Each Shadow Class has its own unique magic power and techniques that can be equipped as skills. Additional skills become available each time your class rank increases.
Each class has a Basic Skill which cannot be unequipped while the character's shadow is aligned to that class. Basic Skills are marked with a star in front of their name.
Skills are equipped and unequipped within the Menu by going to Skills and selecting the character whose skills you want to change.
Sword Master[edit]
Rank |
Skill Name |
Skill effect or available spell |
Additional Effect |
MP
|
2
|
Magic Sword Lv.1
|
Flare Sword - Inflicts damage imbued with the Fire spell (single target) |
N/A |
5
|
Wind Sword - Inflicts damage imbued with the Wind spell (single target) |
N/A |
5
|
Water Sword - Inflicts damage imbued with the Water spell (single target) |
N/A |
5
|
5
|
Mow Down 1
|
Damages the whole front row
|
N/A
|
N/A
|
8
|
Magic Sword Lv.2
|
Ground Sword - Inflicts damage imbued with the Ground spell (single target) |
N/A |
5
|
Shine Sword - Inflicts damage imbued with the Light spell (single target) |
N/A |
5
|
Shadow Sword - Inflicts damage imbued with the Dark spell (single target) |
N/A |
5
|
11
|
Absorb HP
|
Assimilates damage you cause into your own HP.
|
N/A
|
N/A
|
14
|
Magic Sword Lv.3
|
Flara Sword - Inflicts damage imbued with the Fire spell (single target) |
Physical attack power -25% |
10
|
Winda Sword - Inflicts damage imbued with the Wind spell (single target) |
Defense power -25% |
10
|
Watera Sword - Inflicts damage imbued with the Water spell (single target) |
Speed -25% |
10
|
17
|
Mow Down 2
|
Damages the whole front row.
|
N/A
|
N/A
|
20
|
Magic Sword Lv.4
|
Grounda Sword - Inflicts damage imbued with the Ground spell (single target) |
Evade Rate -50% |
10
|
Shina Sword - Inflicts damage imbued with the Light spell (single target) |
May annihilate Undead creatures |
10
|
Shadowa Sword - Inflicts damage imbued with the Dark spell (single target) |
Physical hits decreased |
10
|
23
|
Boost Critical Damage
|
Increases damage as a result of critical hits.
|
N/A
|
N/A
|
26
|
Magic Sword Lv.5
|
Flarus Sword - Inflicts damage imbued with the Fire spell (single target) |
Chance of Panic |
25
|
Windus Sword - Inflicts damage imbued with the Wind spell (single target) |
Chance of Dizziness |
25
|
Waterus Sword - Inflicts damage imbued with the Water spell (single target) |
Chance of Sleep |
25
|
29
|
Absorb MP
|
Assimilates damage you cause into your own MP
|
N/A
|
N/A
|
32
|
Magic Sword Lv.6
|
Groundus Sword - Inflicts damage imbued with the Ground spell (single target) |
Chance of Petrify |
25
|
Shinus Sword - Inflicts damage imbued with the Light spell (single target) |
Cancels Support effects |
25
|
Shadowus Sword - Inflicts damage imbued with the Dark spell (single target) |
Chance of KO |
25
|
Black Magic[edit]
Rank |
Skill Name |
Skill effect or available spell |
Charge-up |
MP
|
4
|
Black Magic Lv.1
|
Flare - Inflicts low Fire damage on a single target. |
Effect size |
6
|
Wind - Inflicts low Wind damage on a single target. |
Range |
8
|
Water - Inflicts low Water damage on a row. |
Effect size |
10
|
8
|
Regenerate MP
|
Gradually recover MP when walking.
