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== Level 1: LESSON 1 == | == Level 1: LESSON 1 == | ||
We all have to start somewhere... Specifically, this lesson will teach Chip about keys and doors, and also the chips and socket. Move 2L2UL, take this key and chips, then swap this for a green key and go in a counterclockwise circle to get the rest of the chips. Your first 83 seconds! | |||
We all have to start somewhere..Move 2L2UL, take this key and chips, then swap this for a green key and go in a counterclockwise circle to get the rest of the chips. Your first 83 seconds! | |||
== Level 2: LESSON 2 == | == Level 2: LESSON 2 == | ||
Get the top chip, the bottom chip, and | This level will teach Chip about dirt, water, blocks, and monsters. Get the top chip, the bottom chip, and then move the second block over the top end followed by the first. Now, remove the top chip from the bugs and then the bottom, and exit to the west. This scores 90. | ||
== Level 3: LESSON 3 == | == Level 3: LESSON 3 == | ||
Get the flippers, then the ice skates, the fire boots, and then the suction shoes and chip below you. To exit, follow to the east. The best time is 89. | Lesson 3 teaches the boots. Get the flippers, then the ice skates, the fire boots, and then the suction shoes and chip below you. To exit, follow to the east. The best time is 89. | ||
== Level 4: LESSON 4 == | == Level 4: LESSON 4 == | ||
This one teaches toggle doors and buttons, tanks and tank buttons, and hidden items under blocks. There are three paths to three different rooms: | |||
''West'': Go along the path | ''West'': Go along the path and switch the tanks to collect the chip. | ||
''South'': The middle block has fire under it, so move the north-east block L and move 2D2L2U2R to take the chips on the other four. | ''South'': The middle block has fire under it, so move the north-east block L and move 2D2L2U2R to take the chips on the other four. | ||
''East'': The path splits into two paths | ''East'': The path splits into two paths, which lead to four, and then to a chip apiece. Take the top chips, then the bottom, and then go back to the center and exit. The best time is 116. | ||
== Level 5: LESSON 5 == | == Level 5: LESSON 5 == | ||
This level teaches clone machines, traps and trap buttons, and bombs. Move to the top, release the pink ball to slow the cloning down, and take the red key. You can now enter the upper room; release the glider with the trap button, then release it from the next trap into the bomb to exit for a time of 85. | |||
== Level 6: LESSON 6 == | == Level 6: LESSON 6 == | ||
Move | Lesson 6 teaches blue walls and invisible walls, and also that there may be extra chips, takable or not. Move 3L3U3LD to collect the chips on the left and then return to the exit. You won't need the second room of four chips to the east, because they're inaccessible. The best time is 94. | ||
== Level 7: LESSON 7 == | == Level 7: LESSON 7 == | ||
This lesson teaches teleports, thieves, and recessed walls. Slide D through the teleport, take the chip, and U to the flippers. Continue DL, through the water to one of the chips, and then back to the start. Now, you will take the fire boots with RL, then slide U to take the last chip, and teleport into the exit room to win the level for 139. | |||
== Level 8: LESSON 8 == | == Level 8: LESSON 8 == | ||
The final lesson may be one of the easiest levels in the set; it teaches dirt as a means of interacting with monsters, gravel, and the teeth monster specifically. To win, play 4R, then U or D, and east to the chip, then further east to the exit. | |||
* NOTE: | * NOTE: This solution will require "odd-step" mode. Nothing moves on Chip's first step; after that, if teeth or blobs first move in step 2, they are in odd-step, and on step 3, even-step. There is a control in Tile World that allows you to set this feature simply by pressing O; in MS, you'll have to use trial and error. Chip will always begin a session in even-step; he can change to odd-step by moving two levels away, then setting the full first second and moving to the level he wishes to play. | ||
* Extra tip: For people learning how to deal with teeth, play around with this level for a while. | * Extra tip: For people learning how to deal with teeth, play around with this level for a while. | ||
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I have to tell you that if you're stumped on this level, so has almost every known Chipster in their beginning stages. It's the way to the exit that hangs them up... | I have to tell you that if you're stumped on this level, so has almost every known Chipster in their beginning stages. It's the way to the exit that hangs them up... | ||
