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Monsters are stored in the stable in the northern door of your house. From this room, you can hatch and store monsters to assist you in the tower.

Note that monsters count against your inventory limit of 5 items.

Monsters can be obtained either from the monster shop, or by hatching an egg collected from the tower. Note that eggs are more valuable than the monsters themselves, and lose monetary value once they are hatched.

Id Name Description Skill
000 Kewne Kewne is the starting monster that gives you a tutorial in the tower. Cannot be sold. DrunRoll (Wind attack), Antihypno (prevents brainwashing)
001 Wump
002 Catawump
003 Fireball
004 Genny
005 Mushrom Paralyzes on attack, Chinook (lowers target level)
006 Troll
007 HamTroll
008 Frost
009 Noise
010 Balloon
011 Cyclone
012 Flame Fire monster Prevents paralysis
014 Volcano
015 Blume
016 Analoeba Attempts to transform into other monsters
017 Submar
018 Daymare Strong defense Voltlock (paralyze wind attack), Sleep, NessunDorma (prevents sleep)
021 TomTroll Troll equipped with a Tomahawk
022 Griffin
028 Soilclaw Burrows, and detects traps
035 Souvenir The same type of monster that stole town bells.
048 Octos

Elements[edit]

The game has three elements of monsters: Fire, Wind, and Water. Fire dominates over Wind, which dominates over water, which in turn dominates over Fire. Each monster is given an elemental type, which can be changed by some items.