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{{Header Nav|game=Bomb Jack|num=1}}
{{Header Nav|game=Bomb Jack}}
{{Infobox|title=Bomb Jack
{{Game
|completion=4
|image=Bomb Jack flyer.jpg
|image=Bomb Jack flyer.jpg
|developer=[[Tecmo|Tehkan]]
|title=Bomb Jack
|publisher=[[Tecmo|Tehkan]]
|japanese=ボンジャック
|japanese=ボンジャック
|developer={{colist|Tehkan|Bit Managers}}
|publisher=[[Elite Systems]]
|year=1984
|systems={{syslist|arcade|cpc|a8bit|atarist|c64|amiga|c16|gb|mobile|msx|pc88|sg1000|zx|wii}}
|title1=Video Game Classics #3: Bomb Jack
|developer1=[[Mindware]]
|publisher1=[[Mindware]]
|year1=1997
|systems1={{syslist|win}}
|title2=Arcade Archives Bomb Jack
|developer2=[[Tehkan]]
|publisher2=[[Hamster Corporation]]
|year2=2014
|systems2={{syslist|ps4|switch}}
|ratings2={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{ACB|G}}
|genre=[[Action]]
|genre=[[Action]]
|systems=[[Arcade]], [[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64/128]], [[Game Boy]], [[Mobile]], [[Sinclair ZX Spectrum]], [[MSX]], [[Atari 8-bit]]
|released={{rd|1984}}
|players=1-2
|players=1-2
|modes=[[Single player]], [[multiplayer]]
|followed by=[[Mighty Bomb Jack]]
|followed by=[[Mighty Bomb Jack]]
|series=Bomb Jack
|series2=Video Game Classics
|series3=Arcade Archives
}}
}}
{{marquee|Bomb Jack marquee.jpg}}
'''Bomb Jack''' is an arcade platform game that was released in [[1984]] by Tehkan (known today as [[Tecmo]]). It was followed by two official sequels, the console and computer title [[Mighty Bomb Jack]], and the arcade game [[Bomb Jack Twin]]. There was also [[Bomb Jack II]], a licensed follow-up developed for 8-bit home computers by the European games publisher Elite Systems. The game has also inspired a number of recent conversions, including to the Mobile platform in 2003, the 8-bit MSX2 computer in 2004, and the XL/XE consoles of the [[Atari 8-bit]] family in [[2008]].


'''Bomb Jack''' is an arcade platform game that was released in [[1984]] by Tehkan (known today as [[Tecmo]]). It was followed by two official sequels, the console and computer title [[Mighty Bomb Jack]], and the arcade game [[Bomb Jack Twin]]. There was also [[Bomb Jack II]], a licensed follow-up developed for 8-bit home computers by the European games publisher Elite Systems.  The game has also inspired a number of recent conversions, including to the Mobile platform in 2003, the 8-bit MSX2 computer in 2004, and the 8-bit Atari family in 2008.
The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Hollywood and the New York City skyline, which appear as stage backdrops). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.


The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear as stage backdrops). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.
Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups. The lit fuses have no strategic purpose other than the bonus; a lit bomb left unattended does not explode.


Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups.  The lit fuses have no strategic purpose other than the bonus; a lit bomb left unattended does not explode.
Some of the background music of the game are licensed from popular sources. The music of Round 1 is the ending song from the Japanese animated cartoon series "Spoon Obasan", sung by Mari Iijima. The music of Round 2 is set to the music of the Beatles' Lady Madonna, which had been licensed by Tehkan.
 
Enemies such as birds, mummies, UFOs, and orbs float around the screen, making Jack lose a life if he touches them. A circle-shaped bouncing P will, when collected, render all the enemies helpless for a short period in which Jack may collect them as coins. Other similar bonuses are the B, giving extra points, the E, giving an extra life, and the rare S, giving an extra game.
 
{{Continue Nav|nextpage=How to play}}


<gallery>
<gallery>
Image:Bomb Jack flyer2.jpg|Alternate flyer
File:Bomb Jack flyer2.jpg|Alternate flyer
Image:Bomb Jack title.png|Title screen
File:Bomb Jack title.png|Title screen
</gallery>
</gallery>


{{ToC}}
{{ToC}}
{{Bomb Jack}}


[[Category:Arcade]]
[[Category:Tehkan]]
[[Category:MAME]]
[[Category:Elite Systems]]
[[Category:Commodore Amiga]]
[[Category:Mindware]]
[[Category:Amstrad CPC]]
[[Category:Hamster Corporation]]
[[Category:Atari ST]]
[[Category:Commodore 64/128]]
[[Category:Game Boy]]
[[Category:Mobile]]
[[Category:Sinclair ZX Spectrum]]
[[Category:MSX]]
[[Category:Atari 8-bit]]
[[Category:Tecmo]]
[[Category:Action]]
[[Category:Action]]
[[Category:1984]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MAME]]

Latest revision as of 19:05, 11 July 2022

This is the first game in the Bomb Jack series. For other games in the series see the Bomb Jack category.

Box artwork for Bomb Jack.
Box artwork for Bomb Jack.
Bomb Jack
Developer(s)Tehkan, Bit Managers
Publisher(s)Elite Systems
Year released1984
System(s)Arcade, Amstrad CPC, Atari 8-bit, Atari ST, Commodore 64/128, Commodore Amiga, Commodore 16/Plus 4, Game Boy, Mobile, MSX, NEC PC-8801, Sega SG-1000, Sinclair ZX Spectrum, Wii
Followed byMighty Bomb Jack
SeriesBomb Jack,
Video Game Classics,
Arcade Archives
Japanese titleボンジャック
Genre(s)Action
Players1-2
ModesSingle player, multiplayer
Video Game Classics #3: Bomb Jack
Developer(s)Mindware
Publisher(s)Mindware
Year released1997
System(s)Windows
Arcade Archives Bomb Jack
Developer(s)Tehkan
Publisher(s)Hamster Corporation
Year released2014
System(s)PlayStation 4, Nintendo Switch
Rating(s)CERO All agesESRB EveryonePEGI Ages 3+General
LinksBomb Jack at Switcher.gg
Bomb Jack ChannelSearchSearch
Bomb Jack marquee

Bomb Jack is an arcade platform game that was released in 1984 by Tehkan (known today as Tecmo). It was followed by two official sequels, the console and computer title Mighty Bomb Jack, and the arcade game Bomb Jack Twin. There was also Bomb Jack II, a licensed follow-up developed for 8-bit home computers by the European games publisher Elite Systems. The game has also inspired a number of recent conversions, including to the Mobile platform in 2003, the 8-bit MSX2 computer in 2004, and the XL/XE consoles of the Atari 8-bit family in 2008.

The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Hollywood and the New York City skyline, which appear as stage backdrops). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.

Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups. The lit fuses have no strategic purpose other than the bonus; a lit bomb left unattended does not explode.

Some of the background music of the game are licensed from popular sources. The music of Round 1 is the ending song from the Japanese animated cartoon series "Spoon Obasan", sung by Mari Iijima. The music of Round 2 is set to the music of the Beatles' Lady Madonna, which had been licensed by Tehkan.

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