Chip's Challenge/Level Pack 2/Levels 21-40: Difference between revisions

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(21 to 40, fully standardized. This may be the final draft at some point.)
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==Level 21: ''Block Away!''==
==Level 21: ''Block Away!''==
[[Image:CCLP2 Block Away.png|thumb|right|Level 21, time limit 300, 54 chips. Is this where we got ''Blocked Trap''?]]
[[Image:CCLP2 Block Away.png|thumb|right|Level 21, time limit 300, 54 chips. Is this where we got ''Blocked Trap''?]]
Collect the chips from the top, then bottom, until you reach the bottom of the fifth row, after which you open the toggle walls using block 1 before collecting the last row of chips. This sets in motion a series of block clones that are done automatically by balls rather than touching each button manually, and costs absolutely no time in waiting for bouncing blocks. Collect the last six chips and then move to the northeast corner, where you will open the socket and enter the teleport from the left. To take the three red keys, move L 2R, 2L RLD 3R U, and 2L R [1/2] RL (spring step). Ignore the yellow key; you can get one later.
Three very dangerous sections of ''Block Away!'' include two susceptible to the Transparency Glitch and one with a difficult ''Block Buster'' section. Collect the chips from the top, then bottom, until you reach the bottom of the fifth row, after which you open the toggle walls using block 1 before collecting the last row of chips. This sets in motion a series of block clones that are done automatically by balls rather than touching each button manually, and costs absolutely no time in waiting for bouncing blocks. Collect the last six chips and then move to the northeast corner, where you will open the socket and enter the teleport from the left. To take the three red keys, move >LR R, L >LRL D 3R U, and L >LR [1/2] R 2L (spring step). Ignore the yellow key; you can get one later.


Exit the telenet by going left through this teleport, then go to the bottom right. Get the blue, yellow, green, blue and yellow keys, in that order, which drops the total time of waiting to only one move. Run to the left and enter the ''bottom'' chip socket, then continue 6L U 2L D into the exit. All the other doors and sockets are booby-trapped and foil your 264 seconds.
Out of the telenet, go to the southeast tank section; get the blue, yellow, green, blue and yellow keys, in that order, which drops the total time of waiting to only one move on the final key. Run to the left and enter the ''bottom'' socket, then continue 6L U 2L D into the exit. All the other locks and sockets are booby-trapped and foil your 264 seconds.
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Circle past the row of four blocks, then run upwards and move block 3 2R 8U and 4R D, and now collect block 4, next to that, and move that U 2R 9U. Return back behind blocks 1 and 2, and move block 2 2R and block 1 4U, which allows a pushing combo: move block 1 3R further and then block 4 4R into the corner, which allows you to push block 1 D ''on the way back''. Jam block 2 out onto button 6, and now attack the blocks at the very start.
Circle past the row of four blocks, then run upwards and move block 3 2R 8U and 4R D, and now collect block 4, next to that, and move that U 2R 9U. Return back behind blocks 1 and 2, and move block 2 2R and block 1 4U, which allows a pushing combo: move block 1 3R further and then block 4 4R into the corner, which allows you to push block 1 D ''on the way back''. Jam block 2 out onto button 6, and now attack the blocks at the very start.


With block 6 directly in line to push upwards, start with that one and move it 6U 2R, then collect block 5 and move it R 6U into the old spot. Use block 6 on any button, replace it with block 5, and continue this pattern to hold down all eight buttons. With all the traps held open, run to the left of the chamber and glide over them to collect the level's sole chip. With that objective complete, you are free from this room. Pass the socket, touch the green button, and slip just past the fireballs; meanwhile, you released a caged teeth monster that releases a glider and clones a gaggle of blocks that bridge your way out of the area.
With block 6 directly in line to push upwards, start with that one and move it 6U 2R, then collect block 5 and move it R 6U into the old spot. Use block 6 on any button, replace it with block 5, and continue this pattern to hold down all eight buttons. With all the traps held open, run to the left of the chamber and glide over them to collect the level's sole chip. With that objective complete, you are free from this room. Pass the socket, touch the green button, and slip just past the fireballs; meanwhile, you released a caged teeth that releases a glider and clones a gaggle of blocks that bridge your way out of the area.


Run all the way to the northeast corner, snatch the fire boots from the paramecia, and use these boots to walk over the fire, which leads to the exit. You escaped the traps and score 254.
Run all the way to the northeast corner, snatch the fire boots from the paramecia, and use these boots to walk over the fire, which leads to the exit. You escaped the traps and score 254.
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Step 3U first, then run all the way to the left and raid the ladder up from where you landed. The teeth are almost here when you're finished, so move 3R outwards from the very top and run down to leave the teeth winded. Go back down the ladder and finish it, then begin collecting the chips on the bottom. After taking the second chip, wait [1] before emerging; when you have chips 24 and 25 (with 27 and 26 remaining), instead wait [2].
Step 3U first, then run all the way to the left and raid the ladder up from where you landed. The teeth are almost here when you're finished, so move 3R outwards from the very top and run down to leave the teeth winded. Go back down the ladder and finish it, then begin collecting the chips on the bottom. After taking the second chip, wait [1] before emerging; when you have chips 24 and 25 (with 27 and 26 remaining), instead wait [2].


