Blaster Master/Area 4: Difference between revisions

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On the other side, you'll see a Hover capsule between two Power capsules.  Keep going and advance across the third and final bridge.  On the other side, you'll see a flashing Power capsule, and a flashing Hover capsule.  Take out the next two robots and head south through the passage to the room below.  Then walk through this empty room to the right to reach the area boss.
On the other side, you'll see a Hover capsule between two Power capsules.  Keep going and advance across the third and final bridge.  On the other side, you'll see a flashing Power capsule, and a flashing Hover capsule.  Take out the next two robots and head south through the passage to the room below.  Then walk through this empty room to the right to reach the area boss.


[[File:Blaster Master Area 4 boss.png|thumb|left|Fred]]
[[File:Blaster Master Area 4 boss.png|thumb|left|"Fred"]]
The boss of this area is a giant mutated frog which, if you're playing the American version of the game, is presumed to be the pet from which escaped from Jason's home and jumped into a vat of radioactive waste.  Fred will hop around near the top of the screen.  After three or four hops, he will stop and perform one of three attacks.  He will first lash out with a long tongue attack, spit out a set of projectiles that bounce down the screen for his second attack, and shoot one fireball in Jason's general direction for the third.  After spitting a fireball, this sequence repeats itself.  Fred is only vulnerable to attack when he stops hopping and opens his mouth up to attack Jason.  When this happens, this is your chance to do some damage.  Because of the way Fred attacks, the best strategy is to stay up near the top of the screen, at a height level to Fred's mouth.  When he stops to attack Jason, you can fill his mouth full of grenades.  You should only do this for the tongue and projectile attack and not the fireball attack since you are very likely to get hit if you stand still or too close.  Be sure to move away when the fireball attack is next, and then return to him.  When you defeat him, he will leave the key behind.  Collect it and you will be transported back to the entrance.
The boss of this area is a giant mutated frog which, if you're playing the American version of the game, is presumed to be the pet from which escaped from Jason's home and jumped into a vat of radioactive waste.  "Fred" will hop around near the top of the screen.  After three or four hops, he will stop and perform one of three attacks.  He will first lash out with a long tongue attack, spit out a set of projectiles that bounce down the screen for his second attack, and shoot one fireball in Jason's general direction for the third.  After spitting a fireball, this sequence repeats itself.  Fred is only vulnerable to attack when he stops hopping and opens his mouth up to attack Jason.  When this happens, this is your chance to do some damage.  Because of the way Fred attacks, the best strategy is to stay up near the top of the screen, at a height level to Fred's mouth.  When he stops to attack Jason, you can fill his mouth full of grenades.  You should only do this for the tongue and projectile attack and not the fireball attack since you are very likely to get hit if you stand still or too close.  Be sure to move away when the fireball attack is next, and then return to him.  When you defeat him, he will leave the key behind.  Collect it and you will be transported back to the entrance.
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== Section F ==
== Section F ==
[[File:Blaster Master map 4-F.png|right]]
[[File:Blaster Master map 4-F.png|right]]