|
N/A
|
N/A
|
12
|
Black Magic Lv.2
|
Ground - Inflicts low Earth damage on a All targets. |
Effect size |
14
|
Extract - Assimilates HP from a single target. |
Effect size |
20
|
Shadow - Inflicts low Dark damage on a single target. |
Effect size |
12
|
16
|
Black Magic Lv.3
|
Flara - Inflicts medium Fire damage on a single target. |
Effect size |
12
|
Winda - Inflicts medium Wind damage on a single target. |
Range |
16
|
Watera - Inflicts medium Water damage on a Row. |
Effect size |
20
|
20
|
Boost Max MP 25%
|
Increases maximum MP by 25%
|
N/A
|
N/A
|
24
|
Black Magic Lv.4
|
Grounda - Inflicts medium Earth damage on a All target. |
Effect size |
28
|
Extracta - Assimilates MP from a single target. |
Effect size |
10
|
Shadowa - Inflicts medium Dark damage on a single target. |
Effect size |
24
|
28
|
Black Magic Lv.5
|
Flarus - Inflicts high Fire damage on a single target. |
Effect size |
24
|
Windus - Inflicts high Wind damage on a single target. |
Range |
32
|
Waterus - Inflicts high Water damage on a Row. |
Effect size |
40
|
32
|
Boost Max MP 50%
|
Increases maximum MP by 50%.
|
N/A
|
N/A
|
36
|
Black Magic Lv.6
|
Groundus - Inflicts high Earth damage on a All target. |
Effect size |
56
|
Extractus - Assimilates HP and MP from a single target. |
Effect size |
30
|
Shadowus - Inflicts high Dark damage on a single target. |
Effect Size |
48
|
White Magic[edit]
Rank |
Skill Name |
Skill effect or available spell |
Charge-up |
MP
|
3
|
White Magic Lv.1
|
Heal - Heal a small amount of HP for one ally. |
Effect size |
6
|
Cure Poison - Cure the Poison status effect for one ally. |
Range |
8
|
Shine - Inflict low Light damage on a single target. Chance of stun. |
Effect size |
9
|
6
|
Enhance Item Effect
|
Increase the effect size of healing items.
|
N/A
|
N/A
|
9
|
White Magic Lv.2
|
Cure Kelolon - Heal one ally of the Kelolon status. |
Range |
10
|
Zephyr - Heal a small amount of HP for all allies. |
Effect size |
12
|
Regenerate - Enable one ally to heal HP gradually until the end of the current battle. |
Effect size |
10
|
12
|
Double Item
|
Use two items simultaneously.
|
N/A
|
N/A
|
15
|
White Magic Lv.3
|
Heala - Heal a moderate amount of HP for a single ally. |
Effect size |
12
|
Revive - Cure KO for a single target. |
Effect size |
25
|
Cancel - Chance of neutralizing a target's charge-up. |
Range |
14
|
18
|
Regenerate HP
|
Gradually recover HP while walking.
|
N/A
|
N/A
|
21
|
White Magic Lv.4
|
Cure Paralysis - Cure Paralysis for a single ally. |
Range |
20
|
Zephyra - Heal a moderate amount of HP for all allies. |
Effect size |
24
|
Shina - Damage and stun all targets with Light. |
Effect size |
22
|
24
|
White Magic Lv.5
|
Healus - Heal a large amount of HP for a single ally. |
Effect size |
24
|
Regenera - Enable one ally to gradually heal HP until the end of the current battle. |
Range |
28
|
Erase - Neutralize support effects for a single target. |
Range |
32
|
27
|
White Magic Lv.6
|
Cure All - Cure a single ally of all status effects. |
Range |
30
|
Zephyrus - Heal a large amount of HP for all allies. |
Effect size |
48
|
Revive - Cure KO and some HP (amount depends on Charge). |
Effect size |
40
|
30
|
Quick Magic Charge
|
Halves charge time for spells
|
N/A
|
N/A
|
33
|
Resurrection
|
One-time revive that restores the user with full HP and MP.
