(added total health/speed, links to skills page, merged progress bar with points column, rearranged) |
m (adding spaces) |
||
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| [[Image:AlienSwarm Icon Leadership.png|Boosts the damage dealt and damage resistance of nearby squad mates.]] | | [[Image:AlienSwarm Icon Leadership.png|Boosts the damage dealt and damage resistance of nearby squad mates.]] | ||
| [[Alien Swarm/Skills#Leadership|Leadership]] | | [[Alien Swarm/Skills#Leadership|Leadership]] | ||
| {{progress bar|progress=5|total=5|units=/5}} | | {{progress bar|progress=5|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon VindicatorDMG.png|Increases damage dealt by the Vindicator.]] | | [[Image:AlienSwarm Icon VindicatorDMG.png|Increases damage dealt by the Vindicator.]] | ||
| [[Alien Swarm/Skills#Vindicator Damage|Vindicator Damage]] | | [[Alien Swarm/Skills#Vindicator Damage|Vindicator Damage]] | ||
| {{progress bar|progress=2|total=5|units=/5}} | | {{progress bar|progress=2|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Explosives.png|Increases the effectiveness of all explosive weapons.]] | | [[Image:AlienSwarm Icon Explosives.png|Increases the effectiveness of all explosive weapons.]] | ||
| [[Alien Swarm/Skills#Explosives Bonus|Explosives Bonus]] | | [[Alien Swarm/Skills#Explosives Bonus|Explosives Bonus]] | ||
| {{progress bar|progress=2|total=5|units=/5}} | | {{progress bar|progress=2|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Health.png|Increases the total health of the marine.]] | | [[Image:AlienSwarm Icon Health.png|Increases the total health of the marine.]] | ||
| [[Alien Swarm/Skills#Health Bonus|Health Bonus]] | | [[Alien Swarm/Skills#Health Bonus|Health Bonus]] | ||
| {{progress bar|progress=4|total=5|units=/5}} | | {{progress bar|progress=4|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Damage.png|Increases the damage dealt by most standard weapons.]] | | [[Image:AlienSwarm Icon Damage.png|Increases the damage dealt by most standard weapons.]] | ||
| [[Alien Swarm/Skills#Damage Bonus|Damage Bonus]] | | [[Alien Swarm/Skills#Damage Bonus|Damage Bonus]] | ||
| {{progress bar|progress=3|total=5|units=/5}} | | {{progress bar|progress=3|total=5|units=/ 5}} | ||
|} | |} | ||
'''Bio''': Joseph Conrad is a tough, experienced soldier. He's one of the few people to have survived a large-scale Swarm invasion, an experience which forged him into the driven man he is today. A strong commander, he leads both by example, and through the not-so-gentle application of verbal foot to ass. He knows his team well and pushes hard to keep them at their best. | '''Bio''': Joseph Conrad is a tough, experienced soldier. He's one of the few people to have survived a large-scale Swarm invasion, an experience which forged him into the driven man he is today. A strong commander, he leads both by example, and through the not-so-gentle application of verbal foot to ass. He knows his team well and pushes hard to keep them at their best. | ||
Line 61: | Line 61: | ||
| [[Image:AlienSwarm Icon Leadership.png|Boosts the damage dealt and damage resistance of nearby squad mates.]] | | [[Image:AlienSwarm Icon Leadership.png|Boosts the damage dealt and damage resistance of nearby squad mates.]] | ||
| [[Alien Swarm/Skills#Leadership|Leadership]] | | [[Alien Swarm/Skills#Leadership|Leadership]] | ||
| {{progress bar|progress=3|total=5|units=/5}} | | {{progress bar|progress=3|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon VindicatorDMG.png|Increases damage dealt by the Vindicator.]] | | [[Image:AlienSwarm Icon VindicatorDMG.png|Increases damage dealt by the Vindicator.]] | ||
| [[Alien Swarm/Skills#Vindicator Damage|Vindicator Damage]] | | [[Alien Swarm/Skills#Vindicator Damage|Vindicator Damage]] | ||
| {{progress bar|progress=5|total=5|units=/5}} | | {{progress bar|progress=5|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Explosives.png|Increases the effectiveness of all explosive weapons.]] | | [[Image:AlienSwarm Icon Explosives.png|Increases the effectiveness of all explosive weapons.]] | ||
