Carrier Command 2/Carrier: Power Management: Difference between revisions

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{{Header Nav|game=Carrier Command 2}}
{{Header Nav|game=Carrier Command 2}}


Each carrier generates a constant amount of power to allocate to its primary systems.  Activating powered systems increases the amount of power drawn from this potential.  When the power drawn by systems exceeds the power generated by the carrier, systems operate at reduced efficiency.
The carrier generates a constant amount of power to allocate to its primary systems.  Activating powered systems increases the amount of power drawn from this potential.  When the power drawn by systems exceeds the power generated by the carrier, systems operate at reduced efficiency.
[[File:CC2 Breakers.jpg|right|thumb|The power breakers.]]
There are six breakers that can be flipped to control power to each primary system. The six breakers are arranged as follows:
{| class="wikitable"
|-
| Repairs || Weapons || '''Main'''
|-
| Propulsion || Radar || Lift/Crane
|}


==Carrier Primary Systems==
The main breaker powers the entire ship.


===Repair===
==Repair==
[[File:CC2_MaxPower_Repair.jpg|right|thumb|Max Repair Draw]]
[[File:CC2_MaxPower_Repair.jpg|right|thumb|Max Repair Draw]]


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While the carrier's power generation is exceeded, the rate of repair is reduced.
While the carrier's power generation is exceeded, the rate of repair is reduced.
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===Propulsion===
==Propulsion==
[[File:CC2_MaxPower_Propulsion.jpg|right|thumb|Max Propulsion Draw]]
[[File:CC2_MaxPower_Propulsion.jpg|right|thumb|Max Propulsion Draw]]


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While the carrier's power generation is exceeded, the speed of the carrier's turning and movement is reduced.
While the carrier's power generation is exceeded, the speed of the carrier's turning and movement is reduced.
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===Weapons===
==Weapons==
[[File:CC2_MaxPower_Weapons.jpg|right|thumb|Max Weapons Draw]]
[[File:CC2_MaxPower_Weapons.jpg|right|thumb|Max Weapons Draw]]


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While the carrier's power generation is exceeded, the effects on weapon systems operation are unknown.
While the carrier's power generation is exceeded, the effects on weapon systems operation are unknown.
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===Lift/Crane===
==Lift/Crane==
[[File:CC2_MaxPower_LiftCrane.jpg|right|thumb|Max Lift/Crane Draw]]
[[File:CC2_MaxPower_LiftCrane.jpg|right|thumb|Max Lift/Crane Draw]]


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While the carrier's power generation is exceeded, the lift and crane move more slowly.
While the carrier's power generation is exceeded, the lift and crane move more slowly.
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===Radar===
==Radar==
[[File:CC2_MaxPower_Radar.jpg|right|thumb|Max Radar Draw]]
[[File:CC2_MaxPower_Radar.jpg|right|thumb|Max Radar Draw]]


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While the carrier's power generation is exceeded, the effects on radar operation are unknown.
While the carrier's power generation is exceeded, the effects on radar operation are unknown.
{{-}}
{{-}}
==Power Breakers==
There are six breakers that can be flipped to control power to each primary system. The six breakers are arranged as follows:
{| class="wikitable"
|-
| Repairs || Weapons || '''Main'''
|-
| Propulsion || Radar || Lift/Crane
|}
The main breaker powers the entire ship.
==Strategy==
==Strategy==