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The leagues were released individually:
The leagues were released individually:
* [[/Knight League/]] ([[December 29]], [[1996]])
* [[/Knight League/]] (December 29, [[1996]])
* [[/Queen League/]] ([[January 5]], [[1997]])
* [[/Queen League/]] (January 5, [[1997]])
* [[/King League/]] ([[January 12]], [[1997]])
* [[/King League/]] (January 12, [[1997]])
* [[/Ace League/]] ([[January 19]], [[1997]])
* [[/Ace League/]] (January 19, [[1997]])


The game plays differently to its follow-up [[BS F-Zero Grand Prix 2]]. First the player watches a demo of part of the course. They then get to choose a racer and practice on a simplified version of that course (some traps and obstacles are removed) with a ghost car showing the best route. Once they have watched and practised all tracks the League starts over again, this time with obstacles and computer opponents.
The game plays differently to its follow-up [[BS F-Zero Grand Prix 2]]. First the player watches a demo of part of the course. They then get to choose a racer and practice on a simplified version of that course (some traps and obstacles are removed) with a ghost car showing the best route. Once they have watched and practised all tracks the League starts over again, this time with obstacles and computer opponents.

Latest revision as of 16:29, 29 March 2023

Box artwork for BS F-Zero Grand Prix.
Box artwork for BS F-Zero Grand Prix.
BS F-Zero Grand Prix
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Year released1996
System(s)Satellaview
Preceded byF-Zero
Followed byBS F-Zero Grand Prix 2
SeriesF-Zero
Genre(s)Racing
Players1
ModesSingle player
LinksBS F-Zero Grand Prix ChannelSearchSearch

BS F-Zero Grand Prix is a Satellaview-exclusive remix of F-Zero. It does not feature multiplayer directly; players race against computer opponents, and, if they win, their score is submitted to the BS-X scoreboards.

The leagues were released individually:

The game plays differently to its follow-up BS F-Zero Grand Prix 2. First the player watches a demo of part of the course. They then get to choose a racer and practice on a simplified version of that course (some traps and obstacles are removed) with a ghost car showing the best route. Once they have watched and practised all tracks the League starts over again, this time with obstacles and computer opponents.

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