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Monsters are stored in the stable in the northern door of your house. From this room, you can hatch and store monsters to assist you in the tower.
Note that monsters count against your inventory limit of 5 items.
Monsters can be obtained either from the monster shop, or by hatching an egg collected from the tower. Note that eggs are more valuable than the monsters themselves, and lose monetary value once they are hatched.
Id | Name | Description | Skill |
---|---|---|---|
000 | Kewne | Kewne is the starting monster that gives you a tutorial in the tower. Cannot be sold. | DrunRoll (Wind attack), Antihypno (prevents brainwashing) |
001 | Wump | ||
002 | Catawump | ||
003 | Fireball | ||
004 | Genny | ||
005 | Mushrom | Paralyzes on attack, Chinook (lowers target level) | |
006 | Troll | ||
007 | HamTroll | ||
008 | Frost | ||
009 | Noise | ||
010 | Balloon | ||
011 | Cyclone | ||
012 | Flame | Fire monster | Prevents paralysis |
014 | Volcano | ||
015 | Blume | ||
016 | Analoeba | Attempts to transform into other monsters | |
017 | Submar | ||
018 | Daymare | Strong defense | Voltlock (paralyze wind attack), Sleep, NessunDorma (prevents sleep) |
021 | TomTroll | Troll equipped with a Tomahawk | |
022 | Griffin | ||
028 | Soilclaw | Burrows, and detects traps | |
035 | Souvenir | The same type of monster that stole town bells. | |
048 | Octos |
Elements[edit]
The game has three elements of monsters: Fire, Wind, and Water. Fire dominates over Wind, which dominates over water, which in turn dominates over Fire. Each monster is given an elemental type, which can be changed by some items.