It will first tumble towards you, and if you remain on the same side as it, it will jump up and roll towards the center.  If you are on the ground or on the opposite side, it will roll across.
It is vulnerable to stardust when it is in the corner.


== Viper ==
== Viper ==
The viper is dangerous, but is defeated simply by waiting under one of the spike lifts that falls, and making one or two hits as it goes up.  Jump off before it reaches the top.   
The viper is dangerous, but is defeated simply by waiting under one of the spike lifts that falls, and making one or two hits as it goes up.  Jump off before it reaches the top.   


While it is normally vulnerable to stardust, you need to preserve the magic for the next fight.   
While it is normally vulnerable to stardust, you may want to preserve the magic for the next fight.   


== Ice Dragon ==
== Ice Dragon ==


While the Ice Dragon isn't much more difficult, you still need to defeat it and face another boss afterward.  However, there is no longer a need for any magic beyond this level.  It is most vulnerable to stardust while it is swooping along the ground.   
While the Ice Dragon isn't much more difficult, you still need to defeat it and face Tanzra afterwards.  However, there is no longer a need for any magic beyond this level.  It is most vulnerable to stardust while it is swooping along the ground.   


== Tanzra ==
== Tanzra ==