Advance Wars: Dual Strike/COs: Difference between revisions

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{{cleanup|Tabulate?}}
{{cleanup|Make template to display CO-specific info in table form.}}
{{Header Nav|game=Advance Wars: Dual Strike}}
{{Header Nav|game=Advance Wars: Dual Strike}}
{{floatingtoc}}


==About Abilities==
==About Abilities==
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==About CO Power Gauge==
==About CO Power Gauge==
The gauge will have the form xxXXXX or some other combination of lower and upper case 'x's.  Each 'x' corresponds to the "stars" that need to be filled in order to use a CO or SCO power.  The lower case stars, or 'x's show what needs to be filled in order to use a CO power.  The full gauge, including the large stars, or 'X's, show what needs to be filled to use a SCO power. These stars are different from defensive stars.  They represent, in a sense, money.  Each star initially represents 9000 money.  However, whenever a power is used, the amount required to fll a star goes up 18000.  To fill up the gauge you either need to kill enemy units or have your own units killed. For every HP lost to a unit you control, you gain 1/10 of its total cost to your CO gauge.  For every HP of damage you do to an enemy unit, you gain  half of 1/10 i.e. 1/20 of its total cost to your CO gauge.
The gauge will have the form xxXXXX or some other combination of lower and upper case 'x's.  Each 'x' corresponds to the "stars" that need to be filled in order to use a CO or SCO power.  The lower case stars, or 'x's show what needs to be filled in order to use a CO power.  The full gauge, including the large stars, or 'X's, show what needs to be filled to use a SCO power. These stars are different from defensive stars.  They represent, in a sense, money.  Each star initially represents 7000 money.  However, whenever a power is used, the amount required to fll a star goes up 14,000 after 10 uses.  To fill up the gauge you either need to kill enemy units or have your own units killed. For every HP lost to a unit you control, you gain 1/10 of its total cost to your CO gauge.  For every HP of damage you do to an enemy unit, you gain  half of 1/10 i.e. 1/20 of its total cost to your CO gauge.
Rumors say that cost of units does not relate to CO Gauge anymore.  Rather, there is a set amount that units fill up the gauge that is independent of  cost.  How does this work exactly?
Rumors say that cost of units does not relate to CO Gauge anymore.  Rather, there is a set amount that units fill up the gauge that is independent of  cost.  How does this work exactly?


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NOTE:  All Romaji spellings of their Japanese names are taken directly from Nintendo's website.  When I noted a possible spelling mistake, this is due to the text being obstructed by another image.  Other than that, these spellings are 100% official.  Check the website yourself. http://www.nintendo.co.jp/ds/awrj/chara/index.html
NOTE:  All Romaji spellings of their Japanese names are taken directly from Nintendo's website.  When I noted a possible spelling mistake, this is due to the text being obstructed by another image.  Other than that, these spellings are 100% official.  Check the website yourself. http://www.nintendo.co.jp/ds/awrj/chara/index.html


==Orange Star (Known as Red Star in Japan)==
==Orange Star (known as Red Star in Japan) COs==
'''Andy (Ryo)'''
 
{{col|2|begin}}
===Andy (Ryo)===
:Abilities:
:Abilities:
::No inherent weaknesses or strengths.  All units have 100% stats.
::No inherent weaknesses or strengths.  All units have 100% stats.
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::Miss: Waking up early
::Miss: Waking up early


'''Max (Max)'''
{{col|2}}
===Max (Max)===
:Abilities:
:Abilities:
::All direct units do 120% damage.
::All direct units do 120% damage.
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::Hit: Weight training
::Hit: Weight training
::Miss: Studying
::Miss: Studying
{{col|2|end}}


'''Sami (Domino)'''
{{col|2|begin}}
===Sami (Domino)===
:Abilities:
:Abilities:
::Infantry and mechs do 120% damage.
::Infantry and mechs do 120% damage.
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::Miss: Cowards
::Miss: Cowards