|
N/A
|
N/A
|
Support Magic[edit]
Rank |
Skill Name |
Skill effect or available spell |
Charge-up |
MP
|
3
|
Support Magic Lv.1
|
Slow - Decrease the Speed of a single target by 50%. |
Range |
10
|
Sleep - Put weak enemies to sleep. |
Duration |
8
|
Deflect - Lower the hit probability of a single target to 35%. |
Range |
6
|
7
|
Support Magic Lv.2
|
Quick - Raise the speed of a single ally by 9%. |
Range |
12
|
Dizzy - Make a single enemy dizzy, preventing them from casting magic. |
Range |
12
|
Poison - Poison a single enemy, causing 25% poison damage each turn. |
Range |
10
|
11
|
Support Magic Lv.3
|
Slowa - Decrease the speed of a single target by 100%. |
Range |
20
|
Panic - Cause a single target to Panic. |
Probability |
16
|
Anchor - Lower the evasion rate of a single target. |
Range |
15
|
15
|
Spell Duration +50%
|
Extends spell duration by 50%
|
N/A
|
N/A
|
19
|
Support Magic Lv.4
|
Quicka - Increase the speed of a single ally by 29%. |
Range |
24
|
Kelolon - Turn a single target in the front row into a Kelolon. |
Range |
18
|
Attack Up - Raise the physical attack power of a single ally. |
Range |
20
|
23
|
Support Magic Lv.5
|
Slowus - Decrease the speed of a single target by 150%. |
Range |
40
|
Paralyze - Paralyze a single target. |
Range |
20
|
HP Max Up - Temporarily raise the maximum HP of an ally. |
Range |
36
|
27
|
Magic Essence
|
Adjusts Magic Attack to be the same as the Support Magic user.
|
N/A
|
N/A
|
31
|
Support Magic Lv.6
|
Quickus - Increases the speed of a single ally by 50%. |
Range |
48
|
Curse - Lowers the physical and magic attack stats of a single target. |
Range |
24
|
Magic Attack Up - temporarily increases the Magic Attack of a single ally. |
Range |
50
|
35
|
Double Cast
|
Allows the party member to cast two spells in the same turn.
|
N/A
|
N/A
|
Barrier Magic[edit]
Rank |
Skill Name |
Skill effect or available spell |
Charge-up |
MP
|
3
|
Barrier Magic Lv.1
|
Shield - Create a barrier against physical attacks for a single ally. |
Effect size |
10
|
Shell - Create a barrier against magic attacks for a single ally. |
Effect size |
10
|
Heal Up - Boost the magical healing ability of a single ally. |
Effect size |
12
|
6
|
Field Barrier 1
|
Field Skill. Repels enemies on the field, and destroys weak enemies. Costs 5MP to cast and 30MP per monster defeated.
|
N/A
|
5
|
9
|
Barrier Magic Lv.2
|
Trapfloor - Damages a single target in the front row. |
Effect size |
8
|
Resist - Prevent Poison and Sleep for one ally. |
Range |
10
|
Wall - Neutralize physical attacks for a single ally in the front row. |
Range |
12
|
12
|
Magic Fence
|
Adjust Magic Defence to be the same as the Barrier Magic user.
|
N/A
|
N/A
|
15
|
Barrier Magic Lv.3
|
Shielda - Create a barrier for a single target in the front row. |
Range |
20
|
Shella - Create a barrier for a single target. |
Range |
20
|
Reflecta - Create a barrier for a single ally that reflects magic attacks. |
Range |
25
|
18
|
Barrier Magic Lv.4
|
Trapfloora - Damage an enemy attacking the party's front row. |
Range |
16
|
Resista - Prevent Panic and Paralysis for a single ally. |
Range |
15
|
Walla - Neutralize magic attacks for a single target in the front row. |
Range |
24
|
21
|
Field Barrier 2
|
Field Skill. Repels enemies on the field and destroys weak monsters. Costs 5 MP to cast and 10MP per enemy defeated.
|
N/A
|
5
|
24
|
Distress Barrier
|
Creates a powerful barrier when the party member is on the verge of death.
|
N/A
|
N/A
|
27
|
Barrier Magic Lv.5
|
Shieldus - Create a barrier for a single target. |
Range |
40
|
Shellus - Create a barrier for a single target. |
Range |
40
|
Reflecta - Creates a barrier that reflects magic away from a single ally. |
Range |
45
|
30
|
Barrier Magic Lv.6
|
Trapfloorus - Damages entire front row. |
Effect size |
32
|
Resistus - Prevent Petrify and Instant Death for a single ally. |
Range |
30
|
Wallus - Neutralizes physical and magic attacks for a single target in the front row. |
Range |
48
|
50
|
Field Barrier 3
|
Field Skill. Repels enemies on the field, and destroys weaker monsters. Costs 5MP to cast, and 1MP per enemy defeated.
