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< Adventure Island
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Stage 1

World 6-1 Pot
  1. Right from the start, you have a difficult jump that will send you to an island with an egg on it. However, this egg contains an eggplant, so you definitely don't want it to crack open. Instead, jump a second time as soon as you set foot on the island to hop over the egg. The rest of the stage is the usual variety of Octopi jumping among clouds, with a few Sneils occupying the islands in between.
  2. The next section is a more intense version of the previous section. You have two choices: to take it slow and steady, or to speed through it. If you have a weapon, you can proceed slowly and pick the Octopi off. However, don't go too slow, or you will drain your vitality meter to a point where you can't recover. If you don't, you'll have to time your jumps safely across the clouds, including the one that drops away when you land on it. Either way, when you land on the island, don't fear the Cobra; land on him! He is hiding the Bonus Pot for this stage.
  3. Depending on how low your vitality meter is after the last section, you may need to use this section to recover. There's nothing especially tricky about the section. At the very end of the long island, there is a hidden fireball egg. Watch out for the Waler that jumps out of the water in the later cloud portion.
  4. Another difficult cloud hopping section follows. The most difficult aspect of this stage are the unusually low lying clouds that the Waler fish will jump through. You have two choices: either slow down and wait for them to jump out of the water before proceeding to the next cloud, or jump down to the left edge of the next cloud, and immediately jump again to bounce over the fish. A trio of Cavas birds wait to ambush you near the end of the stage.

Stage 2

World 6-2 Pot
  1. Your most common enemy through this section will be the Basser bats, mixed with an occasional boulder or fire, but the most dangerous threat is the Coyote attack. Keep your eye open for the flower that signifies his appearance. Shortly after a rock, you weapon will hit something invisible. Keep throwing it until a platform appears to take you to a bonus stage, but watch out for the boulder that rolls along the ground.
  2. You'll have to deal with a number of skulls as you begin to ascend the steps in this section. You'll come to a platform where you should wait for a boulder to drop before you continue. On the way down, be careful of the frogs. There's a hidden fireball egg at the bottom of the steps before the floating platform. That next platform will drop as soon as you land on it.
  3. This icy section holds few surprises. Eliminate the right facing frog if possible. Collect the flower contained in the egg at the top of the ledge. As you dodge the icicles, you will eventually come to the Bonus Pot. Simply use the springboard to collect it. Immediately after this is a rock, and egg, and a fire. The egg contains an eggplant, so ideally, you want to jump over all of these, but you must still be wary of the falling icicles overhead.
  4. You will face a number of boulders throughout this section, both as you climb up the steps, and as you make your way towards the goal. If you have fireballs, you have little to worry about, but if you don't, you must be prepared to jump over two boulders at once, or give them time to separate, which is always a little riskier. If you're low on vitality, take the skateboard from the high ledge. It will help you clear the jump and reach the goal faster. Watch out for the two boulders beyond the jump, and eliminate the Basser bats near the end of the stage.

Stage 3

World 6-3 Pot

Stage 4

World 6-4 Pot
World 6 Boss