Castlevania: Portrait of Ruin/Nest of Evil: Difference between revisions

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The Nest of Evil is a bonus area that has an "arena" type format, much like the Battle Arena in [[Castlevania: Circle of the Moon]]. There are 7 levels in the arena, and each, except for the last, is divided up into 6 rooms, with the last room containing a boss battle.  The Nest of Evil features monsters and bosses that were exclusive to Castlevania: Dawn of Sorrow, as well as monsters seen in the rest of Castlevania: Portrait of Ruin, and previous Castlevania games like [[Castlevania III: Dracula's Curse]], [[Castlevania: Symphony of the Night]], etc.
The Nest of Evil is a bonus area that has an "arena" type format, much like the Battle Arena in [[Castlevania: Circle of the Moon]]. There are 7 levels in the arena, and each, except for the last, is divided up into 6 rooms, with the last room containing a boss battle.  The Nest of Evil features monsters and bosses that were exclusive to Castlevania: Dawn of Sorrow, as well as monsters seen in the rest of Castlevania: Portrait of Ruin, and previous Castlevania games like [[Castlevania III: Dracula's Curse]], [[Castlevania: Symphony of the Night]], etc.


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==Overview==
==Overview==
When you enter a level of the arena, you can kill all of the monsters in
When you enter a level of the arena, you can kill all of the monsters in each room before the door to the next room opens.  Alternatively, if you wait about one minute in a room, the door will automatically open up. So you can technically "hide" in some levels, and just wait for the door to open. However, bosses must be killed.  After you complete the first three rooms of a level, you'll enter into a safe room which is like a stairwell and leads to the next set of three rooms.  The sixth room in each level contains a boss. If the boss room was small, the room after the boss room will be an empty one before entering into the next safe room stairwell and completing a level. There will be a teleport room available, which will allow you to teleport back to the first stairwell, and save and heal. Thus, you only need to manage through only one level before having to save or restock on items.
each room before the door to the next room opens.  Alternatively, if you wait
about one minute in a room, the door will automatically open up. So you can
technically "hide" in some levels, and just wait for the door to open.
However, bosses must be killed.  After you complete the first three rooms of
a level, you'll enter into a safe room which is like a stairwell and leads to
the next set of three rooms.  The sixth room in each level contains a boss.
If the boss room was small, the room after the boss room will be an empty one
before entering into the next safe room stairwell and completing a level.
There will be a teleport room available, which will allow you to teleport
back to the first stairwell, and save and heal. Thus, you only need to
manage through only one level before having to save or restock on items.


Also note that in a particular level, you cannot backtrack to a room you
Also note that in a particular level, you cannot backtrack to a room you have already cleared.  The door close behind you, so if you want to fight the monsters in that room again, you have to restart the level (unless you do the trick outlined in the tips and tricks section).
have already cleared.  The door close behind you, so if you want to fight
the monsters in that room again, you have to restart the level (unless you
do the trick outlined in the tips and tricks section).


After you beat the Doppelganger in room 7.1, you will receive the reward of
After you beat the Doppelganger in room 7.1, you will receive the reward of the final Dual Crash skill The Greatest Five.  It's quite neat to watch in action, and also quite powerful as well.
the final Dual Crash skill The Greatest Five.  It's quite neat to watch in
action, and also quite powerful as well.


I have numbered the rooms to represent the level, and rooms of the arena.
The rooms are numbered to represent the level and rooms of the arena. So 3.4 refers to level 3, room 4.
So 3.4 refers to level 3, room 4.


==Map==
==Map==
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Charlotte, the time has come for you to learn all of the great sage's spells.
Charlotte, the time has come for you to learn all of the great sage's spells.


The reason this quest involves the Nest of Evil is that (#129) Amducias is a monster that is only located in the Nest of Evil, and one of his drops is the spell Thor's Bellow, which is required to complete this quest. It can be quite annoying getting him to drop this, but refer to the tips and tricks section on a way to make things a bit easier.
The reason this quest involves the Nest of Evil is that (#129) Amducias is a monster that is only located in the Nest of Evil, and one of his drops is the spell Thor's Bellow, which is required to complete this quest. It can be quite annoying getting him to drop this, but refer to the tips and tricks section on a way to make things a bit easier.


===Kill Gergoth===
===Kill Gergoth===
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* Since some of the monsters in the Nest of Evil do not appear anywhere else, and since you can't easily "enter and exit" rooms over and over to respawn enemies, you normally have to go through an entire level just to be able to kill a single monster (in some cases like Iron Golem or Amducias).  However, there is a trick to make things easier.
* Since some of the monsters in the Nest of Evil do not appear anywhere else, and since you can't easily "enter and exit" rooms over and over to respawn enemies, you normally have to go through an entire level just to be able to kill a single monster (in some cases like Iron Golem or Amducias).  However, there is a trick to make things easier.


After you clear a room, DO NOT go into the next room.  Instead, go into the
After you clear a room, DO NOT go into the next room.  Instead, go into the menu and select the Suspend menu to suspend the game.  When you resume the game, you will start the same room over again, with the monsters back alive! Couple this with a Thief Ring or two, and the Luck Boost spell to maximize your chances of getting the monster drops.  This greatly helps in getting those drops from Alastor, Iron Golem, Amducias, etc.
menu and select the Suspend menu to suspend the game.  When you resume the
game, you will start the same room over again, with the monsters back alive!
Couple this with a Thief Ring or two, and the Luck Boost spell to maximize
your chances of getting the monster drops.  This greatly helps in getting
those drops from Alastor, Iron Golem, Amducias, etc.


To make the final battle with the Doppelgänger easier, just unequip
To make the final battle with the Doppelgänger easier, just unequip everything off of BOTH characters before entering into the room (this includes skills/spells).  After you enter the room, put your stuff back on and have fun whacking an unarmed opponent.  Of course, if you want a challenge, do the opposite and equip your best stuff before entering. Generally whichever character is stronger and better equipped is the one the Doppelgänger will become.
everything off of BOTH characters before entering into the room (this
includes skills/spells).  After you enter the room, put your stuff back on
and have fun whacking an unarmed opponent.  Of course, if you want a
challenge, do the opposite and equip your best stuff before entering.
Generally whichever character is stronger and better equipped is the one the
Doppelgänger will become.


The Doppelgänger is NOT the character that you enter the room with.  Rather, it seems the Doppelgänger will choose whichever character is overall stronger, in terms of stats and equipment.
The Doppelgänger is NOT the character that you enter the room with.  Rather, it seems the Doppelgänger will choose whichever character is overall stronger, in terms of stats and equipment.
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