| [[Alien Swarm/Skills#Explosives Bonus|Explosives Bonus]] | | [[Alien Swarm/Skills#Explosives Bonus|Explosives Bonus]] | ||
| {{progress bar|progress=4|total=5|units=/5}} | | {{progress bar|progress=4|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Health.png|Increases the total health of the marine.]] | | [[Image:AlienSwarm Icon Health.png|Increases the total health of the marine.]] | ||
| [[Alien Swarm/Skills#Health Bonus|Health Bonus]] | | [[Alien Swarm/Skills#Health Bonus|Health Bonus]] | ||
| {{progress bar|progress=3|total=5|units=/5}} | | {{progress bar|progress=3|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon MeleeDMG.png|Increases the damage dealt by the marine's melee attacks and melee weapons.]] | | [[Image:AlienSwarm Icon MeleeDMG.png|Increases the damage dealt by the marine's melee attacks and melee weapons.]] | ||
| [[Alien Swarm/Skills#Melee Damage Bonus|Melee Damage Bonus]] | | [[Alien Swarm/Skills#Melee Damage Bonus|Melee Damage Bonus]] | ||
| {{progress bar|progress=2|total=5|units=/5}} | | {{progress bar|progress=2|total=5|units=/ 5}} | ||
|} | |} | ||
Line 104: | Line 104: | ||
| [[Image:AlienSwarm Icon AutogunDMG.png|Increases damage dealt by the Autogun and Minigun.]] | | [[Image:AlienSwarm Icon AutogunDMG.png|Increases damage dealt by the Autogun and Minigun.]] | ||
| [[Alien Swarm/Skills#Autogun Damage|Autogun Damage]] | | [[Alien Swarm/Skills#Autogun Damage|Autogun Damage]] | ||
| {{progress bar|progress=4|total=5|units=/5}} | | {{progress bar|progress=4|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Piercing.png|Provides a chance for bullets to pierce enemies and continue out the other side.]] | | [[Image:AlienSwarm Icon Piercing.png|Provides a chance for bullets to pierce enemies and continue out the other side.]] | ||
| [[Alien Swarm/Skills#Piercing Bullets|Piercing Bullets]] | | [[Alien Swarm/Skills#Piercing Bullets|Piercing Bullets]] | ||
| {{progress bar|progress=2|total=5|units=/5}} | | {{progress bar|progress=2|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Damage.png|Increases the damage dealt by most standard weapons.]] | | [[Image:AlienSwarm Icon Damage.png|Increases the damage dealt by most standard weapons.]] | ||
| [[Alien Swarm/Skills#Damage Bonus|Damage Bonus]] | | [[Alien Swarm/Skills#Damage Bonus|Damage Bonus]] | ||
| {{progress bar|progress=4|total=5|units=/5}} | | {{progress bar|progress=4|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon ReloadSpd.png|Decreases the reload time of all weapons.]] | | [[Image:AlienSwarm Icon ReloadSpd.png|Decreases the reload time of all weapons.]] | ||
| [[Alien Swarm/Skills#Reload Speed Bonus|Reload Speed Bonus]] | | [[Alien Swarm/Skills#Reload Speed Bonus|Reload Speed Bonus]] | ||
| {{progress bar|progress=3|total=5|units=/5}} | | {{progress bar|progress=3|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Speed.png|Increases the marine's movement speed.]] | | [[Image:AlienSwarm Icon Speed.png|Increases the marine's movement speed.]] | ||
| [[Alien Swarm/Skills#Speed Bonus|Speed Bonus]] | | [[Alien Swarm/Skills#Speed Bonus|Speed Bonus]] | ||
| {{progress bar|progress=4|total=5|units=/5}} | | {{progress bar|progress=4|total=5|units=/ 5}} | ||
|} | |} | ||
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| [[Image:AlienSwarm Icon AutogunDMG.png|Increases damage dealt by the Autogun and Minigun.]] | | [[Image:AlienSwarm Icon AutogunDMG.png|Increases damage dealt by the Autogun and Minigun.]] | ||
| [[Alien Swarm/Skills#Autogun Damage|Autogun Damage]] | | [[Alien Swarm/Skills#Autogun Damage|Autogun Damage]] | ||
| {{progress bar|progress=5|total=5|units=/5}} | | {{progress bar|progress=5|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Piercing.png|Provides a chance for bullets to pierce enemies and continue out the other side.]] | | [[Image:AlienSwarm Icon Piercing.png|Provides a chance for bullets to pierce enemies and continue out the other side.]] | ||
