Battlestations: Pacific/Meeting the Germans: Difference between revisions

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Probably one of the hardest campaign missions in the game, some players have compared this map to [[Battlestations: Midway/Rendezvous at the Java Sea|Rendezvous at the Java Sea]] from the previous game.
Probably one of the hardest campaign missions in the game, some players have compared this map to [[Battlestations: Midway/Rendezvous at the Java Sea|Rendezvous at the Java Sea]] from the previous game.


'''Primary Objectives'''
;Primary Objectives
*Land in the water near the German U-boat.
*Land in the water near the German U-boat.
*Sink the enemy convoy.
*Sink the enemy convoy.
*Sink the sub-hunting battle group.
*Sink the sub-hunting battle group.
'''Secondary Objectives'''
 
;Secondary Objectives
*Sink all enemy ships.
*Sink all enemy ships.
'''Hidden Objectives'''
 
;Hidden Objectives
*Sink a ship by torpedoing it from both submarines.
*Sink a ship by torpedoing it from both submarines.
{{sidebar|float=left|width=200px|title=Valuable Planes|contents=If you lose your plane, you'll be allowed to respawn one on your submarine. If, however, you're using the Kaiten Carrier (which lacks seaplanes), you will fail the mission if your E13A Jake dies. You'll also lose the mission if you run out of seaplanes for the Type B or the I-400.}}
{{sidebar|float=left|width=200px|title=Valuable Planes|contents=If you lose your plane, you'll be allowed to respawn one on your submarine. If, however, you're using the Kaiten Carrier (which lacks seaplanes), you will fail the mission if your E13A Jake dies. You'll also lose the mission if you run out of seaplanes for the Type B or the I-400.}}
If you obtained the gold medal in [[Battlestations: Pacific/Hunt for the USS Hornet|Hunt for the USS Hornet]], you should have the opportunity here to upgrade to the I-400 submarine. You'll need as much help as you can for this mission, so do so. The Kaiten Carrier is completely useless as of the game's initial release. When it is patched, however, the Kaiten Carrier should be able to handle this mission almost single-handedly.
If you obtained the gold medal in [[Battlestations: Pacific/Hunt for the USS Hornet|Hunt for the USS Hornet]], you should have the opportunity here to upgrade to the I-400 submarine. You'll need as much help as you can for this mission, so do so. The Kaiten Carrier is completely useless as of the game's initial release. When it is patched, however, the Kaiten Carrier should be able to handle this mission almost single-handedly.
[[Image:BSP LandOnWaterU580.PNG|right|thumb|Perform a water landing near the ''U-580'' to continue.]]
[[File:BSP LandOnWaterU580.PNG|right|thumb|Perform a water landing near the ''U-580'' to continue.]]
Your first objective is a simple one - land in the water near the German submarine. If you don't have the Flying Fish achievement, you'll get it now. Avoid the enemy convoy escorted by the Clemson - you'll manage to sink them later.
Your first objective is a simple one - land in the water near the German submarine. If you don't have the Flying Fish achievement, you'll get it now. Avoid the enemy convoy escorted by the Clemson - you'll manage to sink them later.


As you approach the German sub, you'll hear some dialogue. You'll then receive orders to land near the German sub. Head for the ocean, throttle back, and make sure your pontoons touch the water. Then pull back on the throttle, and you'll have landed. It's best to land far away and then creep toward the ''U-580'' while applying the brakes. Give yourself enough room to avoid crashing into the U-boat.
As you approach the German sub, you'll hear some dialogue. You'll then receive orders to land near the German sub. Head for the ocean, throttle back, and make sure your pontoons touch the water. Then pull back on the throttle, and you'll have landed. It's best to land far away and then creep toward the ''U-580'' while applying the brakes. Give yourself enough room to avoid crashing into the U-boat.
[[Image:BSP HeadOnAttackHatfield.PNG|left|thumb|The head-on attack proves useful against the USS ''Hatfield''.]]
 
{{-}}
[[File:BSP HeadOnAttackHatfield.PNG|left|thumb|The head-on attack proves useful against the USS ''Hatfield''.]]
Now is your chance to get in attacks on the enemy convoy, and this is the ideal place to get the hidden objective. You outnumber the enemy escort destroyer, so perform the head-on attack to sink it quickly. Neither the Type B nor the I-400 have aft torpedo tubes, and ''U-580'' has only one. Therefore, you'll want to avoid back attacks at all costs.
Now is your chance to get in attacks on the enemy convoy, and this is the ideal place to get the hidden objective. You outnumber the enemy escort destroyer, so perform the head-on attack to sink it quickly. Neither the Type B nor the I-400 have aft torpedo tubes, and ''U-580'' has only one. Therefore, you'll want to avoid back attacks at all costs.
[[Image:BSP TorpedoLead.PNG|right|thumb|Be sure to use deflection shooting with torpedoes.]]
 
[[File:BSP TorpedoLead.PNG|right|thumb|Be sure to use deflection shooting with torpedoes.]]
 
