Category:Mega Man Zero: Difference between revisions

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Updating infobox
(directly under Mega Man series)
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|developer=[[Inti Creates]]
|developer=[[Inti Creates]]
|publisher=[[Capcom]]
|publisher=[[Capcom]]
|year=[[2006]]
|year=2006
|genre=[[Action]]
|genre=[[Action]]
|parent=Mega Man
}}
}}
Mega Man Zero is a spin-off of the [[:Category:Mega Man|Mega Man series]]. In the starting idea of the director was that [[Mega Man Zero|Mega Man Zero 1]] should have been the direct sequel of [[Mega Man X5]]; this idea was abandoned when [[Capcom]] published [[Mega Man X6]].
Mega Man Zero is a spin-off of the [[:Category:Mega Man|Mega Man series]]. In the starting idea of the director was that [[Mega Man Zero|Mega Man Zero 1]] should have been the direct sequel of [[Mega Man X5]]; this idea was abandoned when [[Capcom]] published [[Mega Man X6]].


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The latter is the greatest gameplay innovation introduced by [[Mega Man Zero|Mega Man Zero 1]].
The latter is the greatest gameplay innovation introduced by [[Mega Man Zero|Mega Man Zero 1]].


In [[Mega Man Zero 2]] there's a clear step back to the past: now the stages are accessible via teleportation, in the traditional Mega Man way. Also, Zero can now earn the special weapon of defeated bosses, exactly as [[:Category:Mega Man|Mega Man]] and [[:Category:Mega Man X|Mega Man X]] did (but with the further requirement of high score at end mission). Still, there is innovation: Zero can unlock "forms" that give extra abilites.  
In [[Mega Man Zero 2]] there's a clear step back to the past: now the stages are accessible via teleportation, in the traditional Mega Man way. Also, Zero can now earn the special weapon of defeated bosses, exactly as {{c|Mega Man}} and {{c|Mega Man X}} did (but with the further requirement of high score at end mission). Still, there is innovation: Zero can unlock "forms" that give extra abilites.  


In [[Mega Man Zero 3]] gameplay is very similar to the previous title. Now the Ultimate Mode is further developed: it is required to unlock 5 mini-games. The "forms" from the previous title are replaced by new [[#Cyber-Elves]] with very similar effects.
In [[Mega Man Zero 3]] gameplay is very similar to the previous title. Now the Ultimate Mode is further developed: it is required to unlock 5 mini-games. The "forms" from the previous title are replaced by new [[#Cyber-Elves]] with very similar effects.
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Starting from Mega Man Zero 2, the EX Skills applied to the Z-Saber follow the scheme already introduced in [[Mega Man X4]].
Starting from Mega Man Zero 2, the EX Skills applied to the Z-Saber follow the scheme already introduced in [[Mega Man X4]].


{|{{prettytable|text center=1}}
{| {{prettytable|text center=1}}
! !!width=22%| Flame chip !!width=22%| Ice chip !!width=22%| Thunder chip !!width=22%| No chip
! !!width=22%| Flame chip !!width=22%| Ice chip !!width=22%| Thunder chip !!width=22%| No chip
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{{Mega Man Zero}}
{{Mega Man Zero}}
[[Category:Mega Man]]