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{{Header Nav|game=Gunhed|num=1}}
{{Header Nav|game=Blazing Lazers}}
{{Infobox
{{Game
|completion=1
|image=Blazing Lazers TG16 box.jpg
|title=Gunhed
|title=Gunhed
|image=Gunhed JP box.jpg
|developer=[[Compile]]
|developer=[[Hudson]], {{co|Compile}}
|publisher={{colist|Hudson Soft|NEC Corporation}}
|publisher={{icon|jp}} [[Hudson]]<br>{{icon|na}} [[NEC]]
|year=1989
|distributor=[[Wii Virtual Console]]
|systems={{syslist|tg16|wii|wiiu}}
|released={{sys|pce|top=1}}{{jp|1989|July 7}}{{na|1989}}{{sys|vc}}{{na|2007|May 21}}{{eu|2007|May 25}}{{au|2007|July 30}}{{jp|2008|June 17}}
|ratings={{CERO|A}}{{OFLC|G}}{{ESRB|E}}{{PEGI|3}}
|genre=[[Shooter]]
|genre=[[Shooter]]
|systems=[[TurboGrafx-16]], [[Wii]]
|players=1
|modes=[[Single player]]
|modes=[[Single player]]
|players=1
|ratings={{CERO|A}}{{OFLC|G}}{{ESRB|E}}{{PEGI|3}}
}}
}}
{{nihongo|'''Gunhed'''|ガンヘッド}}, released as '''Blazing Lazers''' in North America, is a vertically scrolling [[shooter]] by [[Hudson Soft]] and [[Compile]], based on the Japanese film ''Gunhed''. The title was released in [[1989]], for the [[PC Engine]] in Japan and re-skinned for the [[TurboGrafx-16]] in North America. In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.


'''Gunhed''' is a vertical [[shooter]] collaboratively developed by [[Hudson Soft]] and [[Compile]] which was released for the [[PC Engine]] in [[1989]]. The title comes from a movie tie-in with a live-action film of the [[wp:Gunhed_%28film%29|same name]] (also released in July of 1989), although there is little apparent overlap in content. Internationally the game was renamed '''Blazing Lazers''' and saw its first release for the [[TurboGrafx-16]] that same year. More recently, in [[2007]] and [[2008]], it was re-released on the [[Wii]]'s [[Virtual Console]] where it is available for download.
Blazing Lazers was produced by the same personnel who developed other video game series such as [[Puyo Puyo]] and [[Super Bomberman]] as well as other games such as [[Zanac]], [[The Guardian Legend]], and [[DoReMi Fantasy: Milon's DokiDoki Adventure]]. It was one of the first games released for the TurboGrafx-16 and has received critical praise for its graphical capabilities, lack of slowdown, intense gameplay, and sound. The Blazing Lazers version of the game has been released on the [[Wii Virtual Console]] in North America, Europe and Australia in 2007, and in Japan the following year. This same version was later released in Japan on the [[PlayStation Network]] in 2010, and on the [[Wii U Virtual Console]] in 2014.


{{Continue Nav}}
==Images==
<gallery>
<gallery>
File:Blazing Lazers box front.jpg|Blazing Lazers box, front.
File:Gunhed PCE box.jpg|Japanese box art
File:Gunhed-title.png|Japanese title screen
File:Gunhed PCE title.png|Japanese title screen.
File:Blazing_Lazers-title.png|American title screen
File:Blazing Lazers TG16 title.png|American title screen.
File:Blazing Lazers TG16 screen.png|Game screen.
</gallery>
</gallery>
==Gameplay==
The player takes control of the Gunhed Advanced Star Fighter through nine vertically scrolling areas. The player's mission is to destroy the Dark Squadron and its eight enemy Super Weapons. Every area contains one or more bosses, all of which must be destroyed before continuing in the game. Players lose a life if they are hit by an enemy or projectile, with the game continuing at a previously–crossed checkpoint, unless they grab a flashing orb which destroys all on-screen enemies and allows them to continue at the point where their previous ship was destroyed (represented by the icon illustrating the remaining number of ships turning gold). The game ends when all lives have been lost, but the game awards 1-ups when the player scores a particular number of points. The game provides four continues in which players can restart the game at that level in which their previous game ended provided the system is not turned off.
The player controls a rapid-fire main cannon, which can either be upgraded or changed to other types of weapons by collecting various numbered power-ups and purple orbs called "gel capsules". Players can collect optional power-ups to help fight through the game such as "multibodies" that shadow their actions, homing missiles, shields, and enhanced firing capabilities known as "full fire". The player carries a limited supply of "cluster bombs" that can be deployed, destroying large quantities of enemies and bosses within the player's vicinity. Players have the function of selecting the speed of their ship, which can be toggled by pressing a button on the gamepad, among five different speeds (the button cycles between them in order). The number of triangles that appear below the player's score designate the speed of the player's ship. This allows players to customize the behavior of their ship at any time, trading off freedom of movement against ease of control: a faster ship is more agile, while a slower ship can be maneuvered more precisely.


