Category:Mega Man Zero: Difference between revisions
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|developer=[[Inti Creates]] | |developer=[[Inti Creates]] | ||
|publisher=[[Capcom]] | |publisher=[[Capcom]] | ||
|year= | |year=2006 | ||
|genre=[[Action]] | |genre=[[Action]] | ||
|parent=Mega Man | |||
}} | }} | ||
Mega Man Zero is a spin-off of the [[:Category:Mega Man|Mega Man series]]. In the starting idea of the director was that [[Mega Man Zero|Mega Man Zero 1]] should have been the direct sequel of [[Mega Man X5]]; this idea was abandoned when [[Capcom]] published [[Mega Man X6]]. | Mega Man Zero is a spin-off of the [[:Category:Mega Man|Mega Man series]]. In the starting idea of the director was that [[Mega Man Zero|Mega Man Zero 1]] should have been the direct sequel of [[Mega Man X5]]; this idea was abandoned when [[Capcom]] published [[Mega Man X6]]. | ||
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The latter is the greatest gameplay innovation introduced by [[Mega Man Zero|Mega Man Zero 1]]. | The latter is the greatest gameplay innovation introduced by [[Mega Man Zero|Mega Man Zero 1]]. | ||
In [[Mega Man Zero 2]] there's a clear step back to the past: now the stages are accessible via teleportation, in the traditional Mega Man way. Also, Zero can now earn the special weapon of defeated bosses, exactly as | In [[Mega Man Zero 2]] there's a clear step back to the past: now the stages are accessible via teleportation, in the traditional Mega Man way. Also, Zero can now earn the special weapon of defeated bosses, exactly as {{c|Mega Man}} and {{c|Mega Man X}} did (but with the further requirement of high score at end mission). Still, there is innovation: Zero can unlock "forms" that give extra abilites. | ||
In [[Mega Man Zero 3]] gameplay is very similar to the previous title. Now the Ultimate Mode is further developed: it is required to unlock 5 mini-games. The "forms" from the previous title are replaced by new [[#Cyber-Elves]] with very similar effects. | In [[Mega Man Zero 3]] gameplay is very similar to the previous title. Now the Ultimate Mode is further developed: it is required to unlock 5 mini-games. The "forms" from the previous title are replaced by new [[#Cyber-Elves]] with very similar effects. | ||
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Starting from Mega Man Zero 2, the EX Skills applied to the Z-Saber follow the scheme already introduced in [[Mega Man X4]]. | Starting from Mega Man Zero 2, the EX Skills applied to the Z-Saber follow the scheme already introduced in [[Mega Man X4]]. | ||
{|{{prettytable|text center=1}} | {| {{prettytable|text center=1}} | ||
! !!width=22%| Flame chip !!width=22%| Ice chip !!width=22%| Thunder chip !!width=22%| No chip | ! !!width=22%| Flame chip !!width=22%| Ice chip !!width=22%| Thunder chip !!width=22%| No chip | ||
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{{Mega Man Zero}} | {{Mega Man Zero}} | ||