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== Version differences == | == Version differences == | ||
There | There are four different versions of this game: the [[Family Computer Disk System|FDS]] version, the North American version, the Vs. Arcade cabinet version, and a Japanese cartridge version. | ||
* The FDS version uses The extra sound channel on its soundtrack, and contains three save slots (similar to [[The Legend of Zelda]]). | |||
* The North American release features no extra sound, and no save slots. | |||
* The Japanese cartridge features no extra sound, and no save slots, but it offers an Easy mode. In this mode: | |||
** You start off with 30 hearts and 9 lives. | |||
** The bosses take twice as much damage | |||
** Double/Triple Shot is retained even after picking a different weapon or dying (except on game over). | |||
** Damage no longer knocks you back. | |||
* The Vs. Arcade cabinet version is known to have a number of changes, including: | |||
** The difficulty level (e.g.: enemies dealing more damage), starting number of lives and bonus points awarded at the end of each block can be altered by adjusting the DIP switches on the PCB board. | |||
** Up to 99 continues can be bought by inserting credits. | |||
** The color palette has been altered from the NES version, likely due to the video output of the VS. System, giving VS. Castlevania a much brighter look overall (e.g.: browns now are diverse tones of orange, red has a much brighter tone, beige now looks yellowish, etc.). | |||
** The game contains an attract mode where the game plays in a demo mode across three stages. | |||
** The time limit is much stricter (for example, 170 seconds are given to clear Block 1 instead of 300). | |||
** Less bonus points are given at the end of each block, making it more difficult to earn extra lives. | |||
{{ToC}} | {{ToC}} |