Battlestations: Midway/Crucial Cargo: Difference between revisions

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Rearranged images and added a blurb about the possible appearance of F1M Petes. I've never seen them before, but other players say they have.
m (Spelling mistake >.>)
(Rearranged images and added a blurb about the possible appearance of F1M Petes. I've never seen them before, but other players say they have.)
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==Approaching the Convoy==
==Approaching the Convoy==
[[ Image:BSM CCargo YuguriDown.PNG|right|thumb|Two torpedoes is all it takes to send destroyers down.]][[ Image:BSM CCargo TorpedoMiss.PNG|left|thumb|Most of the time, you'll miss the destroyer when performing the head-on attack.]]
[[ Image:BSM CCargo TorpedoMiss.PNG|left|thumb|Most of the time, you'll miss the destroyer when performing the head-on attack.]][[ Image:BSM CCargo MikumaDown.PNG|right|thumb|The ''Mikuma'' goes down.]]
The ships you have to sink are different every time, but fortunately even your submarine can outrun them, so they should be a no-factor. What should be on the forefront of everyone's mind is the destroyer - the ''Yuguri'' - which quickly approaches you to try and hit you with depth charges. Perform the head-on attack against it (this is the best place to practice the head-on attack) to sink the warship. Otherwise crash-dive to depth level 4 and try smacking it with your rear torpedo tubes if you can (doing so entails a LOT of damage from the destroyer's depth charges)
The ships you have to sink are different every time, but fortunately even your submarine can outrun them, so they should be a no-factor. What should be on the forefront of everyone's mind is the destroyer - the ''Yuguri'' - which quickly approaches you to try and hit you with depth charges. Perform the head-on attack against it (this is the best place to practice the head-on attack) to sink the warship. Otherwise crash-dive to depth level 4 and try smacking it with your rear torpedo tubes if you can (doing so entails a LOT of damage from the destroyer's depth charges)


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Once you're in position, fall in trail with the ''Mikuma'', the heavy cruiser. Send four torpedoes into it in order to send it to the bottom.
Once you're in position, fall in trail with the ''Mikuma'', the heavy cruiser. Send four torpedoes into it in order to send it to the bottom.
[[ Image:BSM CCargo MikumaDown.PNG|right|thumb|The ''Mikuma'' goes down.]]
[[Image:BSM CCargo YuguriDown.PNG|left|thumb|Two torpedoes is all it takes to send destroyers down.]]
Sailing along the port side of the convoy is the light cruiser ''Kitakami''. It takes about three or four torpedo hits to sink the ''Kitakami'', the light cruiser. Once that's done all that's left is for you to torpedo the ''Asagiri'' (assuming you haven't shot it already with your rear torpedo tubes) and you've sunk all the Japanese military units - except the PT boats. While it is possible to surface and remove the enemy PTs with your deck gun, it is not recommended - the Japanese model have artillery pieces that can strike a surfaced submarine down quickly.
Sailing along the port side of the convoy is the light cruiser ''Kitakami''. It takes about three or four torpedo hits to sink the ''Kitakami'', the light cruiser. Once that's done all that's left is for you to torpedo the ''Asagiri'' (assuming you haven't shot it already with your rear torpedo tubes) and you've sunk all the Japanese military units - except the PT boats. While it is possible to surface and remove the enemy PTs with your deck gun, it is not recommended - the Japanese model have artillery pieces that can strike a surfaced submarine down quickly.


Use your minimap to track the movement of enemies, especially the PT boats. Your radar is of limited use, since it does not distinguish between troop transports, enemy warships, or PT boats.
Some players have noted the appearance of depth charge-equipped F1M Petes upon the elimination of all enemy warships, but others have noted they do not appear. In the event F1M Petes do appear, try to be at the midway point between depths 3 and 4 to try and get them to lose their ammo.
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==Blasting and Diving==
==Blasting and Diving==
The trick is to be patient and to use depth level 4 liberally. If there is any remote sign of a unit (especially a PT) coming to depth charge you, crash to depth level 4 regardless of circumstances.
The trick is to be patient and to use depth level 4 liberally. If there is any remote sign of a unit (especially a PT) coming to depth charge you, crash to depth level 4 regardless of circumstances.
[[ Image:BSM CCargo TroopshipHit.PNG|left|thumb|Ensure that you sink the troop transports with torpedoes. Unlike the tankers and the cargo ships, troop transports' cargo containers will not catch on fire as easily. They also sport a deck gun, something the other ships lack.]]
[[ Image:BSM CCargo TroopshipHit.PNG|right|thumb|Ensure that you sink the troop transports with torpedoes. Unlike the tankers and the cargo ships, troop transports' cargo containers will not catch on fire as easily. They also sport a deck gun, something the other ships lack.]]
One trick that has been observed is that, from crush depth, the submarine rises extremely slowly to torpedo depth. However, if you order the sub to surface instead, you will rise much faster. When at crush depth, try ordering your sub to the surface, then order torpedo depth once you're already at it. You'll have a much easier time torpedoing at close range - and staying at crush depth for longer periods.
One trick that has been observed is that, from crush depth, the submarine rises extremely slowly to torpedo depth. However, if you order the sub to surface instead, you will rise much faster. When at crush depth, try ordering your sub to the surface, then order torpedo depth once you're already at it. You'll have a much easier time torpedoing at close range - and staying at crush depth for longer periods.