'''Nell (Catherine)'''
{{col|2}}
===Nell (Catherine)===
:Abilities:
:Abilities:
::All units are lucky and may do extra damage.
::All units are lucky and may do extra damage.
::There is a small chance to do +1 HP demage
::There is a small chance to do +1 HP damage
::This chance gets reduced greatly when the target has 2 or more stars of terrain defense.
::This chance gets reduced greatly when the target has 2 or more stars of terrain defense.
::The luck chance of her natural ability is also unlikely when a weak unit attacks a strong unit.  Say, an infantry attacking a Md Tank and will be less likely to do +1 HP damage in these cases.
::The luck chance of her natural ability is also unlikely when a weak unit attacks a strong unit.  Say, an infantry attacking a Md Tank and will be less likely to do +1 HP damage in these cases.
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:CO Power: Lucky Star
:CO Power: Lucky Star
::All units get even luckier.
::All units get even luckier.
::Units have a better chance to do up to +6 HP demage.
::Units have a better chance to do up to +6 HP damage.
::These odds reduce as her attacking units are at lower HP.
::These odds reduce as her attacking units are at lower HP.
::Weak units have much more noticeable chances of getting lucky on strong units.  Infantry can hurt stronger units if lucky.
::Weak units have much more noticeable chances of getting lucky on strong units.  Infantry can hurt stronger units if lucky.
:SCO Power: Lady Luck
:SCO Power: Lady Luck
::All units have much better chance to do up to +10 HP demage
::All units have much better chance to do up to +10 HP damage
::These odds reduce as her attacking units are at lower HP.
::These odds reduce as her attacking units are at lower HP.
::Weak units may now OHKO strong units.  Infantry may OHKO everything.
::Weak units may now OHKO strong units.  Infantry may OHKO everything.
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::Hit: Willful students
::Hit: Willful students
::Miss: Downtime
::Miss: Downtime
{{col|2|end}}


'''Hachi (Hachi)'''
{{col|2|begin}}
===Hachi (Hachi)===
:Abilities:
:Abilities:
::All units cost 90% of their normal price.
::All units cost 90% of their normal price.
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::Miss: Medicine
::Miss: Medicine


'''Jake (John)'''
{{col|2}}
===Jake (John)===
:Abilities:
:Abilities:
::All land units on plains do 110% damage.
::All land units on plains do 110% damage.
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::Hit: Clubbin'
::Hit: Clubbin'
::Miss: Easy listening
::Miss: Easy listening
{{col|2|end}}


'''Rachel (Rachel)'''
{{col|2|begin}}
===Rachel (Rachel)===
:Abilities:
:Abilities:
::Units on appropriate her properties repair at +1 HP/day but repair costs increase proportionately.
::Units on appropriate her properties repair at +1 HP/day but repair costs increase proportionately.
:CO Gauge:  xxxXXX
:CO Gauge:  xxxXXX
:CO Power: Lucky Lass
:CO Power: Lucky Lass
::Increases chance of all units to do up to +4 HP demage.
::Increases chance of all units to do up to +4 HP damage.
:SCO Power: Covering Fire
:SCO Power: Covering Fire
::Three missiles are launched at enemy randomly.
::Three missiles are launched at the enemy, targets selected by monetary value and health of targets.
:Tag Affinity:
:Tag Affinity:
::Nell:    XXX, Windfall
::Nell:    XXX, Windfall
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::Miss: Excuses
::Miss: Excuses


==Blue Moon==
{{col|2|end}}
'''Olaf (Whip)'''
 
==Blue Moon COs==
 
{{col|2|begin}}
===Olaf (Whip)===
:Abilities:
:Abilities:
::No penalties due to the snow.
::No penalties due to the snow.
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::Miss: Rainclouds
::Miss: Rainclouds


'''Grit (Billy)'''
{{col|2}}
===Grit (Billy)===
:Abilities:
:Abilities:
::Indirect units do 120% damage.
::Indirect units do 120% damage.
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::Hit: Cats
::Hit: Cats
::Miss: Rats
::Miss: Rats
{{col|2|end}}


