Advance Wars: Dual Strike/COs: Difference between revisions

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:Abilities:
:Abilities:
::All units are lucky and may do extra damage.
::All units are lucky and may do extra damage.
::There is a small chance to do +1 HP demage
::There is a small chance to do +1 HP damage
::This chance gets reduced greatly when the target has 2 or more stars of terrain defense.
::This chance gets reduced greatly when the target has 2 or more stars of terrain defense.
::The luck chance of her natural ability is also unlikely when a weak unit attacks a strong unit.  Say, an infantry attacking a Md Tank and will be less likely to do +1 HP damage in these cases.
::The luck chance of her natural ability is also unlikely when a weak unit attacks a strong unit.  Say, an infantry attacking a Md Tank and will be less likely to do +1 HP damage in these cases.
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:CO Power: Lucky Star
:CO Power: Lucky Star
::All units get even luckier.
::All units get even luckier.
::Units have a better chance to do up to +6 HP demage.
::Units have a better chance to do up to +6 HP damage.
::These odds reduce as her attacking units are at lower HP.
::These odds reduce as her attacking units are at lower HP.
::Weak units have much more noticeable chances of getting lucky on strong units.  Infantry can hurt stronger units if lucky.
::Weak units have much more noticeable chances of getting lucky on strong units.  Infantry can hurt stronger units if lucky.
:SCO Power: Lady Luck
:SCO Power: Lady Luck
::All units have much better chance to do up to +10 HP demage
::All units have much better chance to do up to +10 HP damage
::These odds reduce as her attacking units are at lower HP.
::These odds reduce as her attacking units are at lower HP.
::Weak units may now OHKO strong units.  Infantry may OHKO everything.
::Weak units may now OHKO strong units.  Infantry may OHKO everything.
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:CO Gauge:  xxxXXX
:CO Gauge:  xxxXXX
:CO Power: Lucky Lass
:CO Power: Lucky Lass
::Increases chance of all units to do up to +4 HP demage.
::Increases chance of all units to do up to +4 HP damage.
:SCO Power: Covering Fire
:SCO Power: Covering Fire
::Three missiles are launched at the enemy, targets selected by monetary value and health of targets.
::Three missiles are launched at the enemy, targets selected by monetary value and health of targets.
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::All units can see into forests and reefs.
::All units can see into forests and reefs.
::Enemy reduces 3 of their terrain defense stars.
::Enemy reduces 3 of their terrain defense stars.
::Attacks first when counterattacked. Sonja's destroyed units may even do demage to the attacking unit.
::Attacks first when counterattacked. Sonja's destroyed units may even do damage to the attacking unit.
:Tag Affinity:
:Tag Affinity:
::Kanbei:  XXX Battle Standard
::Kanbei:  XXX Battle Standard
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{{col|2|begin}}
{{col|2|begin}}
===Sensei (Yamamoto)===
===Sensei (Yamamoto)===
:Abilities:
:Abilities:
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::Allies affected must wait, taking no action, this turn.
::Allies affected must wait, taking no action, this turn.
::Enemies affected must wait, taking no action, on their coming turn.
::Enemies affected must wait, taking no action, on their coming turn.
::The game looks for the the highest density of units, goes by monetary value.  His units count as negative money towards this density.
::The game looks for the highest density of units, goes by monetary value.  His units count as negative money towards this density.
:Tag Affinity:
:Tag Affinity:
:Description:
:Description:
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{{col|2}}
{{col|2}}
===Kindle (Candle)===
===Candy (Candle)===
:Abilities:
:Abilities:
::All land, air, and sea units on urban terrain have 130% damage. Urban terrain does not include missile silos
::All land, air, and sea units on urban terrain have 130% damage. Urban terrain does not include missile silos
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