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Items allow you to proceed through the tower.
Note that you can only carry
Collars
Collars allow you to control monsters outside of your backpack.
Item | Found |
---|---|
Red Collar | Obtained at the start of the game. |
Blue Collar | Obtained from a hunter from around floor 11. |
Weapons
Item | Value (Sell) | Effect |
---|---|---|
Crook | Wand. | |
SealWand | Wand. Sometimes blocks monsters special attacks. |
Defense
Item | Value (Sell) | Effect |
---|---|---|
Oak Leaf |
Feed
Feed restores the MP fom your familiars. While the feed will work on all monsters, the effects may vary depending on the monster type.
Item | Value (Sell) | Effect |
---|---|---|
Big Vit | Recovers MP | |
Leveseed | Causes monsters to be prone to MP loss | |
Lio Seed | Stops MP loss temporarly. | |
Tovaseed | Increases luck. | |
Vit Seed | Boosts MP slightly. |
Herbs
Item | Value (Sell) | Effect |
---|---|---|
Heal-ALl | Recovers from all status. | |
MediHerb | Recovers HP | |
Sapleaf | Lowers attack. |
Seeds
Item | Value (Sell) | Effect |
---|---|---|
Dubseed | Doubles movement | |
Feroseed | Increases Attack. | |
Larseed | Lowers your level. | |
Mazaseed | Increases level | |
Windseed | Changes Familiar class to Wind. |
Orbs
Orbs are magical items but have a limited number of charges.
Item | Value (Sell) | Effect |
---|---|---|
FlameOrb | ||
VenomOrb | Poison attack. |
Other items
Item | Value (Sell) | Effect |
---|---|---|
ElfRein | Prevents Familiars from being lost | |
EvilBell | Increases enemy level | |
ExitEye | 50 | Reveals lift location. |
Hammer | Troll weapon | |
Olimseed | Sacrifices a familiar to escape. | |
Pale Sand | Adds charges to Orbs | |
Red Sand | Improves swords. | |
StarSpec | Reveals map of the floor. | |
Tamebell | Gathers Familiars | |
Tomahawk | Troll weapon | |
TrollArm | Troll weapon; evades shields | |
WaterRay | Changes the Tower to Water class. | |
WindGem | 100 | Escapes from the tower safely. |