|
N/A
|
5
|
Assassin[edit]
Rank |
Skill Name |
Skill effect or available skill
|
2
|
Steal
|
Steal an item from the target.
|
5
|
Security
|
Prevent items and gold from being stolen
|
8
|
Stun Bomb
|
Field Skill. Throws spheres that cause paralysis on the Field.
|
11
|
Negotiate
|
Get better deals at tool stores, outfitters and inns.
|
14
|
Ninja Swiftness
|
Adjust agility to be the same as an Assassin
|
17
|
Stealth
|
Field skill. Prevent your party from being spotted by enemies on the Field.
|
20
|
Surprise
|
Make pre-emptive strikes easier.
|
23
|
Loot
|
Steal an item when using the standard attack command
|
26
|
Long-Range Attack
|
Allow the Attack command on both target rows.
|
29
|
Control
|
Control an enemy monster and use its skills.
|
32
|
Treasure Hunt
|
Make it easier to steal better items.
|
35
|
Double Strike
|
Attacks now hit the target twice, consecutively.
|
Rank |
Skill Name |
Skill effect or available skill
|
4
|
Attract Aura
|
Field Skill. Attract enemies to the party on the Field.
|
7
|
Counterattack Boost
|
Increase the chance to mount a counterattack to a direct attack.
|
10
|
Meditation
|
Recovers your HP and removes status effects.
|
13
|
Charged Attack
|
Raises the power of the Attack, Magic Sword and Mow Down commands by charging up.
|
16
|
Critical Hit Lift
|
Increase the chance of scoring a critical hit.
|
19
|
Battle Essence
|
Sets attack to the same as a Monk.
|
22
|
Repel Aura
|
Field Skill. Cause weak enemies to flee from the party on the Field.
|
25
|
Attack Amp
|
Expands the range of the Attack and Magic Sword commands using a charge-up.
|
28
|
Less Is More
|
Increase combat ability in proportion to how few weapons and items the Monk has equipped.
|
31
|
Absolute Counterattack
|
Enhanced version of counterattack that always counterattacks a direct attack.
|
Guardian[edit]
Rank |
Skill Name |
Skill effect
|
3
|
Guard
|
Protect an ally from physical and magical attacks when their HP is low.
|
6
|
Magic Defence Up
|
Increase defence against magic.
|
9
|
Boost Max HP +25%
|
Increase maximum HP by 25%.
|
12
|
Sentinel Shield
|
Adjusts defence to the same as a Guardian.
|
15
|
Caution
|
Neutralizes an enemy's pre-emptive attack.
|
18
|
Charged Defence
|
Decreases damage taken by the charge-up amount of the Defend command.
|
21
|
Vigilance
|
Field Skill. Neutralizes surprise attacks by monsters on the field.
|
24
|
Endure
|
Soak up damage using MP if you run out of HP.
|
27
|
Boost Max HP +50%
|
Increases maximum HP by 50%.
|
30
|
Total Guard
|
Protect allies from all attacks.
|
33
|
Berserker
|
Increase the strength of your Attack command as your HP decreases
|
Generalist[edit]
Rank |
Skill Name |
Skill effect
|
4
|
Accessory +1
|
Open an additional item slot.
|
8
|
Skill +2
|
Increase the number of available skill slots by 2.
|
11
|
Skill +3
|
Increase the number of available skill slots by 3.
|
15
|
Skill +4
|
Increase the number of available skill slots by 4.
|
18
|
Accessory +2
|
Increase the number of available accessory slots by 2.
|
22
|
Skill +5
|
Increase the number of available skill slots by 5.
|
25
|
Skill +6
|
Increase the number of available skill slots by 6.
|
29
|
Skill +7
|
Increase the number of available skill slots by 7.
|
32
|
Accessory +3
|
Increase the number of available accessory slots by 3.
|
36
|
Skill +8
|
Increase the number of available skill slots by 8.
|