Age of Mythology/Gods: Difference between revisions

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==Egyptians==
==Egyptians==
Egyptians are slightly more difficult to play, mainly because one of their best units (the Pharaoh) is a unit unlike any unit in any other game. He is given the ability to 'empower' buildings. This simply means he is able to speed up yuoa ayret pa lej fh fyfarao ris ythe maopstant impritenet og reay youur units
Egyptians are slightly more difficult to play, mainly because one of their best units (the Pharaoh) is a unit unlike any unit in any other game. He is given the ability to 'empower' buildings. This simply means he is able to speed up whatever is occurring at that building. If it is researching, it happens faster. Units are built faster and all gathering done at that particular drop site is enhanced. With one exception, only the Pharoah can empower. The Pharoah is an Egyptian hero who is also very effective in combat. Egyptians can also build further hero units (the priest) at their temples. Priests can not empower buildings (with the exception of those who worship Ra), but can be very effective in combat versus myth units. Priests also heal nearby allied troops and a considered a ranged unit for purposes of combat. Egyptian favor is gained through a series of five monuments, built by the laborers.
 
Monuments start small, but gain considerable size and power as they are built. By the time the fifth monument is built, favor is generally rolling in quite quickly. Egyptian players are granted automatic tower upgrades when they reach the Classical age, making them a good choice for a defensive player. Egyptians are also not as reliant upon wood as the Greeks and Norse. Egyptian buildings are quite often free, taking only time to build. Egyptians are the slowest builders in the game, but can be sped up with the use of the Pharoah unit.


==Norse==
==Norse==
The Norse are the Vikings of old. They are perhaps the most difficult to get used to because of the way they build and gain favor. Whereas the Greeks and Egyptians use their laborers to build all their buildings, the Norse use their infantry. This makes it very easy to forward build or rip down an enemy Town Center and replace it with your own very quickly. Norse soldiers revel in combat, and this is reflected in the way the Norse gain favor. For each violent act, favor somes in. Even hunting and herding animals gains a small amount of favor. The Norse hero unit is the Hersir, who also creates a small amount of favor just for existing. Each Hersir is given a name when created, by using a random name generator.  There exists a great sense of humor in many of the Hersir names. Norse players can also create dwarves at their town centers. Dwarves are excellent at mining gold, but not so good at food or wood. Norse are somewhat handicapped in that they do not possess ranged units capable of pierce damage. Their is only one exception to this, the ballista, built in the mythic age at the Hill Fort.
The Norse are the Vikings of old. They are perhaps the most difficult to get used to because of the way they build and gain favor. Whereas the Greeks and Egyptians use their laborers to build all their buildings, the Norse use their infantry. This makes it very easy to forward build or rip down an enemy Town Center and replace it with your own very quickly. Norse soldiers revel in combat, and this is reflected in the way the Norse gain favor. For each violent act, favor somes in. Even hunting and herding animals gains a small amount of favor. The Norse hero unit is the Hersir, who also creates a small amount of favor just for existing. Each Hersir is given a name when created, by using a random name generator.  There exists a great sense of humor in many of the Hersir names. Norse players can also create dwarves at their town centers. Dwarves are excellent at mining gold, but not so good at food or wood. Norse are somewhat handicapped in that they do not possess ranged units capable of pierce damage. Their is only one exception to this, the ballista, built in the mythic age at the Hill Fort.