'''Colin (Ewan)'''
{{col|2|begin}}
===Colin (Ewan)===
:Abilities:
:Abilities:
::All units cost 80% of their normal prices.
::All units cost 80% of their normal prices.
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::Miss: Black Hole
::Miss: Black Hole


'''Sasha (Sasha)'''
{{col|2}}
===Sasha (Sasha)===
:Abilities:
:Abilities:
::Receive +10% money from each of her properties, so 1100 by default.
::Receive +10% money from each of her properties, so 1100 by default.
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::Hit: Truffles
::Hit: Truffles
::Miss: Pork Rinds
::Miss: Pork Rinds
{{col|2|end}}


==Yellow Comet==
==Yellow Comet COs==
'''Kanbei (Kikuchiyo)'''
 
{{col|2|begin}}
===Kanbei (Kikuchiyo)===
:Abilities
:Abilities
::All units do 120% damage.
::All units do 120% damage.
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::Miss: Computers
::Miss: Computers


'''Sonja (Asuka)'''
{{col|2}}
===Sonja (Asuka)===
:Abilities
:Abilities
::All units have +1 to their vision range.
::All units have +1 to their vision range.
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::All units can see into forests and reefs.
::All units can see into forests and reefs.
::Enemy reduces 3 of their terrain defense stars.
::Enemy reduces 3 of their terrain defense stars.
::Attacks first when counterattacked. Sonja's destroyed units may even do demage to the attacking unit.
::Attacks first when counterattacked. Sonja's destroyed units may even do damage to the attacking unit.
:Tag Affinity:
:Tag Affinity:
::Kanbei:  XXX Battle Standard
::Kanbei:  XXX Battle Standard
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::Hit: Computers
::Hit: Computers
::Miss: Bugs
::Miss: Bugs
{{col|2|end}}


'''Sensei (Yamamoto)'''
{{col|2|begin}}
 
===Sensei (Yamamoto)===
:Abilities:
:Abilities:
::B Copters do 150% damage.
::B Copters do 150% damage.
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::Miss: Busy malls
::Miss: Busy malls


'''Grimm (Kouzou)'''
{{col|2}}
===Grimm (Kouzou)===
:Abilities:
:Abilities:
::All units do 130% damage.
::All units do 130% damage.
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::Hit: Doughnuts
::Hit: Doughnuts
::Miss: Planning
::Miss: Planning
{{col|2|end}}


==Green Earth==
==Green Earth COs==


'''Drake (Mop)'''
{{col|2|begin}}
===Drake (Mop)===
:Abilities:
:Abilities:
::All sea units do 120% damage.
::All sea units do 120% damage.
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::Miss: High places
::Miss: High places


'''Eagle (Eagle)'''
{{col|2}}
===Eagle (Eagle)===
:Abilities:
:Abilities:
::All air units do 120% damage.
::All air units do 120% damage.
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::Hit: Lucky Goggles
::Hit: Lucky Goggles
::Miss: Swimming
::Miss: Swimming
{{col|2|end}}


'''Jess (Hannah)'''
{{col|2|begin}}
===Jess (Hannah)===
:Abilities:
:Abilities:
::All vehicles do 120% damage.
::All vehicles do 120% damage.
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::Miss: Unfit COs
::Miss: Unfit COs


'''Javier (Bittman)'''
{{col|2}}
===Javier (Bittman)===
:Abilities:
:Abilities:
::All units have 120% defense from indirect units.
::All units have 120% defense from indirect units.
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::Towers grant double bonuses.
::Towers grant double bonuses.
:SCO Power: Tower of Power
:SCO Power: Tower of Power
::All units +40% to defense from indirect units.  This is a total of 200% defense. They are immune to indirects.
::All units +40% to defense from indirect units.  (Total 170% indirect defense.)
::Towers grant triple bonuses.
::Towers grant triple bonuses.
:Tag Affinity:
:Tag Affinity:
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::Hit: Honor
::Hit: Honor
::Miss: Retreating
::Miss: Retreating
{{col|2|end}}


==Black Hole==
==Black Hole COs==
Hawke (Howke)
 
