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|title=Colossal Cave Adventure
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|categories=[[Adventure]]
|systems=[[PC]]
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This is a walkthrough for the 350-point version of the Colossal Caves Adventure by Crowther and Woods.  It starts from the start of the game outside the building, and is (more or less) the exact commands needed to win the game with the maximum number of points. This walkthrough will ''not'' solve any of the versions which have more total points.  It is not a 100% optimal walkthrough, and I'm sure a few improvements can be made, though it is considerably better than at least one other walkthrough I've seen (fewer total moves). It is also not documented very well, so you are expected to halfway know your way around, though I've put some locations down for synchronization purposes.  It also assumes that you don't find the first dwarf (the one who throws the axe) before completing the first trip into the cave (else you'll have too many items to carry). It also assumes that you will pick up the axe as soon as you see it, and kill the other dwarves you see as you see them, and retrieve the axe afterwards. It also assumes that the pirate doesn't steal any treasure until you actually get into the maze of twisty little passages, all alike, or else you'll have to modify the chest-retrieval bit to account for it. Due to these random events, and certain other ones like passages occasionally dumping you into the same room you left from, this is not an exact walkthrough, and feeding the inputs shown into the game via input redirection will ''not'' work (unfortunately). You have to deal with the extra events as they happen, and maybe try several times before circumstances work out and you win the game.
This is a walkthrough for the 350-point version of the Colossal Caves Adventure by Crowther and Woods.  It starts from the start of the game outside the building, and is (more or less) the exact commands needed to win the game with the maximum number of points. This walkthrough will ''not'' solve any of the versions which have more total points.  It is not a 100% optimal walkthrough, and I'm sure a few improvements can be made, though it is considerably better than at least one other walkthrough I've seen (fewer total moves). It is also not documented very well, so you are expected to halfway know your way around, though I've put some locations down for synchronization purposes.  It also assumes that you don't find the first dwarf (the one who throws the axe) before completing the first trip into the cave (else you'll have too many items to carry). It also assumes that you will pick up the axe as soon as you see it, and kill the other dwarves you see as you see them, and retrieve the axe afterwards. It also assumes that the pirate doesn't steal any treasure until you actually get into the maze of twisty little passages, all alike, or else you'll have to modify the chest-retrieval bit to account for it. Due to these random events, and certain other ones like passages occasionally dumping you into the same room you left from, this is not an exact walkthrough, and feeding the inputs shown into the game via input redirection will ''not'' work (unfortunately). You have to deal with the extra events as they happen, and maybe try several times before circumstances work out and you win the game.

Revision as of 21:55, 24 July 2006

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This is a walkthrough for the 350-point version of the Colossal Caves Adventure by Crowther and Woods. It starts from the start of the game outside the building, and is (more or less) the exact commands needed to win the game with the maximum number of points. This walkthrough will not solve any of the versions which have more total points. It is not a 100% optimal walkthrough, and I'm sure a few improvements can be made, though it is considerably better than at least one other walkthrough I've seen (fewer total moves). It is also not documented very well, so you are expected to halfway know your way around, though I've put some locations down for synchronization purposes. It also assumes that you don't find the first dwarf (the one who throws the axe) before completing the first trip into the cave (else you'll have too many items to carry). It also assumes that you will pick up the axe as soon as you see it, and kill the other dwarves you see as you see them, and retrieve the axe afterwards. It also assumes that the pirate doesn't steal any treasure until you actually get into the maze of twisty little passages, all alike, or else you'll have to modify the chest-retrieval bit to account for it. Due to these random events, and certain other ones like passages occasionally dumping you into the same room you left from, this is not an exact walkthrough, and feeding the inputs shown into the game via input redirection will not work (unfortunately). You have to deal with the extra events as they happen, and maybe try several times before circumstances work out and you win the game.

Notice: some versions of the game do not treat 'get' the same as 'take', and will complain at you if you type 'get x', but will accept 'take x'. In this case, replace all occurrences of 'get' in the walkthrough with 'take' and all will be well.

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