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:Abilities: | :Abilities: | ||
::All units are lucky and may do extra damage. | ::All units are lucky and may do extra damage. | ||
::There is a small chance to do +1 HP | ::There is a small chance to do +1 HP damage | ||
::This chance gets reduced greatly when the target has 2 or more stars of terrain defense. | ::This chance gets reduced greatly when the target has 2 or more stars of terrain defense. | ||
::The luck chance of her natural ability is also unlikely when a weak unit attacks a strong unit. Say, an infantry attacking a Md Tank and will be less likely to do +1 HP damage in these cases. | ::The luck chance of her natural ability is also unlikely when a weak unit attacks a strong unit. Say, an infantry attacking a Md Tank and will be less likely to do +1 HP damage in these cases. | ||
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:CO Power: Lucky Star | :CO Power: Lucky Star | ||
::All units get even luckier. | ::All units get even luckier. | ||
::Units have a better chance to do up to +6 HP | ::Units have a better chance to do up to +6 HP damage. | ||
::These odds reduce as her attacking units are at lower HP. | ::These odds reduce as her attacking units are at lower HP. | ||
::Weak units have much more noticeable chances of getting lucky on strong units. Infantry can hurt stronger units if lucky. | ::Weak units have much more noticeable chances of getting lucky on strong units. Infantry can hurt stronger units if lucky. | ||
:SCO Power: Lady Luck | :SCO Power: Lady Luck | ||
::All units have much better chance to do up to +10 HP | ::All units have much better chance to do up to +10 HP damage | ||
::These odds reduce as her attacking units are at lower HP. | ::These odds reduce as her attacking units are at lower HP. | ||
::Weak units may now OHKO strong units. Infantry may OHKO everything. | ::Weak units may now OHKO strong units. Infantry may OHKO everything. | ||
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:CO Gauge: xxxXXX | :CO Gauge: xxxXXX | ||
:CO Power: Lucky Lass | :CO Power: Lucky Lass | ||
::Increases chance of all units to do up to +4 HP | ::Increases chance of all units to do up to +4 HP damage. | ||
:SCO Power: Covering Fire | :SCO Power: Covering Fire | ||
::Three missiles are launched at the enemy, targets selected by monetary value and health of targets. | ::Three missiles are launched at the enemy, targets selected by monetary value and health of targets. | ||
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::All units can see into forests and reefs. | ::All units can see into forests and reefs. | ||
::Enemy reduces 3 of their terrain defense stars. | ::Enemy reduces 3 of their terrain defense stars. | ||
::Attacks first when counterattacked. Sonja's destroyed units may even do | ::Attacks first when counterattacked. Sonja's destroyed units may even do damage to the attacking unit. | ||
:Tag Affinity: | :Tag Affinity: | ||
::Kanbei: XXX Battle Standard | ::Kanbei: XXX Battle Standard | ||
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{{col|2|begin}} | {{col|2|begin}} | ||
===Sensei (Yamamoto)=== | ===Sensei (Yamamoto)=== | ||
:Abilities: | :Abilities: | ||
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::Allies affected must wait, taking no action, this turn. | ::Allies affected must wait, taking no action, this turn. | ||
::Enemies affected must wait, taking no action, on their coming turn. | ::Enemies affected must wait, taking no action, on their coming turn. | ||
::The game looks for | ::The game looks for the highest density of units, goes by monetary value. His units count as negative money towards this density. | ||
:Tag Affinity: | :Tag Affinity: | ||
:Description: | :Description: | ||
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{{col|2}} | {{col|2}} | ||
=== | ===Candy (Candle)=== | ||
:Abilities: | :Abilities: | ||
::All land, air, and sea units on urban terrain have 130% damage. Urban terrain does not include missile silos | ::All land, air, and sea units on urban terrain have 130% damage. Urban terrain does not include missile silos |
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