{{col|2|begin}}
===Hawke (Howke)===
:Abilities:
:Abilities:
::All units do 110% damage.
::All units do 110% damage.
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::Miss: Incompetence
::Miss: Incompetence


Flak (Kong)
{{col|2}}
===Flak (Kong)===
:Abilities:
:Abilities:
::Small variations in attack, may do more, may do less.
::Small variations in attack, may do more, may do less.
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::Miss: Veggies
::Miss: Veggies
:Special Notes: The random damage will randomly do additional HP damage not simply additional % damage.  What does this mean?  It means enough infantry which do fractions of a percent to a Megatank can do a bonus of +1 HP or more of damage and significantly hurt it.
:Special Notes: The random damage will randomly do additional HP damage not simply additional % damage.  What does this mean?  It means enough infantry which do fractions of a percent to a Megatank can do a bonus of +1 HP or more of damage and significantly hurt it.
{{col|2|end}}


Lash (Cat)
{{col|2|begin}}
===Lash (Cat)===
:Abilities:
:Abilities:
::All units receiving defensive terrain bonuses also apply the bonuses to attack.  So, 1 star provides +10% to attack and defense.
::All units receiving defensive terrain bonuses also apply the bonuses to attack.  So, 1 star provides +10% to attack and defense.
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::Miss: Not getting it
::Miss: Not getting it


Adder (Snake)
{{col|2}}
===Adder (Snake)===
:Abilities:
:Abilities:
::No inherent weaknesses or strengths.  All units have 100% stats.
::No inherent weaknesses or strengths.  All units have 100% stats.
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::Hit: His own face
::Hit: His own face
::Miss: Dirty things
::Miss: Dirty things
{{col|2|end}}
==Bolt Guard COs==


==Bolt Guard==
{{col|2|begin}}
Von Bolt (Hell-Volt)  
===Von Bolt (Hell-Volt)===
:Abilities:
:Abilities:
::All units do 110% damage.
::All units do 110% damage.
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::Allies affected must wait, taking no action, this turn.
::Allies affected must wait, taking no action, this turn.
::Enemies affected must wait, taking no action, on their coming turn.
::Enemies affected must wait, taking no action, on their coming turn.
::The game looks for the the highest density of units, goes by monetary value.  His units count as negative money towards this density.
::The game looks for the highest density of units, goes by monetary value.  His units count as negative money towards this density.
:Tag Affinity:
:Tag Affinity:
:Description:
:Description:
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::Miss: Young'uns
::Miss: Young'uns


Jugger (Zipo)
{{col|2}}
===Jugger (Zipo)===
:Abilities:
:Abilities:
::Small variations in attack, may do more, may do less. he does 25% more or 10% less for his D2D
::Small variations in attack, may do more, may do less. he does 25% more or 10% less for his D2D
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::Miss: Static Electricity
::Miss: Static Electricity
:Special Notes: The random damage will randomly do additional HP damage not simply additional % damage.  What does this mean?  It means enough infantry which do fractions of a percent to a Megatank can do a bonus of +1 HP or more of damage and significantly hurt it.
:Special Notes: The random damage will randomly do additional HP damage not simply additional % damage.  What does this mean?  It means enough infantry which do fractions of a percent to a Megatank can do a bonus of +1 HP or more of damage and significantly hurt it.
{{col|2|end}}


Koal (Chakka)
{{col|2|begin}}
===Koal (Chakka)===
:Abilities:
:Abilities:
::All land units on roads do 110% damage.
::All land units on roads do 110% damage.
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::Miss: Fondue
::Miss: Fondue


Kindle (Candle)
{{col|2}}
===Candy (Candle)===
:Abilities:
:Abilities:
::All land, air, and sea units on urban terrain have 140% damage. Urban terrain does not include missile silos
::All land, air, and sea units on urban terrain have 130% damage. Urban terrain does not include missile silos
:CO Gauge:  xxxXXX
:CO Gauge:  xxxXXX
:CO Power: Urban Blight
:CO Power: Urban Blight
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::Hit: Anything Chic
::Hit: Anything Chic
::Miss: Anything Passe
::Miss: Anything Passe
{{col|2|end}}


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