Battlestations: Midway/Battle of the Coral Sea (MP): Difference between revisions

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Start the match by either moving the carriers or staying put. The fleet absolutely ''must'' move with the carriers - if the fleet splits up, you will lose for sure. Put up fighters until your ships have air superiority over the area - then drop in a few bombers. Alternatively you can have fighters put up a distraction for the enemy fighters while your bombers drop their ordnance. This often works in 1v1 matches.
Start the match by either moving the carriers or staying put. The fleet absolutely ''must'' move with the carriers - if the fleet splits up, you will lose for sure. Put up fighters until your ships have air superiority over the area - then drop in a few bombers. Alternatively you can have fighters put up a distraction for the enemy fighters while your bombers drop their ordnance. This often works in 1v1 matches.
 
[[Image:BSM CoralSeaMP BattleA|left|thumb|Always expect to engage enemy warships on Coral Sea. It's not just an air battle anymore.]]
The submarines, meanwhile, should make their way towards the enemy fleet. Surface while you can, since the enemy has a lot of destroyers, you'll be underwater until you get really close to a target. Subs should always pick a nice, juicy target - the ''Maya'' is a good choice, but the ''Shōkaku'' or ''Zuikaku'' is better. It will take a lot of torpedoes to sink either ship, but if you can damage them sufficiently, you just might turn the tide of battle for later. Don't hesitate to crash dive to depth level 4 to evade attacks. Damage there far outweighs being smacked by air-dropped depth charges.
The submarines, meanwhile, should make their way towards the enemy fleet. Surface while you can, since the enemy has a lot of destroyers, you'll be underwater until you get really close to a target. Subs should always pick a nice, juicy target - the ''Maya'' is a good choice, but the ''Shōkaku'' or ''Zuikaku'' is better. It will take a lot of torpedoes to sink either ship, but if you can damage them sufficiently, you just might turn the tide of battle for later. Don't hesitate to crash dive to depth level 4 to evade attacks. Damage there far outweighs being smacked by air-dropped depth charges.


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