City of Heroes/Inspirations: Difference between revisions

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Inspirations temporarily boost your abilities.  Each inspiration is respresented by a colored square in your inspiration tray.  If you hover the mouse over an inspiration, its name will pop up.  By right clicking on an inspiration, you can learn more about it.  There are seven types of inspiration, and each is available in three sizes:  small, medium, and large.
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Inspirations temporarily boost your abilities.  Each inspiration is represented by a colored square in your inspiration tray.  If you hover the mouse over an inspiration, its name will pop up.  By right clicking on an inspiration, you can learn more about it.  There are seven types of inspiration, and each is available in three sizes:  small, medium, and large.


The small version of each inspiration can be purchased from your contacts.  Some are available immediately, and others only after you have completed some missions for that contact.  Each inspiration costs 50 influence, except for Awakens, which cost 250.  Inspirations can also be received from defeated enemies. Because they are dropped so frequently by defeated enemies, they are considered disposable and cannot be sold to stores.  You can give an inspiration to another player by dragging it from your inspiration tray and dropping it on the other hero.  Inspirations may also be traded using the trade window.
The small version of each inspiration can be purchased from your contacts.  Some are available immediately, and others only after you have completed some missions for that contact.  Each inspiration costs 50 influence, except for Awakens, which cost 250.  Inspirations can also be received from defeated enemies. Because they are dropped so frequently by defeated enemies, they are considered disposable and cannot be sold to stores.  You can give an inspiration to another player by dragging it from your inspiration tray and dropping it on the other hero.  Inspirations may also be traded using the trade window.


A level 1 hero can only carry four inspirations at a time.  Higher level heroes can carry many more.
A level 1 hero can only carry four inspirations at a time.  Higher level heroes can carry many more.


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Note: The game originally contained Discipline inspirations, which granted resistance to status effect attacks, but could not be used after you were held, disoriented, or mezzed.  In Issue 3, two new inspirations were added which protected you from different types of status effects, and which could be used while disoriented, held, or mezzed.  In Issue 4, it looks like these will all be replaced with Break Free inspirations, which give resistance to all status effect attacks and which can be used while you are held.
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==Accuracy==
Accuracy increases your accuracy when you attack, and your perception.
{| {{prettytable}}
!Level!!Name!!Description
|-
|Level One||Insight||25% bonus
|-
|Level Two||Keen Insight||33% bonus
|-
|Level Three||Uncanny Insight||50% bonus
|}


== The seven types ==
==Damage==
Damage increases the damage you inflict when you attack.
{| {{prettytable}}
!Level!!Name!!Description
|-
|Level One||Enrage||25% bonus
|-
|Level Two||Focused Rage||33% Bonus
|-
|Level Three||Righteous Rage||50% Bonus
|}


==Defense==
Defense increases your defense, making it harder for you to be hit.
{| {{prettytable}}
!Level!!Name!!Description
|-
|Level One||Luck||25% bonus
|-
|Level Two||Good Luck||33% bonus
|-
|Level Three||Phenomenal Luck||50% bonus
|}


'''Accuracy''' - increases your accuracy when you attack, and your perception.
==Endurance==
  Level One: Insight:  25% bonus
Endurance recovers a portion of your endurance.
  Level Two: Keen Insight:  33% bonus
{| {{prettytable}}
  Level Three: Uncanny Insight:  50% bonus
!Level!!Name!!Description
'''Damage''' - increases the damage you inflict when you attack
|-
  Level One: Enrage:  25% bonus
|Level One||Catch a Breath||regain 25% of your endurance
  Level Two: Focused Rage 33% Bonus
|-
  Level Three: Righteous Rage 50% Bonus
|Level Two||Take a Breather||regain 33% of your endurance
'''Defense''' - increases your defense, making it harder for you to be hit
|-
  Level One: Luck:  25% bonus
|Level Three||Second Wind||regain 50% of your endurance
  Level Two: Good Luck: 33% bonus
|}
  Level Three: Phenomenal Luck:  50% bonus
'''Endurance''' - recovers a portion of your endurance
  Level One: Catch a Breathregain 25% of your endurance
  Level Two: Take a Breatherregain 33% of your endurance
  Level Three: Second Windregain 50% of your endurance
'''Health''' - heals a portion of your health
  Level One: Respite:  heals 25% of your health
  Level Two: Dramatic Improvement:  heals 33% of your health
  Level Three: Resurgence:  heals 50% of your health
'''Resistance''' - frees you from all status effect attacks, and gives you resistance for a short time
  Level One:  Break Free:  Provides 30 seconds of resistance
  Level Two:  Emerge:  Provides 60 seconds of resistance
  Level Three:  Escape:  Provides 90 seconds of resistance
'''Resurrection''' - returns you to consciousness without a trip to the hospital.  Has no effect on xp debt.
  Level One: Awaken: Restores 1/4 of your HP and 0 Endurance, and leaves you disoriented and
                      unable to recover endurance for 20 seconds.
  Level Two: Bounce Back
  Level Three: Restoration


Note:  The game originally contained Discipline inspirations, which granted resistance to status effect attacks, but could not be used after you were held, disoriented, or mezzed. In Issue 3 (?) two new inspirations were added which protected you from different types of status effects, and which could be used while disoriented, held, or mezzed. In Issue 4, it looks like these will all be replaced with Break Free inspirations, which give resistance to all status effect attacks and which can be used while while you are held.
==Health==
Health heals a portion of your health.
{| {{prettytable}}
!Level!!Name!!Description
|-
|Level One||Respite||heals 25% of your health
|-
|Level Two||Dramatic Improvement||heals 33% of your health
|-
|Level Three||Resurgence||heals 50% of your health
|}
 
==Resistance==
Resistance frees you from all status effect attacks, and gives you resistance for a short time.
{| {{prettytable}}
!Level!!Name!!Description
|-
|Level One||Break Free||Provides 30 seconds of resistance
|-
|Level Two||Emerge||Provides 60 seconds of resistance
|-
|Level Three||Escape||Provides 90 seconds of resistance
|}
 
==Resurrection==
Resurrection returns you to consciousness without a trip to the hospital.  Has no effect on xp debt.
{| {{prettytable}}
!Level!!Name!!Description
|-
|Level One||Awaken||Restores 1/4 of your HP and 0 Endurance, and leaves you disoriented and unable to recover endurance for 20 seconds.
|-
|Level Two||Bounce Back||
|-
|Level Three||Restoration||
|}
 
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