{{ToC}}
{{ToC}}


[[Category:Hudson Soft]]
[[Category:Compile]]
[[Category:NEC Corporation]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:TurboGrafx-16]]
[[Category:Wii]]

Latest revision as of 17:55, 16 June 2022

Box artwork for Gunhed.
Box artwork for Gunhed.
Gunhed
Developer(s)Compile
Publisher(s)Hudson Soft, NEC Corporation
Year released1989
System(s)TurboGrafx-16, Wii, Wii U
Genre(s)Shooter
Players1
ModesSingle player
Rating(s)CERO All agesOFLC GeneralESRB EveryonePEGI Ages 3+
LinksBlazing Lazers ChannelSearchSearch

Gunhed (ガンヘッド?), released as Blazing Lazers in North America, is a vertically scrolling shooter by Hudson Soft and Compile, based on the Japanese film Gunhed. The title was released in 1989, for the PC Engine in Japan and re-skinned for the TurboGrafx-16 in North America. In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.

Blazing Lazers was produced by the same personnel who developed other video game series such as Puyo Puyo and Super Bomberman as well as other games such as Zanac, The Guardian Legend, and DoReMi Fantasy: Milon's DokiDoki Adventure. It was one of the first games released for the TurboGrafx-16 and has received critical praise for its graphical capabilities, lack of slowdown, intense gameplay, and sound. The Blazing Lazers version of the game has been released on the Wii Virtual Console in North America, Europe and Australia in 2007, and in Japan the following year. This same version was later released in Japan on the PlayStation Network in 2010, and on the Wii U Virtual Console in 2014.

Gameplay[edit]

The player takes control of the Gunhed Advanced Star Fighter through nine vertically scrolling areas. The player's mission is to destroy the Dark Squadron and its eight enemy Super Weapons. Every area contains one or more bosses, all of which must be destroyed before continuing in the game. Players lose a life if they are hit by an enemy or projectile, with the game continuing at a previously–crossed checkpoint, unless they grab a flashing orb which destroys all on-screen enemies and allows them to continue at the point where their previous ship was destroyed (represented by the icon illustrating the remaining number of ships turning gold). The game ends when all lives have been lost, but the game awards 1-ups when the player scores a particular number of points. The game provides four continues in which players can restart the game at that level in which their previous game ended provided the system is not turned off.

The player controls a rapid-fire main cannon, which can either be upgraded or changed to other types of weapons by collecting various numbered power-ups and purple orbs called "gel capsules". Players can collect optional power-ups to help fight through the game such as "multibodies" that shadow their actions, homing missiles, shields, and enhanced firing capabilities known as "full fire". The player carries a limited supply of "cluster bombs" that can be deployed, destroying large quantities of enemies and bosses within the player's vicinity. Players have the function of selecting the speed of their ship, which can be toggled by pressing a button on the gamepad, among five different speeds (the button cycles between them in order). The number of triangles that appear below the player's score designate the speed of the player's ship. This allows players to customize the behavior of their ship at any time, trading off freedom of movement against ease of control: a faster ship is more agile, while a slower ship can be maneuvered more precisely.

Table of Contents

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