Category:Game Boy Color: Difference between revisions

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{{System
{{System
|name=Game Boy Color
|name=Game Boy Color
|logo=Game Boy Color logo.png
|logo=Game Boy Color Logo.svg
|image=Game Boy color.png
|image=Game Boy color.png
|manufacturer=[[Nintendo]]
|manufacturer=[[Nintendo]]
|released=1998
|released=1998
|discontinued=2002
|discontinued=2003
|preceded by=Game Boy
|preceded by=Game Boy
|followed by=Game Boy Advance
|followed by=Game Boy Advance
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The processor, which is a Zilog Z80, has a clock speed twice as fast as that of the original Game Boy. The Game Boy Color also has three times as much memory as the original.
The processor, which is a Zilog Z80, has a clock speed twice as fast as that of the original Game Boy. The Game Boy Color also has three times as much memory as the original.


The Game Boy Color also featured an infrared communications port for wireless linking. However, the feature was only supported in a few games, and the infrared port was dropped for the [[Game Boy Advan{{Company
The Game Boy Color also featured an infrared communications port for wireless linking. However, the feature was only supported in a few games, and the infrared port was dropped for the [[Game Boy Advance]] and later releases.
|name=Imagine Software
|image=
|founded=[[1982]]
|closed=[[1989]]
|founder=Mark Butler, David Lawson, and Eugene Evans
|location=Liverpool, UK
}}
 
'''Imagine Software''' was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20.
 
Imagine Software was founded in 1982 by former members of Bug-Byte including Mark Butler, David Lawson and Eugene Evans. Mark and Eugene had previously worked at Microdigital, one of the first computer stores in the UK. Imagine Software produced several very successful games, including [[Arcadia]] for the Vic 20 and ZX- Spectrum, before running into financial trouble in late [[1983]].
 
Rumors of Imagine's financial situation began to circulate in December 1983 following the revelations that an estimated £50,000 of its advertising bills had not been paid.[3] The following year the debts mounted, with further advertising and tape duplication bills going unpaid, and Imagine was forced to sell the rights to its games to [[Beau Jolly]] in order to raise money. The company then achieved nationwide notoriety when it was filmed the following year by a BBC documentary crew while in the process of going spectacularly bust.
 
On [[June 28]], [[1984]] a writ was issued against Imagine by VNU Business Press for monies owed for advertising in Personal Computer Games magazine, and the company was wound up on 9 July 1984 at the High Court in London after it was unable to raise the £10,000 required to pay this debt (though by this time its total debts ran to hundreds of thousands of pounds).
 
Former programmers went on to establish [[Psygnosis]] and [[Denton Designs]]. The company's back catalogue was owned by [[Beau Jolly]], while rights to the Imagine label were acquired by [[Ocean Software]], which used it to publish home computer conversions of popular arcade games under the name of Imagine Studios. The final game bearing the Imagine name was released in [[1989]].
ce]] and later releases.
The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games; a sprite that was supposed to meld into the background was now colored separately, exposing the trick.
The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games; a sprite that was supposed to meld into the background was now colored separately, exposing the trick.


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[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:October 21]]
[[Category:1998]]

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