Start with the yellow key, bust through the door, and hold the east key until you stop in front of a block. Move this 2U, then step | Start with the yellow key, bust through the door, and hold the east key until you stop in front of a block. Move this 2U, then step RDR, use the block, and take the remaining three blocks to the water by themselves. This allows you to open the red door onto an ice rink; step off the door RDLULDRULD2RDLULU. Step again U onto the button, D to touch the button again, and then continue to the blue key. Use this to initiate a chain of keys and doors that leads to the red door; wait briefly and slide to the next area. | ||
This room contains bugs walking around through an S; the top chip is currently open, so move 4U and west. Sneak into the room to the left and collect the chip from the south end, then move into the block room to your right. Four blocks are diagonally located from each other; move the top block on the left R, then use the bottom two blocks, collect the chip, and use the third block. Now, nick the last block R and get behind it to finish the bombs. Push the block for one hidden chip, and the other two can be collected easily. Now, head towards the chip socket, collecting the final chip from the bugs, and pass through it. | |||
In this final area, the fireball is stuck on the trap, and releasing it will simply cause it to circle around again without you being able to reach the exit. An easy way to fix this is to drop the block onto the trap button, and then exit the level. Quite a nutty solution! You should have 306. | |||
== Level 10: BRUSHFIRE == | == Level 10: BRUSHFIRE == | ||
It's a big, but not hard, maze of fire, and it's completed with a series of moves: | It's a big, but not hard, maze of fire, and it's completed with a series of moves: 4D4R4U12R3D3LU7L7DL3D8RU 10R10D4R2UL3UR2UL6U3R18D5L2U10L7U5R. A bug can be found patrolling this maze (bugs will not touch fire), but you won't be seeing it with this 51 route. If you go slower, you might see him. | ||
== Level 11: TRINITY == | == Level 11: TRINITY == | ||
Although the level name might suggest taking the three keys and then collecting the boots, there's a quicker way. | Although the level name might suggest taking the three keys and then collecting the boots, there's a quicker way. | ||
Begin with D3LD, then hold south, west, and north until you reach an east force floor moving up. | Begin with D3LD, then hold south, west, and north until you reach an east force floor moving up and step through this. Circle to the west, steal the red key from the fireball, then move back onto the extreme west, go to the south-west corner, and then east to the yellow key. When you pass the start, take the ice skates ''only'' before you continue east and take the path to the north. This leads to the last key, then down to the south-east corner, and then take the up force floor to a west force floor, and to another west force floor, which brings you back to the start. Now, take the flippers, its chip, the fire boots, its chip, and skate up and west to the third chip. The exit is down the path to the right. The best time is 211 - which isn't divisible by 3. Sorry. :( | ||
== Level 12: HUNT == | == Level 12: HUNT == | ||
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== Level 16: CELLBLOCKED == | == Level 16: CELLBLOCKED == | ||
Hey, just poke around. Sorry. | Hey, just poke around. Sorry. | ||
All right... 4R12D4R4U4R8D4R8U4L4U20L4D4L16D4R8D20R4U4R4D. Bing! | All right... 4R12D4R4U4R8D4R8U4L4U20L4D4L16D4R8D20R4U4R4D. Bing! | ||
== Level 17: NICE DAY == | == Level 17: NICE DAY == | ||
You won't get this every time, because this level contains a new monster: walkers. Besides blobs, the walker is | You won't get this every time, because this level contains a new monster: walkers. Besides blobs, the walker is usually the most hated monster of any player! It moves like a fireball or glider, but makes a ''random'' turn when it hits something. | ||
Therefore, play the level like this: 5L, take the chips, and then run directly east to six more. Continue 5R7D, or any route as such depending on the walkers, and continue to take the "smiling" chips all the way west, then exit to the lower left. 83 will result if the toggle doors didn't hold you up. | Therefore, play the level like this: 5L, take the chips, and then run directly east to six more. Continue 5R7D, or any route as such depending on the walkers, and continue to take the "smiling" chips all the way west, then exit to the lower left. 83 will result if the toggle doors didn't hold you up. | ||
== Level 18: CASTLE MOAT == | == Level 18: CASTLE MOAT == | ||
Go along the only available path until you reach the area with the blocks, and walk alternately east and north to where a block is in the middle of a vertical wall. Knock this 2R2U, then move the other block to take the flippers | Go along the only available path until you reach the area with the blocks, and walk alternately east and north to where a block is in the middle of a vertical wall. Knock this 2R2U, then move the other block to take the "secret" flippers, which allows Chip to simply swim over the moat and score a time of 553. | ||
== Level 19: DIGGER == | == Level 19: DIGGER == |
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