The head-on attack will prove, therefore, extremely useful when countering destroyers. A head-on attack will effectively eliminate the escorting Clemson-class destroyer. Once this destroyer is down, you can attack the rest of the convoy at your leisure. This is now the best spot to achieve the map's hidden objective. Pick a transport ship and sink it with one torpedo from your submarine, and then another from ''U-580''.
The head-on attack will prove, therefore, extremely useful when countering destroyers. A head-on attack will effectively eliminate the escorting Clemson-class destroyer. Once this destroyer is down, you can attack the rest of the convoy at your leisure. This is now the best spot to achieve the map's hidden objective. Pick a transport ship and sink it with one torpedo from your submarine, and then another from ''U-580''.


It is best to finish the rest of the enemy on the surface. Some cannonade to the magazine or fuel will, as always, start a fire that will ultimately sink the target ship.
It is best to finish the rest of the enemy on the surface. Some cannonade to the magazine or fuel will, as always, start a fire that will ultimately sink the target ship.
[[Image:BSP RocketCorsairsFromBogue.PNG|left|thumb|Those rocket corsairs can fry your sub and any seaplanes.]]
 
{{-}}
 
[[File:BSP RocketCorsairsFromBogue.PNG|left|thumb|Those rocket corsairs can fry your sub and any seaplanes.]]
 
With this convoy down, the enemy sends in the big guns - in this case, a large anti-submarine task force. Your four primary targets are the USS ''Bogue'', a Bogue-class escort carrier, and three ASW Fletchers. These modified Fletcher-class destroyers sport the most powerful sonar in the game, additional depth charges, and the Hedgehog depth charge launcher. The enemy is also sporting a pair of Clemsons, which must be sunk for the gold medal.
With this convoy down, the enemy sends in the big guns - in this case, a large anti-submarine task force. Your four primary targets are the USS ''Bogue'', a Bogue-class escort carrier, and three ASW Fletchers. These modified Fletcher-class destroyers sport the most powerful sonar in the game, additional depth charges, and the Hedgehog depth charge launcher. The enemy is also sporting a pair of Clemsons, which must be sunk for the gold medal.
[[Image:BSP DowningAirDCs.PNG|right|thumb|If you can separate from the fight, down the Helldivers. It'll save you a lot of hassle in the long run.]]
 
[[File:BSP DowningAirDCs.PNG|right|thumb|If you can separate from the fight, down the Helldivers. It'll save you a lot of hassle in the long run.]]
 
If you managed to achieve the hidden objective previously, you'll have access to the naval supply Automatic Reloader, or otherwise known as simply the "Autoloader". This works on torpedoes as well as cannons, but remember there's also no way of refreshing torpedoes once you've expended them for either submarine. Using the autoloader, therefore, is a question of experience and fighting style - don't use the autoloader if you're the kind of person to try and spam torpedoes everywhere.
If you managed to achieve the hidden objective previously, you'll have access to the naval supply Automatic Reloader, or otherwise known as simply the "Autoloader". This works on torpedoes as well as cannons, but remember there's also no way of refreshing torpedoes once you've expended them for either submarine. Using the autoloader, therefore, is a question of experience and fighting style - don't use the autoloader if you're the kind of person to try and spam torpedoes everywhere.


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Other players enjoy working from front to back. These players start by attacking the front of the convoy first - that is, eliminating two ASW Fletchers and the ''Bogue'', then retreating and surfacing for oxygen. By this time, the rocket corsairs should be either off the map entirely or will be too far to help the Helldivers. Once on the surface, launch a seaplane and shoot down as many enemy aircraft as possible.
Other players enjoy working from front to back. These players start by attacking the front of the convoy first - that is, eliminating two ASW Fletchers and the ''Bogue'', then retreating and surfacing for oxygen. By this time, the rocket corsairs should be either off the map entirely or will be too far to help the Helldivers. Once on the surface, launch a seaplane and shoot down as many enemy aircraft as possible.


[[Image:BSP HedgehogInAction.PNG|right|thumb|The small trails of bubbles on the left are hedgehog charges.]]
{{-}}
 
[[File:BSP HedgehogInAction.PNG|right|thumb|The small trails of bubbles on the left are hedgehog charges.]]
 
The enemy ships maintain a very tight formation - it is best to attack them two-on-one where possible. To do this, observe which enemy ship is moving to attack you, and then position the other submarine in a firing position on that ship. Similar to an underwater version of the Thatch Weave aerial manoeuvre, this technique can easily buy you several minutes by forcing the enemy to start all over and send another destroyer from the anti-sub group to attack you.
The enemy ships maintain a very tight formation - it is best to attack them two-on-one where possible. To do this, observe which enemy ship is moving to attack you, and then position the other submarine in a firing position on that ship. Similar to an underwater version of the Thatch Weave aerial manoeuvre, this technique can easily buy you several minutes by forcing the enemy to start all over and send another destroyer from the anti-sub group to attack you.