| [[Alien Swarm/Skills#Piercing Bullets|Piercing Bullets]] | | [[Alien Swarm/Skills#Piercing Bullets|Piercing Bullets]] | ||
| {{progress bar|progress=3|total=5|units=/5}} | | {{progress bar|progress=3|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Damage.png|Increases the damage dealt by most standard weapons.]] | | [[Image:AlienSwarm Icon Damage.png|Increases the damage dealt by most standard weapons.]] | ||
| [[Alien Swarm/Skills#Damage Bonus|Damage Bonus]] | | [[Alien Swarm/Skills#Damage Bonus|Damage Bonus]] | ||
| {{progress bar|progress=2|total=5|units=/5}} | | {{progress bar|progress=2|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon ReloadSpd.png|Decreases the reload time of all weapons.]] | | [[Image:AlienSwarm Icon ReloadSpd.png|Decreases the reload time of all weapons.]] | ||
| [[Alien Swarm/Skills#Reload Speed Bonus|Reload Speed Bonus]] | | [[Alien Swarm/Skills#Reload Speed Bonus|Reload Speed Bonus]] | ||
| {{progress bar|progress=2|total=5|units=/5}} | | {{progress bar|progress=2|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Health.png|Increases the total health of the marine.]] | | [[Image:AlienSwarm Icon Health.png|Increases the total health of the marine.]] | ||
| [[Alien Swarm/Skills#Health Bonus|Health Bonus]] | | [[Alien Swarm/Skills#Health Bonus|Health Bonus]] | ||
| {{progress bar|progress=3|total=5|units=/5}} | | {{progress bar|progress=3|total=5|units=/ 5}} | ||
|} | |} | ||
Line 187: | Line 187: | ||
| [[Image:AlienSwarm Icon Healing.png|Increases healing power of healing items and the total amount carried.]] | | [[Image:AlienSwarm Icon Healing.png|Increases healing power of healing items and the total amount carried.]] | ||
| [[Alien Swarm/Skills#Healing|Healing]] | | [[Alien Swarm/Skills#Healing|Healing]] | ||
| {{progress bar|progress=5|total=5|units=/5}} | | {{progress bar|progress=5|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon InfestCure.png|Allows the medic to heal infested marines, reducing the duration of the infestation.]] | | [[Image:AlienSwarm Icon InfestCure.png|Allows the medic to heal infested marines, reducing the duration of the infestation.]] | ||
| [[Alien Swarm/Skills#Infestation Curing|Infestation Curing]] | | [[Alien Swarm/Skills#Infestation Curing|Infestation Curing]] | ||
| {{progress bar|progress=3|total=3|units=/3}} | | {{progress bar|progress=3|total=3|units=/ 3}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Damage.png|Increases the damage dealt by most standard weapons.]] | | [[Image:AlienSwarm Icon Damage.png|Increases the damage dealt by most standard weapons.]] | ||
| [[Alien Swarm/Skills#Damage Bonus|Damage Bonus]] | | [[Alien Swarm/Skills#Damage Bonus|Damage Bonus]] | ||
| {{progress bar|progress=1|total=5|units=/5}} | | {{progress bar|progress=1|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon ReloadSpd.png|Decreases the reload time of all weapons.]] | | [[Image:AlienSwarm Icon ReloadSpd.png|Decreases the reload time of all weapons.]] | ||
| [[Alien Swarm/Skills#Reload Speed Bonus|Reload Speed Bonus]] | | [[Alien Swarm/Skills#Reload Speed Bonus|Reload Speed Bonus]] | ||
| {{progress bar|progress=2|total=5|units=/5}} | | {{progress bar|progress=2|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Speed.png|Increases the marine's movement speed.]] | | [[Image:AlienSwarm Icon Speed.png|Increases the marine's movement speed.]] | ||
| [[Alien Swarm/Skills#Speed Bonus|Speed Bonus]] | | [[Alien Swarm/Skills#Speed Bonus|Speed Bonus]] | ||
| {{progress bar|progress=3|total=5|units=/5}} | | {{progress bar|progress=3|total=5|units=/ 5}} | ||
|} | |} | ||
Line 226: | Line 226: | ||
| [[Image:AlienSwarm Icon Healing.png|Increases healing power of healing items and the total amount carried.]] | | [[Image:AlienSwarm Icon Healing.png|Increases healing power of healing items and the total amount carried.]] | ||
