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Special Skills are unlocked at certain points during the character's growth, but only by completing certain quests. With a few exceptions (e.g. Nation Alignment and Astral Board License), Special Skills are unlocked after completing the Class Rank Promotion Quest, which is avaliable every 10 levels the character advances.

Players will gain a Special Skill after completing the 1st, 2nd, 5th and 8th Class Rank Promotion Quest.

Combo Mode

Combo Mode is unlocked at level 10 after the Class Rank promotion quest. From then on, players are able to charge their SP (Spirit Point) bar. For characters between levels 10 and 19, only one SP bar can be charged. For each successful promotion beyond that point, characters will be able to charge an additional bar, up to a maximum of 5 SP bars. The SP bar is charged as the character performs actions, such as using skills. Combo mode uses a small amount of SP to activate. Once activated, a meter will appear on the screen, which will be quickly filled up. The player must execute a skill on a monster while the meter is in the "combo point" range, which is about three-quarters of the combo meter. Depending on where the player executes the skill, a miss, bad, good, or excellent will appear. Bad grants the least benefits, while excellent grants the most. Miss, however, will end the combo.

A successful execution of a skill in a combo will continue the combo until the player misses. Skills are executed faster than usual in a combo with a damage boost. Skills do not miss during a combo. The higher count success of the combo will result in the combo point range getting smaller and smaller, making continuing the combo more difficult. In order to continue a combo across several enemies, players must target another enemy as their character is performing the skill on the enemy he is attacking. Failure to do so will cause the combo mode to end after the current enemy dies. Many players have stated that combos are very hard to perform.

Battle Aura

Battle Aura is attained at level 20 after performing the promotion quest. Players may choose from water, ice, fire, thunder, earth, or wind. There is no difference in stats gain for different elements, only the appearance will be different. Battle Aura takes one SP bar to activate, and cannot be cancelled until the duration of the mode ends.

Battle Mode 1 and Battle Mode 2

Battle Mode 1 is gained at level 30 after finishing the promotion quest. Unlike Battle Aura, Battle Mode 1s are different for each class. Warriors will get Berserker, Bladers will get Illusionist, Wizard will get Chain Caster, Force Archers will get Multi Shooter, Force Shielders will get Counter Attack, and Force Bladers will get Force Enchanter.

Battle Mode 2 is gained at level 50 after completing the promotion quest. Unlike, Battle Mode 1 and Aura, each class summons an Astral Weapon and gains a specific skill that can only be used during Battle Mode 2. Some skills cannot be used during Battle Mode 2. Warriors will become Lancers, with their Astral Weapon being a Scythe. Bladers will become Grapplers; their Astral Weapons being a pair of Dual Claws. Wizards will become Double Casters; their Astral Weapons being Astral Orbs. Force Archers will become Twin Gunners; their Astral Weapons being a pair of Dual Handguns. Force Shielders will become Shield Masters; their Astral Weapons being a Blade Shield. Force Bladers will become Blader Shooters; their Astral Weapon being an Arm Cannon.

The cost of activating the Battle Modes is 1 SP bar.


Stacking Buffs and Modes

At level 140, characters would be able to use two unrelated non-evoluated buffs at the same time. At level 170, players will have the ability to use three non-Evoluated buffs at the same time.

Players are allowed to activate both Battle Aura and Battle Mode 1 together at level 40. At level 60, Aura and Battle Mode 2 can be stacked. At level 110, players can use combo mode while using Battle Mode 1. At level 130, they are allowed to combine Battle Mode 1, Aura, and Combo mode.

At level 120, players are allowed to have six buffs on them, followed by seven buffs at 130, eight buffs at 140, nine buffs at 150, and ten buffs at 160.