Castlevania: Difference between revisions

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Expand on Vs. Castlevania changes
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== Version differences ==
== Version differences ==
There is 3 different versions: a [[Family Computer Disk System|FDS]] version, a American version and a Japanese cartridge version. The FDS version uses The extra sound channel on its soundtrack, also this version have three save slots (similar to [[The Legend of Zelda]]). The other two versions does not have that, but The Japanese cartridge version adds an Easy mode.  
There are four different versions of this game: the [[Family Computer Disk System|FDS]] version, the North American version, the Vs. Arcade cabinet version, and a Japanese cartridge version.
This mode makes that you start 30 hearts and 9 lives,The bosses takes double the damage, Double/Triple Shot is maintained even after picking a different weapon or dying (except on game over) and damage no longer knocks you back.
* The FDS version uses The extra sound channel on its soundtrack, and contains three save slots (similar to [[The Legend of Zelda]]).  
* The North American release features no extra sound, and no save slots.
* The Japanese cartridge features no extra sound, and no save slots, but it offers an Easy mode. In this mode:
** You start off with 30 hearts and 9 lives.
** The bosses take twice as much damage
** Double/Triple Shot is retained even after picking a different weapon or dying (except on game over).
** Damage no longer knocks you back.
* The Vs. Arcade cabinet version is known to have a number of changes, including:
** The difficulty level (e.g.: enemies dealing more damage), starting number of lives and bonus points awarded at the end of each block can be altered by adjusting the DIP switches on the PCB board.
** Up to 99 continues can be bought by inserting credits.
** The color palette has been altered from the NES version, likely due to the video output of the VS. System, giving VS. Castlevania a much brighter look overall (e.g.: browns now are diverse tones of orange, red has a much brighter tone, beige now looks yellowish, etc.).
** The game contains an attract mode where the game plays in a demo mode across three stages.
** The time limit is much stricter (for example, 170 seconds are given to clear Block 1 instead of 300).
** Less bonus points are given at the end of each block, making it more difficult to earn extra lives.


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