| [[Alien Swarm/Skills#Healing|Healing]] | | [[Alien Swarm/Skills#Healing|Healing]] | ||
| {{progress bar|progress=4|total=5|units=/5}} | | {{progress bar|progress=4|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon InfestCure.png|Allows the medic to heal infested marines, reducing the duration of the infestation.]] | | [[Image:AlienSwarm Icon InfestCure.png|Allows the medic to heal infested marines, reducing the duration of the infestation.]] | ||
| [[Alien Swarm/Skills#Infestation Curing|Infestation Curing]] | | [[Alien Swarm/Skills#Infestation Curing|Infestation Curing]] | ||
| {{progress bar|progress=1|total=3|units=/3}} | | {{progress bar|progress=1|total=3|units=/ 3}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Damage.png|Increases the damage dealt by most standard weapons.]] | | [[Image:AlienSwarm Icon Damage.png|Increases the damage dealt by most standard weapons.]] | ||
| [[Alien Swarm/Skills#Damage Bonus|Damage Bonus]] | | [[Alien Swarm/Skills#Damage Bonus|Damage Bonus]] | ||
| {{progress bar|progress=3|total=5|units=/5}} | | {{progress bar|progress=3|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon ReloadSpd.png|Decreases the reload time of all weapons.]] | | [[Image:AlienSwarm Icon ReloadSpd.png|Decreases the reload time of all weapons.]] | ||
| [[Alien Swarm/Skills#Reload Speed Bonus|Reload Speed Bonus]] | | [[Alien Swarm/Skills#Reload Speed Bonus|Reload Speed Bonus]] | ||
| {{progress bar|progress=3|total=5|units=/5}} | | {{progress bar|progress=3|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Drugs.png|Boosts effects of adrenaline when used by your squad.]] | | [[Image:AlienSwarm Icon Drugs.png|Boosts effects of adrenaline when used by your squad.]] | ||
| [[Alien Swarm/Skills#Combat Drugs|Combat Drugs]] | | [[Alien Swarm/Skills#Combat Drugs|Combat Drugs]] | ||
| {{progress bar|progress=3|total=5|units=/5}} | | {{progress bar|progress=3|total=5|units=/ 5}} | ||
|} | |} | ||
Line 269: | Line 269: | ||
| [[Image:AlienSwarm Icon Scanner.png|Increases range and rate of the movement scanner.]] | | [[Image:AlienSwarm Icon Scanner.png|Increases range and rate of the movement scanner.]] | ||
| [[Alien Swarm/Skills#Scanner|Scanner]] | | [[Alien Swarm/Skills#Scanner|Scanner]] | ||
| {{progress bar|progress=3|total=3|units=/3}} | | {{progress bar|progress=3|total=3|units=/ 3}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Engineering.png|Speeds up welding and Sentry Gun setup for all nearby squad mates.]] | | [[Image:AlienSwarm Icon Engineering.png|Speeds up welding and Sentry Gun setup for all nearby squad mates.]] | ||
| [[Alien Swarm/Skills#Engineering|Engineering]] | | [[Alien Swarm/Skills#Engineering|Engineering]] | ||
| {{progress bar|progress=1|total=3|units=/3}} | | {{progress bar|progress=1|total=3|units=/ 3}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Damage.png|Increases the damage dealt by most standard weapons.]] | | [[Image:AlienSwarm Icon Damage.png|Increases the damage dealt by most standard weapons.]] | ||
| [[Alien Swarm/Skills#Damage Bonus|Damage Bonus]] | | [[Alien Swarm/Skills#Damage Bonus|Damage Bonus]] | ||
| {{progress bar|progress=3|total=5|units=/5}} | | {{progress bar|progress=3|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon ReloadSpd.png|Decreases the reload time of all weapons.]] | | [[Image:AlienSwarm Icon ReloadSpd.png|Decreases the reload time of all weapons.]] | ||
| [[Alien Swarm/Skills#Reload Speed Bonus|Reload Speed Bonus]] | | [[Alien Swarm/Skills#Reload Speed Bonus|Reload Speed Bonus]] | ||
| {{progress bar|progress=4|total=5|units=/5}} | | {{progress bar|progress=4|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Explosives.png|Increases the effectiveness of all explosive weapons.]] | | [[Image:AlienSwarm Icon Explosives.png|Increases the effectiveness of all explosive weapons.]] | ||
| [[Alien Swarm/Skills#Explosives Bonus|Explosives Bonus]] | | [[Alien Swarm/Skills#Explosives Bonus|Explosives Bonus]] | ||
