Boom Blox: Difference between revisions
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{{Header Nav|game=Boom Blox | {{Header Nav|game=Boom Blox}} | ||
{{ | {{Game | ||
|completion=0 | |||
|image=Boom Blox cover.jpg | |||
|title=Boom Blox | |title=Boom Blox | ||
|developer=[[EA Los Angeles]] | |developer=[[EA Los Angeles]] | ||
|publisher=[[Electronic Arts]] | |publisher=[[Electronic Arts]] | ||
|year=2008 | |||
|systems={{syslist|wii|mobile|ngage}} | |||
|ratings={{CERO|A}}{{ESRB|E}}{{OFLC|G}}{{PEGI|3}}{{USK|6}} | |||
|designer=Steven Spielberg | |designer=Steven Spielberg | ||
|genre=[[Puzzle]] | |genre=[[Puzzle]] | ||
|modes=[[Single player]], [[Multiplayer]], [[Co-op]] | |modes=[[Single player]], [[Multiplayer]], [[Co-op]] | ||
}} | }} | ||
'''Boom Blox''' is a [[puzzle]] video game for the [[Wii]] console, [[mobile]] devices and [[N-Gage]] 2.0 developed by [[EA Los Angeles]] in conjunction with film director Steven Spielberg. The game was released on | '''Boom Blox''' is a [[puzzle]] video game for the [[Wii]] console, [[mobile]] devices and [[N-Gage]] 2.0 developed by [[EA Los Angeles]] in conjunction with film director Steven Spielberg. The game was released on May 6, [[2008]], in North America and on May 9, [[2008]], in Europe. The N-Gage version of the game was released on December 3, [[2008]]. | ||
The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using {{wii|Remote}} to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle at which a projectile is launched and how fast it is thrown as well as the mass of the projectile and the type of blocks it comes into contact with influence the results of an action. | The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using {{wii|Remote}} to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle at which a projectile is launched and how fast it is thrown as well as the mass of the projectile and the type of blocks it comes into contact with influence the results of an action. | ||
The game has over 300 [[single-player]] levels as well as over 100 [[cooperative]] and competitive [[multiplayer]] levels. Additionally, there is a mode that allows players to create their own levels and share them with people added to their Friend Code list via [[WiiConnect24]]. | The game has over 300 [[single-player]] levels as well as over 100 [[cooperative]] and competitive [[multiplayer]] levels. Additionally, there is a mode that allows players to create their own levels and share them with people added to their Friend Code list via [[WiiConnect24]]. | ||
Boom Blox has been described as Jenga meets [[Tetris Blast]], [[Breakout]], [[Duck Hunt]], and Lego. Gameplay emphasizes reflexes, dexterity, and problem-solving skills. It features a physics model that ensures the blocks collapse realistically, and also measures the velocity at which an object is thrown, recognizing three distinct speeds. In the game, players use {{wii|Remote}} to manipulate bowling balls, baseballs, laser guns, and water hoses in order to knock over structures made of blocks. Alternately, they use {{wii|Remote}} to grab blocks in Jenga-style gameplay, taking care to remove a maximum number of blocks without toppling the precariously stacked tower. | Boom Blox has been described as Jenga meets [[Tetris Blast]], [[Breakout]], [[Duck Hunt]], and Lego. Gameplay emphasizes reflexes, dexterity, and problem-solving skills. It features a physics model that ensures the blocks collapse realistically, and also measures the velocity at which an object is thrown, recognizing three distinct speeds. In the game, players use {{wii|Remote}} to manipulate bowling balls, baseballs, laser guns, and water hoses in order to knock over structures made of blocks. Alternately, they use {{wii|Remote}} to grab blocks in Jenga-style gameplay, taking care to remove a maximum number of blocks without toppling the precariously stacked tower. | ||
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[[Category:EA Los Angeles]] | [[Category:EA Los Angeles]] | ||
[[Category:Electronic Arts]] | [[Category:Electronic Arts]] | ||
[[Category:Puzzle]] | [[Category:Puzzle]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:Co-op]] | [[Category:Co-op]] |
Latest revision as of 16:13, 5 April 2023
Boom Blox | |
---|---|
Developer(s) | EA Los Angeles |
Publisher(s) | Electronic Arts |
Year released | 2008 |
System(s) | Wii, Mobile, N-Gage |
Designer(s) | Steven Spielberg |
---|---|
Genre(s) | Puzzle |
Modes | Single player, Multiplayer, Co-op |
Rating(s) |
Boom Blox is a puzzle video game for the Wii console, mobile devices and N-Gage 2.0 developed by EA Los Angeles in conjunction with film director Steven Spielberg. The game was released on May 6, 2008, in North America and on May 9, 2008, in Europe. The N-Gage version of the game was released on December 3, 2008.
The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using to throw, shoot, and grab at the blocks. Boom Blox features a realistic physics system; the angle at which a projectile is launched and how fast it is thrown as well as the mass of the projectile and the type of blocks it comes into contact with influence the results of an action.
The game has over 300 single-player levels as well as over 100 cooperative and competitive multiplayer levels. Additionally, there is a mode that allows players to create their own levels and share them with people added to their Friend Code list via WiiConnect24.
Boom Blox has been described as Jenga meets Tetris Blast, Breakout, Duck Hunt, and Lego. Gameplay emphasizes reflexes, dexterity, and problem-solving skills. It features a physics model that ensures the blocks collapse realistically, and also measures the velocity at which an object is thrown, recognizing three distinct speeds. In the game, players use to manipulate bowling balls, baseballs, laser guns, and water hoses in order to knock over structures made of blocks. Alternately, they use to grab blocks in Jenga-style gameplay, taking care to remove a maximum number of blocks without toppling the precariously stacked tower.