Take the first two chips on the right side, and before emerging from the second niche, wait for the teeth to reach the end and emerge just as it has backed itself in. Resume climbing the ladder, and wait [2] before emerging after collecting every chip, up until where you have 18 left. By then, you have a big enough lead that you can outrun Mr. Teeth all the way to the top. Collect the first two chips on the top, wait one move before coming out, and you are now free to run all the way across without impediment. You win the race! With this guide, it should take only 81 seconds, leaving a score of 269.
Take the first two chips on the right side, and before emerging from the second niche, wait for the teeth to reach the end and emerge just as it has backed itself in. Resume climbing the ladder, and wait [2] before emerging after collecting every chip, up until where you have 18 left. By then, you have a big enough lead that you can outrun Mr. Teeth all the way to the top. Collect the first two chips on the top, wait [1] before coming out, and you are now free to run all the way across without impediment. You win the race! With this guide, it should take only 81 seconds, leaving a score of 269.
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==Level 37: The Mystery of the Seven Chips==
==Level 37: The Mystery of the Seven Chips==
[[Image:CCLP2 The Mystery of the Seven Chips.png|thumb|right|Level 37, time limit 400, 7 chips. Well, how easy can a mystery get?]]
[[Image:CCLP2 The Mystery of the Seven Chips.png|thumb|right|Level 37, time limit 400, 7 chips. Well, how easy can a mystery get?]]
It looks easy, and it is as long as you remember one key item. Wait to run out of the tanks, then turn north and move the block 2L, which is the key piece of the puzzle. ''Run! Run! Run!'' When you reach the force floor, move L and enter the telenet. Pick up the first chip, then slide U, U, U, U, L, R, and L, through the teleports to collect the other six chips and escape. As the glider released will clone many more, get out quick!
It looks easy, and it is as long as you remember one key item. Wait to run out of the tanks, then turn north and move the block 2L, which is the key piece of the puzzle. ''Run! Run! Run!'' When you reach the force floor, move L and enter the telenet. Pick up the first chip, then slide >UUUULRL through the teleports to collect the other six chips and escape. As the glider released will clone many more, get out quick!


Pass the second tank "iron maiden", then slide onto the ice and then R, D, L and U. In the far northwest is the controller for the tanks. Open the toggle wall to release the paramecium, then shut the door permanently by pressing the button again. Now, take the turn to the right across the top edge, past the block (see, you did need that move!), and then walk around and into the central exit. Mystery solved! 322.
Pass the second tank "iron maiden", then slide onto the ice and then R, D, L and U. In the far northwest is the controller for the tanks. Open the toggle wall to release the paramecium, then shut him out permanently by pressing the button again. Now, take the turn to the right across the top edge, past the block (see, you did need that move!), and then walk around and into the central exit. Mystery solved! 322.
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This route contains several distinct sections, with teeth, balls and a fireball which needs to be redirected to allow Chip to exit. To get past the teeth quicker, start in even step.
This route contains several distinct sections, with teeth, balls and a fireball which needs to be redirected to allow Chip to exit. To get past the teeth quicker, start in even step.


Walk L 3U 2L 2U R, which will take two chips and strip the left side. Wait one move, take the third one and the fourth one to the right, then take the remaining chips from bottom up, and now pass the thief and the booby-trapped exit. Continue to the random force floors, take the chip, and wait for the balls to reach the far east side and sneak past them. The structure of this section means that nothing else gets Chip through. Note that using odd step, although it is one move behind at the beginning, will ''usually'' work out to normal. The chance that Chip fails to get to the balls in time, though very small, will be increased.
Walk L 3U 2L 2U R, which will take two chips and strip the left side. Wait [1], take the third one and the fourth one to the right, then take the remaining chips from bottom up, and now pass the thief and the booby-trapped exit. Continue to the random force floors, take the chip, and wait for the balls to reach the far east side and sneak past them. The structure of this section means that nothing else gets Chip through. Note that using odd step, although it is one move behind at the beginning, will ''usually'' work out to normal. The chance that Chip fails to get to the balls in time, though very small, will be increased.


In the ice rink, slide U to a landing, then URLRUDL. Chip has to hit the green button an odd number of times, and he needs the flippers. From here, turn U and take this block back out the way you came. When you land, move the block 3D further, and L to catch the fireball before it drowns. Move over the top edge, swim to the left, and move the block 2R D 7L U, and now run all the way east to the wall, collect the chip, and enter the toggle walls as they change slowly to eventually reach the exit with 231 remaining.
In the ice rink, slide U to a landing, then URLRUDL. Chip has to hit the green button an odd number of times, and he needs the flippers. From here, turn U and take this block back out the way you came. When you land, move the block 3D further, and L to catch the fireball before it drowns. Move over the top edge, swim to the left, and move the block 2R D 7L U, and now run all the way east to the wall, collect the chip, and enter the toggle walls as they change slowly to eventually reach the exit with 231 remaining.
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