| {{progress bar|progress=2|total=5|units=/5}} | | {{progress bar|progress=2|total=5|units=/ 5}} | ||
|} | |} | ||
Line 308: | Line 308: | ||
| [[Image:AlienSwarm Icon Scanner.png|Increases range and rate of the movement scanner.]] | | [[Image:AlienSwarm Icon Scanner.png|Increases range and rate of the movement scanner.]] | ||
| [[Alien Swarm/Skills#Scanner|Scanner]] | | [[Alien Swarm/Skills#Scanner|Scanner]] | ||
| {{progress bar|progress=3|total=3|units=/3}} | | {{progress bar|progress=3|total=3|units=/ 3}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Engineering.png|Speeds up welding and Sentry Gun setup for all nearby squad mates.]] | | [[Image:AlienSwarm Icon Engineering.png|Speeds up welding and Sentry Gun setup for all nearby squad mates.]] | ||
| [[Alien Swarm/Skills#Engineering|Engineering]] | | [[Alien Swarm/Skills#Engineering|Engineering]] | ||
| {{progress bar|progress=3|total=3|units=/3}} | | {{progress bar|progress=3|total=3|units=/ 3}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon Health.png|Increases the total health of the marine.]] | | [[Image:AlienSwarm Icon Health.png|Increases the total health of the marine.]] | ||
| [[Alien Swarm/Skills#Health Bonus|Health Bonus]] | | [[Alien Swarm/Skills#Health Bonus|Health Bonus]] | ||
| {{progress bar|progress=3|total=5|units=/5}} | | {{progress bar|progress=3|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon ReloadSpd.png|Decreases the reload time of all weapons.]] | | [[Image:AlienSwarm Icon ReloadSpd.png|Decreases the reload time of all weapons.]] | ||
| [[Alien Swarm/Skills#Reload Speed Bonus|Reload Speed Bonus]] | | [[Alien Swarm/Skills#Reload Speed Bonus|Reload Speed Bonus]] | ||
| {{progress bar|progress=2|total=5|units=/5}} | | {{progress bar|progress=2|total=5|units=/ 5}} | ||
|- | |- | ||
| [[Image:AlienSwarm Icon MeleeDMG.png|Increases the damage dealt by the marine's melee attacks and melee weapons.]] | | [[Image:AlienSwarm Icon MeleeDMG.png|Increases the damage dealt by the marine's melee attacks and melee weapons.]] | ||
| [[Alien Swarm/Skills#Melee Damage Bonus|Melee Damage Bonus]] | | [[Alien Swarm/Skills#Melee Damage Bonus|Melee Damage Bonus]] | ||
| {{progress bar|progress=4|total=5|units=/5}} | | {{progress bar|progress=4|total=5|units=/ 5}} | ||
|} | |} | ||
Latest revision as of 17:05, 30 May 2012
There are four classes in Alien Swarm with two characters in each class—each acting something like a subclass with unique specializations.
Officer[edit]
Officers are leaders in the field. Capable of enhancing their team's strength with their presence, officers are key members to any squad. They are the only ones capable of wielding the M42 Vindicator combat shotgun and M478 Proximity Incendiary Mines. Their unique attribute they bring to their squad is Leadership. This allows them to provide damage and damage resist bonuses to other nearby marines.
Sarge[edit]
Health | 140 |
---|---|
Speed | 290 |
Image | Attribute | Points |
---|---|---|
Leadership | ||
Vindicator Damage | ||
Explosives Bonus | ||
Health Bonus | ||
Damage Bonus |
Bio: Joseph Conrad is a tough, experienced soldier. He's one of the few people to have survived a large-scale Swarm invasion, an experience which forged him into the driven man he is today. A strong commander, he leads both by example, and through the not-so-gentle application of verbal foot to ass. He knows his team well and pushes hard to keep them at their best.
Jeager[edit]
Health | 125 |
---|---|
Speed | 290 |
Image | Attribute | Points |
---|---|---|
Leadership | ||
Vindicator Damage | ||
Explosives Bonus | ||
Health Bonus | ||
Melee Damage Bonus |
Bio: Karl Jeager is the son of the son of a corpsman, military to his war-hardened bones. He's a hard-charging killing machine with a true warrior's spirit. He believed in the soul-freeing joy of combat and has always suspected he'll die in the line of duty. And if that happens, well, he can't imagine a better way to go.
