Jump to navigation
Jump to search
m
no edit summary
(...) |
Trig Jegman (talk | contribs) mNo edit summary |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{System | {{System | ||
|name=Game Boy Color | |name=Game Boy Color | ||
|logo=Game Boy Color | |logo=Game Boy Color Logo.svg | ||
|image=Game Boy color.png | |image=Game Boy color.png | ||
|manufacturer=[[Nintendo]] | |manufacturer=[[Nintendo]] | ||
|released=1998 | |released=1998 | ||
|discontinued= | |discontinued=2003 | ||
|preceded by=Game Boy | |preceded by=Game Boy | ||
|followed by=Game Boy Advance | |followed by=Game Boy Advance | ||
Line 17: | Line 17: | ||
The processor, which is a Zilog Z80, has a clock speed twice as fast as that of the original Game Boy. The Game Boy Color also has three times as much memory as the original. | The processor, which is a Zilog Z80, has a clock speed twice as fast as that of the original Game Boy. The Game Boy Color also has three times as much memory as the original. | ||
The Game Boy Color also featured an infrared communications port for wireless linking. However, the feature was only supported in a few games, and the infrared port was dropped for the [[Game Boy | The Game Boy Color also featured an infrared communications port for wireless linking. However, the feature was only supported in a few games, and the infrared port was dropped for the [[Game Boy Advance]] and later releases. | ||
The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games; a sprite that was supposed to meld into the background was now colored separately, exposing the trick. | The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games; a sprite that was supposed to meld into the background was now colored separately, exposing the trick. | ||
Line 73: | Line 55: | ||
[[Category:Nintendo]] | [[Category:Nintendo]] | ||