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< Adventures of Lolo (Game Boy)
Revision as of 05:44, 10 May 2020 by Bag of Magic Food (talk | contribs) (Added guide for level 47)
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Again the section names are the passwords to access each stage, where the first password is for the Japanese version and the second password is for the European version, but only for the first eight puzzles of this stage. After that, all puzzles are new for the European release and cannot be found in Lolo no Daibouken, and so therefore only one password will be provided for each.

Furthermore, the order of the last five puzzles of the Japanese version was changed for the European version, saving the original 46th and 47th puzzles for 49th and 50th instead.

Japan:
Castle of Egger (5 rooms)
Gentry Parade (5 rooms)
Europe: Flamenco (14 rooms)

3I9HDK — P17QZJ

LoloDaibouken 09-3.png
AdvLoloGB 1-4-01.png

Of the four hearts surrounding Lolo, three are unguarded, so take all of them but the one on the direct left. These three hearts provide a hammer, and the lower of the three also provides shots. Use the hammer on the rock just above the upper-right Snakey, creating room to push it down first after you turn it into an egg. Push the egg down two tiles, left one tile, then down again to block the bottom-right Medusa and collect the heart in that row. But then you will need to quickly use another shot to turn the left Snakey into an egg and push it up two tiles to block the lower-left Medusa while also finding a moment to shoot the right Snakey egg before it hatches. Remember, to make this easier, you could have left the right Snakey egg a half-tile away from the bottom to enable you to shoot it from the left side safely.

As you collect the center heart, leave the remaining Snakey where it is to continue to protect Lolo traveling up and down the room, just so long as no part of it is below the Medusa's row. When the upper-right Snakey returns, push it down two tiles and all the way left to get the heart underneath the Medusas, then shoot the egg away again as soon as Lolo is out of that column. When that Snakey returns for the second time, you only need to push it down one tile, left two tiles, and all the way up for protection in reaching the final heart and the jewel box.

O73AVR — 0JΔMFZ

LoloDaibouken 09-4.png
AdvLoloGB 1-4-02.png

Only the hearts below Lolo contain shots, so leave the very top corner heart until you've got all the enemies locked up. The upper Skulls should each half-cover two of the Gols on the right: First push one to cover the rightmost Gol and the center Gol within the upper flowerbed, then push the other one right beside it to cover the center Gol and left Gol in the same row. Move the lone emerald out and around to half-cover both those Skulls from above: They will now each be trapped by half the emerald, half a flowerbed tile, the Gols, and each other. (Slightly different configurations are also possible here, as a Skull on the right can still be sufficiently trapped wandering the desert by the emerald and jewel box while still blocking the Gol's shots.)

The lower Skulls you can simply push into the corners of the lower flowerbeds, trapping them between whole flowerbed tiles. Now when you collect the final heart, you will need to remember to walk around the tree behind the nearby leftmost Gol to avoid getting fried, and don't bump that emerald out of place.

5♥♥49I — NGFHBB

LoloDaibouken 09-5.png
AdvLoloGB 1-4-03.png

With the shots from the top-left heart, you will need to move the upper pair of Snakeys in eggs to allow you to cross to the lower-left area. Push one Snakey down and onto the right-arrow tile, push the other Snakey left and down beside the nearby Medusa's right, and keep pushing the egg on the right-arrow down to cross the river.

Continue downward to push the emerald until it blocks the lower-left Medusa's side, hurry to the bottom-left hearts, and hurry back to board the floating egg on the right. When it's about to sink, you will be lined up to make the lowermost Snakey an egg, so push it just two tiles to the right, underneath the lone up-arrow tile. Quickly turn around and head back up, make the center Snakey an egg, and push it right through the uppermost up-arrow. Then push it down and, while standing on the river, turn the arrow tile so that you can push the lower egg all the way down before the upper egg sinks and before that lower egg hatches, giving you access to the final heart.

Head back to the upper area again so that Lolo is above the center Snakey when it comes back. By then the uppermost Snakey will also be back, so push it onto the right-arrow and down into the left river again once the center Snakey is back or nearly so. Push that center Snakey down two tiles and then board the floating egg. When it reaches the bottom, you can push the other egg all the way to the right to protect the jewel box from the lower-right Medusa.

When you complete this puzzle, the Castle will be open again, and Lolo will start fixing the Gentry Parade.

In the European version, the next puzzle is #CL48♦♦ — AEM1V7.

QQG♥RP — ZVH♥QC

LoloDaibouken 10-1.png
AdvLoloGB 1-4-07.png

You can safely trap Don Medusa on the right end with the two emeralds nearby. Push one so that it's only touching a tree diagonally, push the other one tile to the left of that, and push it down when Don Medusa reaches the right.

Cross the break-tile bridge all the way up to push the emerald into the top row and receive a bridge you should place on your right. Cross straight back down and make Snakey an egg with a shot you also just received so you can push it all the way left and reach the bottom-left heart safely. Go up to Skull's left side to make it an egg and push it all the way to the right across your self-made bridge to finish protecting the top-right heart the same way. From here you will have plenty of time to return to the jewel box before Skull hatches.

7WAF4W — MS37M8

LoloDaibouken 10-2.png
AdvLoloGB 1-4-08.png

There's a number of ways to approach this puzzle from the standpoint of safety, but if you would like to have all enemies blocked off before taking the last heart, start by stepping upward for a moment to allow Alma to wander away. Take the first heart and build the bridge to the left from the nearby center break-tile, turn the Skull on the right into an egg, and get onto its right side to push it four tiles to the left across your new bridge, collapsing the break-tile in the process and blocking Lolo off from Alma while you prepare your next move.

Take the top-left heart, and after crossing the break-tile bridge back down, fire at the Skull directly below to ride it into the water and step off onto the side. You can start stepping on the break-tiles around the bottom-center Skull at this point, but you need to leave one use of the tile below it and one use of the tile on its left until you goad Alma to cross back to the left along the bottom, using that left break-tile to step out of the way. Then just make sure to collapse that bottom tile and the break-tile on the same Skull's right before you take the final heart to the right, and you can then make your way to the jewel box at your leisure.

Alternatively, you can save time by placing the bridge directly to the left of the start position to take the top-left heart and immediately return to the right. As you make your way to the rightmost column, put Alma in an egg as it comes up and push it down out of the way. When you take the last heart, the Skulls' questionable AI will cause them to move away from the path to the jewel box at first, giving you enough time to reach the jewel box before they truly give chase—and remember that you still have one spare egg shot for if you do get into a jam.

In the European version, the next puzzle is #XA926K.

CL48♦♦ — AEM1V7

LoloDaibouken 10-3.png
AdvLoloGB 1-4-04.png

XAΔ2G5 — LB8WAJ

LoloDaibouken 10-4.png
AdvLoloGB 1-4-05.png

E0HJYC — ♦XAS+0

LoloDaibouken 10-5.png
AdvLoloGB 1-4-06.png
When you complete this puzzle, you will get to watch the Gentry Parade, the game's ending.
Password: ZTBDC3

In the European version, the next puzzle is #QQG♥RP — ZVH♥QC.

XA926K

AdvLoloGB 1-4-09.png

K♥CHM0

AdvLoloGB 1-4-10.png

♥9IDIC

AdvLoloGB 1-4-11.png

YR4♦18

AdvLoloGB 1-4-12.png

9O♥8XK

AdvLoloGB 1-4-13.png

WMDND0

AdvLoloGB 1-4-14.png

Stage 5: Grand finale surprise JJZJXC