Special Weapons[edit]
Marines who utilize Special Weapons focus primarily on high-powered armaments capable of ripping through most targets. They are the only ones capable of wielding the S23A SynTek Autogun and the IAF Minigun. Their unique attribute allows their shots to penetrate enemy targets. This and their class specific weapon makes them well suited for engaging large hoards of Swarm.
Wildcat[edit]
Health | 80 |
---|---|
Speed | 330 |
Image | Attribute | Points |
---|---|---|
Autogun Damage | ||
Piercing Bullets | ||
Damage Bonus | ||
Reload Speed Bonus | ||
Speed Bonus |
Bio: Growing up, Wildcat hadn't anticipated following in the footsteps of her military family. In school, she'd dreamed of corporate life, business suits, a nice corner office. But the swarm took that away. Every able-bodied man and woman in her age cohort was funneled into hopeless defense of the colonies. By the time she was twenty-five, the cause was lost—the colonies decimated, her family dead and scattered. Wildcat transferred into an elite unit to continue the fight.
Wolfe[edit]
Health | 125 |
---|---|
Speed | 290 |
Image | Attribute | Points |
---|---|---|
Autogun Damage | ||
Piercing Bullets | ||
Damage Bonus | ||
Reload Speed Bonus | ||
Health Bonus |
Bio: Wolfe is an ex-con turned soldier. At his last sentencing, the judge gave him a choice: jail, or the Interstellar Armed Forces. It was the chance he needed to turn his life around. He took top honors at boot camp, easily beating the other enlisted men at everything from hand-to-hand combat to special ordinance disassembly. When his sentence was up, he found that he not only liked military life, but was good at it—and was consequently offered a position in Special Ops.
Medic[edit]
Medics are essential members of any team, eschewing heavy firepower for healing abilities. They are the only ones who can carry the IAF Heal Beacon and IAF Medical Gun into the field.
Faith[edit]
Health | 80 |
---|---|
Speed | 320 |
Image | Attribute | Points |
---|---|---|
Healing | ||
Infestation Curing | ||
Damage Bonus | ||
Reload Speed Bonus | ||
Speed Bonus |
Bio: Faith has the heart and soul of a medic. She's here to help people and believes in the Interstellar Armed Forces' mission to protect the Allied Systems against hostile alien assault. Despite having seen plenty of action, she's still genuinely impacted by the human tragedy she sees and tends to take losses personally. She's deeply concerned for the welfare of her team.
Bastille[edit]
Health | 80 |
---|---|
Speed | 290 |
Image | Attribute | Points |
---|---|---|
Healing | ||
Infestation Curing | ||
Damage Bonus | ||
Reload Speed Bonus | ||
Combat Drugs |
Bio: Leon Bastille was born on a prison world, child of political prisoners; when political tides shifted, his family was released. It was a world run by black marketeers, where he learned basic medicine hands-on. He also received a strong, if informal, academic education (the prison being full of philosophers, authors, educators, poets, and priests). Bastille is naturally suspicious of others, but also an excellent combat medic.
Tech[edit]
Techs are marines who are specialized in engineering and cyberwarfare. They are the only ones capable of hacking secure systems and the only ones who can use the 22A7-Z Prototype Assault Rifle. Their unique attribute speeds up welding and sentry gun deployment for nearby squadmembers and they are also the ones that carry and maintain the squad's scanner.
Crash[edit]
Health | 80 |
---|---|
Speed | 290 |
Image | Attribute | Points |
---|---|---|
Scanner | ||
Engineering | ||
Damage Bonus | ||
Reload Speed Bonus | ||
Explosives Bonus |
Bio: David Murphy, reputedly a child hacker genius at tech school, didn't take long to fall onto the wrong side of the law. At the age of 21, he was responsible for the notorious Starbase Systems Crash, allegedly costing the Trade Leagues millions in lost credits. Murphy is now serving time in the IAF as part of his sentence.
Vegas[edit]
Health | 125 |
---|---|
Speed | 290 |
Image | Attribute | Points |
---|---|---|
Scanner | ||
Engineering | ||
Health Bonus | ||
Reload Speed Bonus | ||
Melee Damage Bonus |
Bio: Vegas has an almost savant-like talent for counting and memorization, a skill he put to use in various gambling houses where he won big at poker and blackjack tables. However, fortune is fickle, and after racking up massive debts and angering some important people, he had to get out. Vegas joined the IAF so he could earn the money to pay back his debts(or a sizable seed fund with which to earn back the rest), and to get away from people who want to crush his kneecaps.